You cannot deny that the interface was rather 'heavy' in Fallout. Some simple things needed quite a few clicks to do them.[/quoite]
Here's your cue to explain how.
I like what I read in the Van Buren FAQ about right click menus. I think that would have made quite an improvement on the current click-and-hold system.
For starters, there already was a right-click menu of sorts, one that worked rather well in and out of of the inventory screen. It took a little bit, but aside from picking up a shitload of dropped items on the ground, it wasn't irritating in the slightest unless Ritalin is a necessary dietary supplement.
The skilldex, for how much you really needed to use the skills, wasn't that much of a problem. If you had problems with that, try using the hotkeys. F1. The revised right-click menu might have worked a bit easier for some, but when you want to do something, in the right place...well, after a few minutes, if you can't figure out how to make things go faster, then you probably have problems with ANY game at that point.
Yet it seems that everyone outside of FPS games is striving for having absolutely nothing to do with the keyboard. Heaven forbid some kids might have to figure what keys do what. Then again, we also get help requests on what buttons do what, despite the Western programming standard of using F1 as a help screen key and this being pointed out in the manual and I think the readme as well. I could be wrong about that, as I'm not sure if it is.
APTYP said:
I thought an ideal interface is the one that's easy to understand and easy to use?
There comes a point where you just can't dumb it down even further for some people because it would become a problem of designing the game around the interface. Then it becomes a waste in development. You make the interface for the game, not the game around the interface. If people can't figure out how to find the hotkey menu, then perhaps they should give up on using their computer until they actually learn how to use it. I loathe people who expect their computer to be perfect and operate to their whims without any idea as to how it works. So if it leaves a few people in the dust, screw 'em.
I still don't understand why the fuck you had to hold down a LMB on an object to get the action menu, when everyone else's game only required a single right-click.
True, much of that was a bit of a problem, but the hotkeys did alleviate a lot of that unless you were picking up a lot of items from the ground (at that point...why?). I also like the fast right-click to switch to a combat cursor. Take a look at Derek Smart. Serious interface issues, and I'm not talking about his head being up his ass nor the unlikelihood of any sane person volunteering to work in any PR capacity around him.
Fast animations or cutting off "artistic" intros and the like should be an option, I agree, though I probably wouldn't use them.