WorstUsernameEver
But best title ever!
A couple of other previews from the Fallout : New Vegas demo playable at PAX have surfaced, courtesy of Play.tm and The Gamer's Hub. They are not exactly high quality material but they are still worth a read.
Play.tm
<blockquote>This reputation system is one of the big new features in Fallout New Vegas, feeding into the game's overarching struggle between the uptight authority figures of the New Californian Republic and the slaver army of Ceaser's Legion. You'll have to be careful who you side with, as each choice can have far reaching implications. Aligning yourself with one group will automatically create tensions with their rivals, the strength of feeling ramping up as your ties grow. Choose to follow one path exclusively and eventually the opposing faction will shoot on sight and you'll be locked out of their missions.
Despite what their names may suggest, aligning yourself with each faction isn't just a straight choice between good and evil. In Fallout: New Vegas the boundaries are far more blurred than that. Along the way you'll encounter all kinds of murky moral decisions. You can even choose to play one faction off against the other. It promises to be far more complex than Fallout 3's binary karma system.</blockquote>
The Gamer's Hub
<blockquote>Well you can simply imagine I dealt with them no problem, and went on to continue my journey that later led me to the Primm Casino. Which is an actual casino located outside of Vegas pretty close to the Stateline. A Brotherhood of Steel soldier later came up to me and implored that I stay away from the casino turned prison. A riot has just taken place and the prisoners have just taken control of the facility. I told him that this would no longer be a problem and would take care of it right away.
So I took a stealthy approach to taking back the prison and eliminated every enemy in my path one by one, until I reached the top of the broken down roller coaster. Once I got here I brought back out my grenade machinegun and rained down explosives onto the facility. The poor cons didn’t stand a chance against the hellfire that was being brought down upon them. Once I took care of all the inmates I returned to the Brother of Steel and let him know that the facility was officially under control.</blockquote>
Also Eurogamer wrote an article titled 'What the FAQ?' where, amongst the other things, they interviewed a couple of FAQ authors. Among them appears our friend Ausir, highlighted for his work on The Vault.
Here's an interesting snippet :
<blockquote>Eurogamer: Was the Duck and Cover project a wiki, as well?
Pawel Dembowski: It was a wiki from the beginning, although it goes back to the Fallout Bible, which was a guide to the Fallout lore by Chris Avellone, one of the Fallout 2, and now Fallout: New Vegas, designers.
The Fallout Bible was never finished because Avellone left Interplay. So the wiki's purpose was, to an extent, to continue the work. [And] also to document all Fallout lore in the hope that it would be helpful to Bethesda when creating Fallout 3.
'What the FAQ?' Screenshot 2
Dembowski and his Vault co-administrator (known as Porter on the site) have seen the Fallout wiki grow to more than 9000 articles.
Eurogamer: Do you think it was?
Pawel Dembowski: I know it was.
Eurogamer: They've told you as much?
Pawel Dembowski: Yes, and it's actually evident from some in-game content. One funny example is one of the terminals in the Citadel in Fallout 3, detailing the history of the Maxson family, the leaders of the Brotherhood of Steel. There are entries for Roger Maxson, the founder of BOS, his son Maxson II and his grandson John Maxson.
The thing is, Maxson II was what I called the guy in The Vault because there was no canonical first name given for him anywhere in the games. Instead of giving him an actual name, the devs simply copied the name of the article - "Maxson II" - assuming that it's canon.</blockquote>
Play.tm
<blockquote>This reputation system is one of the big new features in Fallout New Vegas, feeding into the game's overarching struggle between the uptight authority figures of the New Californian Republic and the slaver army of Ceaser's Legion. You'll have to be careful who you side with, as each choice can have far reaching implications. Aligning yourself with one group will automatically create tensions with their rivals, the strength of feeling ramping up as your ties grow. Choose to follow one path exclusively and eventually the opposing faction will shoot on sight and you'll be locked out of their missions.
Despite what their names may suggest, aligning yourself with each faction isn't just a straight choice between good and evil. In Fallout: New Vegas the boundaries are far more blurred than that. Along the way you'll encounter all kinds of murky moral decisions. You can even choose to play one faction off against the other. It promises to be far more complex than Fallout 3's binary karma system.</blockquote>
The Gamer's Hub
<blockquote>Well you can simply imagine I dealt with them no problem, and went on to continue my journey that later led me to the Primm Casino. Which is an actual casino located outside of Vegas pretty close to the Stateline. A Brotherhood of Steel soldier later came up to me and implored that I stay away from the casino turned prison. A riot has just taken place and the prisoners have just taken control of the facility. I told him that this would no longer be a problem and would take care of it right away.
So I took a stealthy approach to taking back the prison and eliminated every enemy in my path one by one, until I reached the top of the broken down roller coaster. Once I got here I brought back out my grenade machinegun and rained down explosives onto the facility. The poor cons didn’t stand a chance against the hellfire that was being brought down upon them. Once I took care of all the inmates I returned to the Brother of Steel and let him know that the facility was officially under control.</blockquote>
Also Eurogamer wrote an article titled 'What the FAQ?' where, amongst the other things, they interviewed a couple of FAQ authors. Among them appears our friend Ausir, highlighted for his work on The Vault.
Here's an interesting snippet :
<blockquote>Eurogamer: Was the Duck and Cover project a wiki, as well?
Pawel Dembowski: It was a wiki from the beginning, although it goes back to the Fallout Bible, which was a guide to the Fallout lore by Chris Avellone, one of the Fallout 2, and now Fallout: New Vegas, designers.
The Fallout Bible was never finished because Avellone left Interplay. So the wiki's purpose was, to an extent, to continue the work. [And] also to document all Fallout lore in the hope that it would be helpful to Bethesda when creating Fallout 3.
'What the FAQ?' Screenshot 2
Dembowski and his Vault co-administrator (known as Porter on the site) have seen the Fallout wiki grow to more than 9000 articles.
Eurogamer: Do you think it was?
Pawel Dembowski: I know it was.
Eurogamer: They've told you as much?
Pawel Dembowski: Yes, and it's actually evident from some in-game content. One funny example is one of the terminals in the Citadel in Fallout 3, detailing the history of the Maxson family, the leaders of the Brotherhood of Steel. There are entries for Roger Maxson, the founder of BOS, his son Maxson II and his grandson John Maxson.
The thing is, Maxson II was what I called the guy in The Vault because there was no canonical first name given for him anywhere in the games. Instead of giving him an actual name, the devs simply copied the name of the article - "Maxson II" - assuming that it's canon.</blockquote>