Continuum
Vault Fossil
Food system? Interesting...
Continuum said:Food system? Interesting...
As far as I can remember, Lich worked on the food system a long time ago. Don't know if he finished it.
Chris Parks said:As far as I can remember, Lich worked on the food system a long time ago. Don't know if he finished it.
The food system is alreeady built into the script for player. It's commented out from what I remember. It would be dead easy to implement the code again. Checking that there's enough places in the wasteland to get food and water would be the key thing.
Continuum said:Maybe we could use Outdoorsman skill check: higher - then you could take much more meat (because you know how to cut animals properly ). And instead of keeping tons of weapons/ammo in the car's trunk you could have a lot of meat from two killed brahmins - enough to survive two weeks in the Wastelands.
Food system could make game much more challenging
And maybe in drastic cases (when you can't find any food) we could allow cannibalism
---------------------------------EDIT
Come here Sulik, you're looking so delicious
Josan12 said:Come on you scripting experts .... please help!
MIB88 said:Josan12 said:Come on you scripting experts .... please help!
I promise I'll help. My time here is growing short (which means things are extremely busy as we prepare to leave, and is the reason why my latest update is not out yet). But these ideas (radiation and food system) are definitely worth taking up. I have no real idea how the food system has started to be implemented, however, I have some ideas of how to implement the changes to radiation and irradiation of party members.
display_mstr(100);
if (not(is_loading_game)) then
radiation_inc(dude_obj, 100);
end
procedure map_update_p_proc begin
Lighting;
radiation_inc(dude_obj,15);
end
Magnus said:I also remember that I managed to get the goo in Arroyo and Toxic Caves to radiate you quite a bit by just copypasting the "increment radiation" line from the code snippet you posted into the part of the goo scripts that damages and mutates you, but I didn't touch the map scripts themselves because I didn't have the source scripts from Killap's mod.
Magnus said:I think the food system was commented out because the engine didn't allow scripts to run in the worldmap. But it does now that we have sfall, so perhaps some really clever guy could reimplement it.
Magnus said:A real easy way to include some more radiation would be to let food replenish HP but also radiate you. Fruit already does this, so why not Iguanas and Nuka-Cola?
Magnus said:@Josan: Decompiling an .int is useless, as the variable names in the script are forever lost when you compile an .ssl. Think of it as squeezing an orange to get the juice and then trying to make a glass of orange juice into an orange again, with peel and everything. You need to get hold of Killap's source .ssls, which was where my radiation mod crashed. He did send me the .ssl for Smitty in the Den when I asked him nicely, so I would try doing that.
radiation_inc(dude_obj,3 );
radiation_inc(dude_obj, 3- (dude_radiation_resistance /10));