Beardy Unixer
First time out of the vault
New Vegas does have the Highwayman trunk . It's a nod to Van Buren too.
Yeah, but it's still attached to the car. MCA wanted just the trunk in honour of how it kept going missing on it's own.
New Vegas does have the Highwayman trunk . It's a nod to Van Buren too.
But the rest of the car in under water/ground, so only the trunk is visible. Best you can do without making new models for just an easter-egg .Yeah, but it's still attached to the car. MCA wanted just the trunk in honour of how it kept going missing on it's own.
Post of the day!Maybe we should petition Obsidian to have it appear in The Outer Worlds, or Iron Tower to have it appear in Colony Ship instead.
Maybe we should petition Obsidian to have it appear in The Outer Worlds, or Iron Tower to have it appear in Colony Ship instead.
I understand your enthusiasm but I do not think that the idea you propose is very likely to succeed.
Perhaps I am a bit negative but I have never seen such requests really work.
It costs nothing to ask, but the Jefferson Engine....wasn't very good. I'm not convinced you'd save much time fixing it over starting from scratch.
The camera was horrible, the dialogue displayed weirdly and was difficult to read, the combat was crap. The whole thing just generally felt inferior to Fallout 2, except the higher resolution.
Like most RPG gamers of a certain age, I'm writing an RPG that may or may not ever see the light of day. I do understand how much work there is in an engine and why it's so tempting...but I'd estimate 12 to 18 months to add a solid RPG mechanics abstraction layer to Godot, verses fire fighting forever with Jefferson.
Well, I have always imagined Legion's gear to be inspired by Mad Max 2 (like most of the armors anyway), as the football shoulder pads are commonly worn there as a protection. In our concept, as you mentioned, the Legion is far more tribal-like as we know it in New Vegas. It has been only 6 years since it was formed, and due to its rather smaller size and lack of soldiers, it is not even so fundamental about erasing tribes it conquers. For instance, the Blackfoot tribe still exists as a tribe, even though it's actually a part of the Legion, same goes for the Hangdogs. Legion let them be as long as they serve them, Blackfoot as slavers, Hangdogs as Denver dogs breeders, or Twisted Hair as scouts.
(though I have recently discovered major design coflicts in the New Vegas lore about Twisted Hair, so it is not sure they will be in our game due to huge, almost 30 years gap between canon and Van Buren lore. Problem is, it ruins another amazing concept - Hecate, who is supposed to be the only survivor of the Twisted Hair masacre. However, in New Vegas, final conquering of this tribe has been done shortly before 2281... I really could use some help on how to get them in our timeline, for I am out of ideas ) .
All the tribes will be finally culturally erased and unified in the years following, but for now, they are left alone. That's why I imagine that since most of the Legion soldiers are still former tribal warriors, there would be no strict uniforming, and they will wear litterally everything they can create or find, combined with some Legion marks and colors of course.
Uniforming the Legion soldiers with football gear surely has its own lore, most probably connected to capturing some bigger city with pre-war football history. It could be Flagstaff after all, which is (in our world) know for Flagstaff Eagles, and (in a game timeline) will be captured in 2255.
Speaking of Blackfoot, I have updated an OP post a little
I am summoning @RedneckHax0r (in case he appears again) to this thread. Because he is probably the person that has been playing around with Van Buren's demo and it's engine the most:
http://www.nma-fallout.com/threads/loading-an-external-grp-with-van-buren-how.215517/
Anyway. This project looks pretty nice. Good job.
Awesome. I remember first hearing about Van Buren on another game's forums in the early 2000s, and remember with much disappointment the blue balls and heartbreak that soon followed.
I'm a unity developer myself and could probably lend a hand here and there if need be, I absolutely love writing dialogue (gritty/humourous being my favourite). No affiliation but are you going to use the dialogue system asset? I've found that's probably my biggest time saver as it has endless amounts of things that you can do with it (sequencing, sound, camera, game object interaction etc). 90 Euros spent after 1 year of production is pretty insane - I think had spent about $1500 on assets by my 6 month mark on my first major 3d game.
You guys plan on using voiced characters? I'm torn on what I prefer because the Master was so well done but some games with no voiced characters (age of decadence) have so much personality that a voice sometimes doesn't deliver.