Recommend me a tactical game *newer than 2007*

Darkest Dungeon gameplay video look very interesting. I can easily accept that combat being quite suitable, aside from the terrific art sense.

But you know, I am having something 3D tactical in mind, along the line of FTBOS, or UFO AS, UFO AL, or Silent Storm thingy~ You know, cover left, feint right, shoot from the downstair upward to your groin, sniper on the cliff covering your melee advance, grenade throwers open the breach... etc... something tactical.

DD doesnt make the cut, I am sorry. It doesnt feel complex enough. And by complex I mean an encounter last ten or more minutes each. a battle map last nearly an hour.
 
for me second after fallout is
The Fall: Last Days of Gaia
but of course i would like a list of similar games

wasteland 2, 3

good series was brigada (rip) (some of them were ja) as I remember 7 games
store.steampowered.com/app/306290/762_Hard_Life/?curator_clanid=1949621



atom the game is pretty decent

Planet_Alcatraz 1 and 2

 
I’d suggest The Fleet. It a bit short for my tastes but it gave me a Star Trek at war kind of feel.

Apex Patrol is kind of similar to The Fleet IMO but different plot and a bit frustrating at the end.
 
I think we are talking about tactical combat? visual novels like The Fleet is a bit too hardcore of a medium to play tactical combat.
 
The biggest problem of The Fall: Last Days of Gaia

Is no friendly fire. I was instantly itching in my back when I see a squad holding MG each shooting without care into each other back, and no damage.

As a tactical combat game, that feature just divide the line between the playables and the not.

You understand, I has been very used to the treatment of game engine calculating each and every bullet's ballistic. UFO AL can have you rock-n-rolling one fucking gatling gun and calculating every bullet flying out to where, even showing where the bullets hit the dirt and spark.
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Brigade E5 I might have to bite the bullet and try again as a tactical combat. Way before I tried it but as a next RPG to Fallout type of thing, not as tactic. Reserved Spot 5.

Same deal with Planet Alcatraz. Ten years ago I tried it as RPG. So yeah, REserved Spot 6.
Scratch both. They are too freaking old. 2005~
 
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It seem Wasteland 2 or 3 can be the answer. Reserved spot D.
And in a pinch, I might try Underrail. Reserved spot E.
 
Would recommend Xenonauts and Battle Brothers, Darkest Dungeon, for me at least, gets a little tedious since any meaningful strategy has been patched to mediocrity. Similar issue with newer XCOM games in that once you lose your one or two star peoples you're either fucked or in for some tedious busy work getting the rest of your crew up to standards.
 
Dungeon of the Endless looks interesting but it looks more like an action game than a tactical. So no.

Into the Breach also look very interesting, kinda like Front Mission 2, or Mech Commander. It's a bit lighter on tactical side though. Reserved spot F. Fminus, actually, because the tactical does look very bloody light.
 
Door Kickers also share the same problem: too flat (even if looking from up on down), too 2D. NOt tactical enough.

Sure, you might argue that it is tactical...

But I ask you, from the treatment of 3D battle map, cover left, feint right, shoot from the downstair upward to your groin, sniper on the cliff covering your melee advance, grenade throwers open the breach... DK series is flatchest like a prepuberty girl.

I dont know. Flat tactical games like that I havent played after the day of Jagged Alliance 2.
 
First time I've known some of the suggestions here, might as well try each of them out. Door Kickers seems more interesting though.
 
I did play VC before on PS2~ And VC did have PC version I guess.

Ugh~ I dont want to admit japanese game studios are saviour of the subgenre "tactical combat, inventory management, loot management, soldier management, gunporn".

On a more serious note: VC is more like in the business of optimizing your moves so you can achieve best result within minimal rounds. It doesnt have to play like that, but the mind game put into design of that game is very familiar among japanese game like Sengoku Rance or Kessen 3.

Kinda similar to UFO Afterlight, but you have some leeway to move, to mess around in that game.
 
Vigilantes

It's an indie tactical game. I can't believe I forgot to suggest this game before.
It's nothing spectacular or super fancy, but I went through it twice already and had fun.
 
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* I was a tester on this game. I think it's pretty good—but not the sort of game that most expected it to be; this caused a lot of disappointment for both the developer, and those expecting a different kind of experience.

**Personally, I don't think Bungie's Myth series has been surpassed, but you said from 2008+, and Myth is from the previous decade.
 
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The problem of Vigilantes is the entire battlefield too small, each one of them. Any battle feel like one for close combat (unarmed, melee, and pistol range), not rifle range. Plus, there is no complexity inside. No terrain, no dead angle, no bottleneck, no height.

Calling it a tactical combat is... slightly more like gilding their game with gold. Very light tactical.
 
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