Discussion in 'Fallout General Modding' started by corey, Jul 10, 2006.

  1. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    I know this is probably a dumb question but does the rain effect still go over the interface at the bottom of the screen?
  2. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Timeslip says he's going to make a filter 'mask' that will
    stop the effect running over the control interface bar....
  3. Oracle

    Oracle Water Chip? Been There, Done That

    May 19, 2003
    I would love to see sandstorm effect giving you (and the enemy) a penalty to hitting eachother. A penalty higher the the night penalty.
    maybe with higher radiation making traveling more dangerous!

    This somehow reminded me on the art Lich made for the background. I thought it could be usefull for random encounters. Imo it was one of Lich best work.

    too bad all images are gone from that thread http://www.nma-fallout.com/forum/viewtopic.php?t=13605&postdays=0&postorder=asc&start=20
  4. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Is anyone working on this? i only ask because i'm working on
    it and we only need 1 weather.ini!
  5. Timeslip

    Timeslip Water Chip? Been There, Done That

    Aug 15, 2007
    Updated again. There's now stat effects in severe weather. There's also no longer rain over the interface, apart from the 'are you sure you want to quit' dialog which is going to be a bugger to fix...

    It requires sfall 1.29, because 1.28 didn't have a method for scripts to detect when the automap/skilldex/inventory is being displayed.

    Edit: Updated again, because I left some debugging code in the last version that unrandomized the weather. I've also tweaked the sand shader to be a little more seamless in the no weather -> sandstorm transition, removed all the spammy info that was being written to the console, and included Josan12's completed weather.ini, so there's now sensible weather across the whole game rather than just in arroyo.
  6. Babax

    Babax It Wandered In From the Wastes

    Sep 19, 2006
    A W E S O M N E S S!!!! Where we can get this stuff?
  7. MrElusive

    MrElusive First time out of the vault

    Jun 3, 2008
    do you think maybe there could be some sort of detrimental radiation effect with rain in certain areas? I'm sure in a post-nuclear setting, the rain you get should probably be something that should be feared more than liked. Then again the crops that've grown in fallout seem to have adapted to the ambient radiation so... maybe not?! i duno :oops:
  8. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
  9. Chris Parks

    Chris Parks Vault Senior Citizen

    Jun 10, 2006
    I get the following error when using the weather mod:

    weather mod error shader functions not available

    What have I done wrong: I have sfall and it works all right and I've added the weather files where it says I should have.

    Josan; how are you doing with weather.ini?
  10. Timeslip

    Timeslip Water Chip? Been There, Done That

    Aug 15, 2007
    It's mentioned in the sfall readme, but not the rain mod readme, but graphics modes 4 and 5 aren't available in the win 9x version of sfall, so this rain mod only works on xp.

  11. Chris Parks

    Chris Parks Vault Senior Citizen

    Jun 10, 2006
    I am running xp.

    I just wondered what the hell I was doing wrong. I wanted to test out the weather mod and see what it was like.
  12. Timeslip

    Timeslip Water Chip? Been There, Done That

    Aug 15, 2007
    Open this file. Change this line.

    Just how much clearer do you want me to be? :P
  13. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    What to hell? C:\Games\Fallout3? :mrgreen:
  14. Morticia

    Morticia Look, Ma! Two Heads!

    Mar 9, 2008
    So this isn't about rain, but if there are posts about sandstorms and snow, this might be acceptable as another wishlist suggestion.

    Somewhere I read about blurry vision from drinking/drugs using these methods (?) Is there a possibility to have some sort of heatwave or mirage effect? Fighting a battle in the desert with heatwaves radiating seems like it would look great - just a slight distorting ripple of the screen, like some old Clint Eastwood western.

    And if there was a way to have elemental damage, like the radioactive rain, that could be added too. Similar to the gas in the mine, only doing a small amount of 1-5 every #? rounds instead.
  15. Chris Parks

    Chris Parks Vault Senior Citizen

    Jun 10, 2006
    Give me some credit. That was the first thing that I altered. Hence why I asked.
  16. Timeslip

    Timeslip Water Chip? Been There, Done That

    Aug 15, 2007
    You should have said that when I first quoted the readme at you then. :P

    The only way to get that message is if sfall is installed and working, but it deliberately disabled all the opcodes for the graphics functions... First another obvious question, in your fallout folder is there a ddraw.dll or an sfall.dll? Secondly, if you set the graphics mode to 5 does fallout run in a window?
  17. Chris Parks

    Chris Parks Vault Senior Citizen

    Jun 10, 2006
    Sorry for late reply... been busy with my job and MR.

    I have tried it with both and still get same effect.

    Setting mode to 5 does not let it run in a window on my version.

    PErhaps there's a fault on my disk. I had a lot of trouble getting fallout mapper to work when I first started.
  18. Timeslip

    Timeslip Water Chip? Been There, Done That

    Aug 15, 2007
    The version that includes sfall.dll is the win 9x version. It works without any problems on xp, but obviously it doesn't support graphics modes 4 or 5. The version that includes ddraw.dll is the win xp version that you should be using.

    sfall is working, or the script wouldn't be running at all. The dx9 graphics modes obviously are not, (hence no window in mode 5,) so you must be using the win 9x version. (Which automatically sets the mode back to 0 if you try using 4 or 5.)

    The win 9x version requires a modified fallout2.exe, so if you just copied the win xp version in after installing the win 9x version you'd still be stuck with the win 9x version. Make sure you undo the changes to fallout2.exe.

    One last thing to check is that ddraw.ini is in the right place, and that fallouts working directory is correct. Try changing some of the other options that aren't related to graphics and make sure that they work. (If sfall can't find the ini, it just uses default values for everything. The default values turn off the script extender though iirc, so if that was the problem the script shouldn't be running at all...)
  19. Morticia

    Morticia Look, Ma! Two Heads!

    Mar 9, 2008
    The latest version of MIB88's Megamod is using Sfall v1.29.0.0 and the Weather options.

    How do I disable this so the "Weather mod error: Shader functions not available" message will stop appearing? It doesn't seem to affect the game any, it's just irritating that it keeps popping up and attracting my attention to the message window.

    I removed 'weather.ini' and the entire 'shaders' folder, but it still appears and I cannot find any line in 'ddraw.ini' to shut it off. Is there a line I could add or something else I could do?

    I would use mode 4 if it wasn't so slow on this computer (and I know that's Fallout's fault because it's a resource pig, and not the fault of Sfall).

    Thanks. :)
  20. Destroyaz_

    Destroyaz_ First time out of the vault

    Jul 8, 2008
    other options acording to your operating system are need to be change in ddraw.ini in the megamod. I would just turn it off. personaly