rain?

Can't you just display an image overlay on top of the screen? Like that FIGHT! image that shows up when you karate it up with Lo Pan in Fallout2.
 
Seriously, guys, what the hell? Is someone going to make a Raiders of the Rain Forest modification? :mrgreen: If anything, think about the sandstorm! :lalala:

Personally, I expect shitty results. Rain in 3d (FO3), sure, but in Fallout's achraic 2d engine? Probably no way. I'm also pretty curious who'll try to implement rain as the first. Show must go on! :D
 
TF said:
Can't you just display an image overlay on top of the screen? Like that FIGHT! image that shows up when you karate it up with Lo Pan in Fallout2.

Map scripts could flash the caption "RAIN!" across the screen and then you have three heartbeats to either get under a roof tile or put the umbrella in your active item slot to avoid acid damage.

PS. Power Armor works too.

PPS. And Dermal Implants maybe.
 
Well despite the mockery i think this is definately
worth a try. If someone is willing to team up with
me and do tackle the scripting, i'll try to make
animated 2D rain, snow and a sandstorm effect that
doesn't look like shit (literally)

Ideally, in the case of rain, i'd like to see the ground
slowly darken pixel by pixel (as it does during the night -
although, actually - if you look closely it turns green)
and in the case of snow slowly lighten.
But this may be tough to script.

Some problems i can forsee:

1) making the game not rain/snow/storm inside
buildings/caves, tunnels etc
2) making sandstorms go around - not through-
buildings.
3) problems with the engine - would this be
an engine-related mod?
 
1/2.You use the Timeslip-Engine? Theoretically you can use the Object Typ ID from the Map. The different object ID's are: Items, Critters, Scenery, Walls, Nothing and Misc. The offsets from the Map can correspon with the Engine. But the problem is, the game will high Cpu usage.
3.What problem du you have with the engine?
 
Helios said:
1/2.You use the Timeslip-Engine? Theoretically you can use the Object Typ ID from the Map. The different object ID's are: Items, Critters, Scenery, Walls, Nothing and Misc. The offsets from the Map can correspon with the Engine.

Erm, sorry i dont understand much of this ... hence why i ask
for someone who understands such things to combine efforts with me.

Helios said:
But the problem is, the game will high Cpu usage.

Really? i presume most of us here will have high-powered
comps that can handle it?

Helios said:
3.What problem du you have with the engine?

None specifically, other than the things i mentioned above,
plus the other points mentioned earlier in this thread.
I suppose what i meant to say was - 'is adding these effects
going to involve modifying the .exe?'
 
Whats. about the idea use the fx filters of timeslips engine?

Like his Drunken Mod, to get the rain or snow effects? Someone who can code fx shaders? btw, is the drunk mod in killaps RP when not, this must be add?
 
Demonslayer said:
The "script" for the rain could be used for drugs too.
Like dizzy or blury, no?

Interesting idea. I'd hesitate to say it
wouldn't look ridiculous without giving
it a try.

I've tried to PM Timeslip with no
success so far....
 
I think this is the best way to make this possible, some shaders a lot of scripting and voalla :mrgreen:

Of course, they will be no snow on the ground or some water from rain, but still it will be looking fucking nice.
 
Per said:
PPS. And Dermal Implants maybe.

Wouldnt it melt your skin? Then you would have some Terminator effect going. Without the shades in your inventory you lose 3 CHR(and pop culture references galore :roll: )



What would happen if someone were to take the rain graphic from BG and animate it in fallout?(Id try it, but I have no BG)
 
Gizmo_Iz_Slug said:
What would happen if someone were to take the rain graphic from BG and animate it in fallout?(Id try it, but I have no BG)

You mean Baldurs gate? I also have none - but it
seems like a good idea. Also, Diablo 2 has a rain effect.
Does anyone know how to rip it from the game??
 
We need to contact some diablo 2 modder meaby? But when you got it, how you will put ther stuff in Fallout? First we need to learn how it works in diablo then we can think about to convert it into Fallout, i think still the best is some one code a fx file like timeslip for his drunk mod!
 
Mr.Wolna said:
i think still the best is some one code a fx file like timeslip for his drunk mod!

Do you know how to this mr wolna? I also think
it may be the best option.
Glovz sent me a link to the Diablo 2 tileset, but
there's no sign of the rain so i guess it must be
an engine FX thing.
 
Meaby, the problem is i know absolut nothing about code a fx file, ihave tried something like that some time ago, but i didn't have susess.

@all modders i think this is a very great idea, and a MUST mod for fallout, so i hope someone with skills will make this true.
 
Chris Parks said:
Did anything ever become of this?

Timeslip doesn't seem interested (I've PM'd him several
times and cant find another way to contact him).
Several people have told me it can fairly easily be done using
Direct 3D (i think timeslip has used it to his engine tweaks) But
no-one offers to help make it happen. I'm not a programmer and know
nothing about such complex stuff.

You're a good programmer Chris - can you help?

@ Lexx - why do you think it's such a bad idea?
 
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