Tagaziel said:
I thought it was obvious that Fallout has different physics than our world (strawman) and that some wooden houses might just be sturdy enough to withstand 200 years of neglect (assumption). Severely damaged, sure, but intact more or less.
Also, did you people read the Fallout manual? Nuclear weapons in the world of Fallout were in the kiloton range, since countries downsized payloads from megatons to have more nukes.
The bomb that hit Nagasaki had a destructive power equal to about 21 kt. The nuclear weapons in the Fallout universe feature "average strategic warheads with a yield of 200-750 kt".
In a timeline, where a over 100 year old cold war ends in a full atomic apocalypse, followed by massive fallout and a nuclear winter (unless Ron Perlman has been lying to me), how in the shit are those wooden houses supposed to make any sense? Fallout 1 & 2 got it right, where cities and structures were either: a) fucked up, or b) made from junk and/ or other crap random villagers had scrambled together.
You could just guesstimate and rationalize a superwood in a timeline different than ours, but then Fallout 3 suddenly makes a whole lot of sense, and I for one won't swallow the blue pill bethesda (and now interplay) is throwing out for us.
I need consistence and verisimilitude in my fiction.
"All the regions of the Earth, regardless of their location, suffered from a single, permanent season once the initial dust blasted into the atmosphere by the nuclear explosions had settled - a scorching, radioactive desert summer."
So after an atomic war, a nuclear winter, a scorching radioactive desert summer and *200 years*, it's likely that random middleclass wooden houses still stand tall?
In bethesdaland it is.