Iprovidelittlepianos
Vault Senior Citizen
Lol no, he’s still a long way from finishing this. I don’t believe this project is in any playable state yet.is there a download link available?
Lol no, he’s still a long way from finishing this. I don’t believe this project is in any playable state yet.is there a download link available?
Well, you'd be surprised. It actually starts to feel like a game, with majority of systems fully working now.Lol no, he’s still a long way from finishing this. I don’t believe this project is in any playable state yet.
Perhaps I stand corrected. Any idea how long it will be before you can release a demo?Well, you'd be surprised. It actually starts to feel like a game, with majority of systems fully working now.
Honestly, no idea. I don't work on schedules and deadlines, because I don't have to. When I feel it's ready, it goes out for public testing.Perhaps I stand corrected. Any idea how long it will be before you can release a demo?
I really like this feature where you can select beforehand which combat mode you want to use. RT or TB. If the encounter is easy then why not crush them in real-time whereas tougher encounters might require careful planing in turn-based.
Thank you. The combat is very, very simplistic at this point. AI doesn't have any navigation logic save from melee where it knows it has to follow its target to a specified range. All the shooters just stand in place for now though. There are no critical hits yet, no bodypart differentiation (even non-Called Shots will hit specific bodyparts - torso has the biggest chance, and as the bodypart gets smaller, so does the chance of hitting it - J.E.Sawyer's design). And no Called Shots. And about zillion other things that I'm forgetting right now.God Damn! This looks so good. I do see those little things that looked unpolished, to be expected of an unfinished game. Like when you butt smash someone the gun clips through them, but regardless it looks like so much fucking fun. Both RT and TB look super satisfying and rewarding. Having Head and Body armor be separate slots is just phenomenal. And the fact that this being made in unity means it'll be easy for modders to customize the experience with new gear and weapons. Keep up the work Adam, I need to get my hands on this ASAP.
Awesome. After the core mechanics are working do you have any intention of bringing other people from the community on to help work on the project? Or are you staying solo?However, all these things either extend the existing functionality or pose as a rather separate/modular addition. The main goal is to get this simple combat core working properly. It is almost there, most of the improvements I do now are in the code design
The goal is to create all the functionality and tools, allowing engine users to make content with it.Awesome. After the core mechanics are working do you have any intention of bringing other people from the community on to help work on the project? Or are you staying solo?
Does it look dead?So finally... Is it dead???
According to website - yes. I checked twitter - seems working. But how many years necessary for 1 developer to make the world and number of quests like F2? What is the goal? Anyway thank you for your activity and work.Does it look dead?
Many. That much is obvious, and you implied that yourself, so you apparently knew that answer.how many years necessary
In the post right above your first question, there's a partial answer to that question.What is the goal?
This is hot.