Food, water, radiation, sleeping.... Aaah man this sounds so so sweet.
Dwelling through the waselands will be an epic journey on itself.
Also this would mix very well with all the new maps Pixote made with all the tent camps wich contain food & water.
This will give a whole new swing to those encounters !
Your not only defending your life but also saving it in the long run if your able to kill em so you can take that precious food & water.
Mayby new Neutral random encounters could be created, tent camps, small farm, single house, wandering family ect ect.
All of them house people who are trying to survive in the waistland having supplies like food & water.
This could create an interesting moral/karma dilemma when the player & his companions are wandering through the waste close to starving.
Depraved from food & water your perception, strength, endurance & HP have temporarily lowered significantly making serious combat a suicidal endeavour.
Without any hope left you & your band of dying brothers or wife Miria(endocore im looking at you)
stumble across this encounter....
A father, mother 3 children (2boys 1girl) & 1guard, its only been a couple of weeks theyve set foot into the wastes.
They are well prepared & practicly got their entire livesavings with them because they had a good running buisness in New Reno but now want to settle down in a more quiet area to raise their kids.
You talk with them, start to barter & thank god they have plenty food, water & some radaway.. Your Saved !!!
But wait, what if you dont have enough goods to barter with them, or what if you only have highly value goods & they only got 1 meal to spare ?
Are you willing to trade that 1.5K shotgun for a $200 meal that will just get you into town but save you or do you contemplate murder ?
Are you really worthy of that title ´Savior of the wastes´ ?
Would you slaugher an entire community of peacefull nomads, hunters, farmers or just a simpel traveling family to secure your own needs ?
This could give the OutdoorsmanSkill a new dimension because now the encounters themselves are more dimensional.
Mayby its possible to add a script that would make actually stopping at an encounter take away an amount of time so choosing not to stop at an encounter could safe you time.
~Mayby the Mysterious Stranger perk could lend you a hand 1 time each ?couple months? by giving you basic supllies wich could come at a godsend moment.
~Mayby a high luck or one of those unnused perks that give you more special enounters could give you more neutral/positive encounters.
~Mayby docter skill+bag could be used for some sort of temp treatment.
Just throwing some ideas out there.
But its the sort of features like food/water/radiation/sleep that have the potential to add that new layer to fallout so to speak.
Mayby on install or in Sfall one could choose how serious the penalties are.
I cant wait playing this Ironman.
Bye !!
Thanks for reading!
Riel.