RED ALERT 3 BETA!

The Vault Dweller

always looking for water.
http://pc.ign.com/articles/852/852227p1.html

:eek:

If they make the next Red Alert as good as the most recent Command and Conquer then those two games will make up for the two bad games (Red Alert 2 and Command and Conquer Tiberian Sun). Not to say I wouldn't have loved it if those had been made the right way all along, but that's another story...

Sincerely,
The Vault Dweller
 
WOW WOW WOW

Woooohhhhhoooooooooooooooooo !!!
That is some good news !
Very strange...i was thinking about the RED ALERT series today and reading about it somewhere .

commandconquerredalert3be6.jpg


*fap* *fap* *fap* *fap*

EDIT: It seems that gamespot has also a video about C & C : RA 3 !
http://www.gamespot.com/video/944928/6186019/command--conquer-red-alert-3-official-trailer-1
 
The Vault Dweller said:
http://pc.ign.com/articles/852/852227p1.html

:eek:

If they make the next Red Alert as good as the most recent Command and Conquer then those two games will make up for the two bad games (Red Alert 2 and Command and Conquer Tiberian Sun). Not to say I wouldn't have loved it if those had been made the right way all along, but that's another story...

Sincerely,
The Vault Dweller

Banned for denigrating Tiberian Sun.
 
Hehe, it will have armored battle bears, oddly enough fighting on the russian side.

On a related note, people who use faux-cyrillic need to be shot.
 
Made by EA?!


Fuckin bollucks.


And btw, The screens they are showing depict the game as having the same art style as RA2, which I hate. Ahh well.
 
Hmmmm...strange how many people hate Red Alert 2 here .I really Loved it ! Much More then the other C & C games .
 
i never understood the positivity surrounding red alert 2, always thought it was stupid, only did the first 6 levels in the ally campaign. yuri's revange was much better though.

tiberian sun was...soso,everything felt kind of small and low budget in the game, firestorm was soso also.
 
And the console versions are also planned, I wonder if this will affect the PC version's gameplay.

BTW; not meant as an attack on you C&C fans but is it interesting, one of the EA tells us a couple of days ago that they made a mistake when they split up the creative folk of Origin and Westwood and started to focus on sequels or something in that vein, and now they inform game magazines and sites that they have a shitload of new sequels planned.
 
Tiberian Sun was THE most atmospheric and plot-driven game in the series. So much they forgot ultimately about refining the game, but the sheer awesome of the plot and cutscenes is enough to excuse them.

RA2 is silly, and that's it's greatest crime.
 
Mikael Grizzly said:
Tiberian Sun was THE most atmospheric and plot-driven game in the series. So much they forgot ultimately about refining the game, but the sheer awesome of the plot and cutscenes is enough to excuse them.

RA2 is silly, and that's it's greatest crime.

I agree with you 100%. I too love the C&C Tiberian universe for being very unique and well developed and I belive the second is the best as far as that is considered.

The reason why I said it was made badly is that while it is excellent as an example of the C&C Tiberian series it is bad as an example of a proper RTS. The units are way unbalanced and it's possible to play balanced and turtle, but not rush. Ever.

By the way I've been meaning to say this to you in a PM for a long time now. I am impressed and gladdened that you are an editor for the C&C wiki. Not only since I love the games and you have great taste, but I in fact got alot of information off the site and I'm loving how you wrote it in the context of the games.

Sincerely,
The Vault Dweller
 
Mikael Grizzly said:
Tiberian Sun was THE most atmospheric and plot-driven game in the series. So much they forgot ultimately about refining the game, but the sheer awesome of the plot and cutscenes is enough to excuse them.

RA2 is silly, and that's it's greatest crime.


QFT. C&C is a cartoony game, in a campy style. Red Alert 2 turned the artwork of the series into an episode of Loony-Toons with guns. EA, instead of refining the glory and epic awesomness of Tiberium Sun and RA1, dumbed it down to the point that anyone with any amount of chromosomes could play it.
 
okay...one more word against Red Alert 2 and i'll draw my flamethrower !
*cuddles his flamethrower*..we will burry them ! :mrgreen:
 
The Vault Dweller said:
The reason why I said it was made badly is that while it is excellent as an example of the C&C Tiberian series it is bad as an example of a proper RTS. The units are way unbalanced and it's possible to play balanced and turtle, but not rush. Ever.

Well, I consider the lack of rushing capability it's plus, as it's not a race "who manages to pump out more infantry in the first five minutes and rush" anymore. ;)

By the way I've been meaning to say this to you in a PM for a long time now. I am impressed and gladdened that you are an editor for the C&C wiki. Not only since I love the games and you have great taste, but I in fact got alot of information off the site and I'm loving how you wrote it in the context of the games.

Why, thank you, I feel flattered, especially when it comes from the Best Dude Ever. :)

QFT. C&C is a cartoony game, in a campy style. Red Alert 2 turned the artwork of the series into an episode of Loony-Toons with guns. EA, instead of refining the glory and epic awesomness of Tiberium Sun and RA1, dumbed it down to the point that anyone with any amount of chromosomes could play it.

One thing with which I disagree always is that C&C is cartoony and campy. I find it disturbingly real, as real life is campy. It hits me like a brick from a gravity gun in the Soviet intro in Red Alert, where Gradenko reports on the test of Sarin gas, in a scientific "look how interesting this is" tone, that "children took 15 seconds and adults took longer, 18 to 42 seconds".

I just can't feel the cartoon or camp when the game introduces some serious elements.

In RA2 this was shattered by the general aesthetic. The first Allied mission wasn't bad and the Soviet missions, thanks to Yuri were generally quite good and "almost-RA" but the FMVs and stupid elements like the GIs unable to hold up window covers or dropping a Canadian flag when the "hiding" US president transmits completely put me off.

The hilarity was most evident in Yuri's Revenge, and Carville reporting that our best operatives gave their lives to get the location of Yuri's cloning operations in Australia only prompted a smile, rather than any determination.
 
I loved Tiberian Dawn.

Red Alert was so-so. The change of setting felt odd and the cutscenes were a bit uninspiring -- also, Tanya pissed me off -- where are my Commandos?

Tiberian Sun sucked. They put a WarCraft 3-style hero in my seat and let me watch him take the briefings -- where the fuck did that come from? At least they didn't have him as actual in-game unit -- oh, wait! They did! (at least both units existed, representing the hovercraft and mole tank).

Red Alert 2? Cartoonish, at best. Westwood realised nobody took them serious after the aftermath of the Tiberian Sun hype backlash and created a caricature. It felt like some weird Cartoon Network version of Red Alert, to be honest.

C&C Generals? Not a true part of the series, but it got closer to the original than any of the real games after TD. The GLA were borderline, but they were fun to play. Many bad influences from WarCraft 3, I missed the FMV briefings and the factions were all pretty weird, but it felt good to play a not-so-distant-future war game with in-game news coverage again.

C&C3? Disappointing, though it was to be expected. They pushed the boring sci-fi alien story even further rather than retconning the alien invasion out of existence.

RA3? More of the same crap, just in High Definition.

My dream would be a mix of TD and Generals. Maybe the interface, briefings and level design of TD with the factions and gameplay of Generals, just with more adequate units and no heroes? Using Generals' factions would allow a fresh start without having to take into account the mucked-up Tiberian alien/mutant story.

Funny that I should find EA's attempt to make a quick buck more enjoyable than most of Westwood's attempts to prolong the pleasure.

Most "real world" RTS games are too boring, most "fantasy/sci-fi" RTS games are too cartoonish. I think TD and Generals both hit the right balance for me. I have to admit that Generals sucked in more ways than the Red Alert series did, though -- especially when it comes to stable, optimised source code.
 
The original games for C&C where cartoony from the combat and gameplay perspective, and overtly did "Over realism" to create an awesome 80's B Scifi-movie effect. For example, the exploding screaming infantry with uber gore, the cynical EVA, and the frighteningly realistic/campy/B-movie grade FMVs, And the Units for both sides had that "Serious, but fantasy." feel. Thats what my opinion of them is. They did the same thing with Tiberian Sun, but it was hit and miss.


The original C&C's ended with Tiberian Sun. Unless they go back the the original style, I just won't be C&C for me.
 
They pushed the boring sci-fi alien story even further rather than retconning the alien invasion out of existence.

Ashmo, the idea that there would be aliens one day in C&C was right there from the start.
Perhaps it wasn't done in a fashion that you would have liked but getting rid of it, now that would have been annoying.
 
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