maximaz said:
Eyenixon said:
It is if you've ever designed levels yourself or played countless shooters and learned how everyone despises monster closets and corridor shooters.
I've never designed levels but I've played countless shooters and the game is fine. It's nothing spectacular and definitely not without its problems but not a
horrible game. It's an average little corridor crawler and I can think of so many FPS that are a lot worse.
Also, Quake 3 was one of the best multiplayer FPS ever. The first two were pretty freaking amazing for their time as well now that I think about it.
Really? How do you justify Doom 3's idiotic design model of maintaining the fast pace of the original Doom titles while at the same time tightly packing it into tiny little corridors? The imbecilic level design that never had
anything interesting happening and for the most part was less intuitive and expansive than the original Doom's, not to mention the stupid movement patterns I pointed out above.
The game was a tech demo, but it was also horrible shit, it wasn't just average, it was mind numbingly boring, it constantly made concessions in gameplay in order to maintain framerate so they could crank out visuals that were worse than
Half-Life 2's large interesting varied environments with crappy textures that still managed to look better, so, it was badly optimized as well.
The game is poop, it offers no challenge, no variety, the bosses are just long tedious firefights with uninspired weaponry that was only interesting back in 1994. I was amused that they had decided to remake the original Doom but make it a
worse game even in the face of aging.
Doom 3 is really really crap, and Carmack admits this, average is something like Unreal 2 or hell, Bioshock, Doom 3 is just poorly made, so it can't even be given the mercy of "kind of fun".
And don't get me started on "Monster closets in Doom 3? Bitch you ain't seen nothing yet" Quake 2, that game is also a massive turd, it's pretty ironical that the man behind Daikatana was the only person keeping id from turning Quake into a disgustingly generic and poorly designed piece of crap like Quake 2. I've never been so bored by a shooter, even Daikatana kept my interest to a greater degree with its sheer inanity.