Ricochet - post apocalyptic short

Brother None

This ghoul has seen it all
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Three Legged Legs has produced a pretty nifty apocalyptic short, called Ricochet:<blockquote>Featured primarily as a visual effects showcase, Ricochet puts the viewer in the middle of an all out battle between two disparate armies set in an apocalyptic near-future environment. Special thanks to George Fuentes and Dylan Spears.</blockquote>It is indeed just a visual effects showcase, and a bit too clean, but nifty.

Link: view Ricochet
 
Nice! The effects were real well done from explosions, to bullets, and blood. I particularly like the blood splatter from the one shot by a rifle and it sprayed all over a storage container.

Also...the size of those actors...they do look very young. In fact the first person who died made a sound like a little kid.

8) ,
The Vault Dweller
 
Nice. I liked the black outfit of that one group. A bit too short, though. And I doubt that this was made by 12 year olds. If it was, double hooray.
 
Maybe its because all the oldies are dead and so the kids fight... kinda like Brazil - Paraguay war...
 
The soldiers don't move like soldiers, both on an individual and team basis. The guns all sound wrong for the weapon, in fact, the sound editing altogether is pretty bad (I'm left wondering how many of those sounds were from counter-strike, I recognized a few obvious ones. Though CS weapon sounds are the most used for amature video/flash as they're recognizable and already extracted and easily found for download. I do particularly love how the MP5SD one has uses the sound of a heavy AR and spatters people worse than the sniper rifle.) The actors were obviously kids and their attempts at dying realistically reminds me of the earlier star treks.

Ultimately, it was a good try, the 3d part was a very good job. However, as a whole, the short rather sucks in my opinion.
 
Jeezis man, what do you expect? A Hollywood production? Sure, the sound effects sound off quite a few times. Sure the actors don't move like soldiers should move. But puh-lease put things in perspective.

Saying the short - featured as a visual effects showcase - sucks because the SFX and the 'acting' sucks, is not only unfair, it's just plain - and excuse me my crude language - stupid.
 
It wasn't so much of the acting that bothered me, just mostly the sound. It's very easy to do sound well, so to skimp on it and use easily found low quality sound bits just strikes me as lazy and cheap. Same with not doing your research on guns, movements, and equiptment, that's just laziness. A good hour of simple online reserch can keep you from making simple mistakes and give you some ideas and knowledge of where to put those simple touches to make something great rather than good. It's the cut corners and easily avoided problems that placed it in the "meh" catagory. I will, like I said, give him kudos for the effects.
 
Before I say anything, I'll let you all know that I havn't seen the movie yet because I'm on dailup and it's still loading after half an hour, so I'm not going to say that I've got any basis for arguing it's quality. But I do have a couple responces to what's been said already.

PhredBean said:
It wasn't so much of the acting that bothered me, just mostly the sound.

From looking at their website, these people (whatever their age) seem to atleast be on their way to being profesionals. However, I know from my attempts in highschool that recording and editing sound well is increadibly diffucult without the right equiptment, and unless you're rich or in a film/video school, you won't get that equiptment. Therefore, when I watch anything made by non-profesional level film/video makers, I usually have to bite my tongue on the subject of sound. I fully expect to give these guys the benifit of the doubt and not critisise them too heavily on their sound work, particularly because my own movies have historically had crap for sound for the same reasons. That being said, if they really did use sounds from a video game, that's not all that great an idea: it's usually better to find sound from profesional movies, or even better find someone with a real gun and record your own sound work. I do this often, and while finding an mp5 is pretty unexpected, even a looped gunshot of a 9mm beretta will -always- sound better than a cheesey video game clip because it's instantly recogniseable as a -real- sound, rather than a re-recorded audio clip.

clercqer said:
Sure the actors don't move like soldiers should move.

I have a rule when watching student/amature work: only give them shit for doing things badly that you -know- they could have done better. This usually means only give them crap if they do a crap job on something that wouldn't have cost any serious money or training or help to acomplish. While I havn't seen the movie yet, I will coment that this sort of complaint is something that I very often have with amature work. For example, a couple friends of mine made a post nuclear movie about a squad of soldiers a few summers ago. To prepare for their roll, they read up on marching formations, weapon handling, and various other military proceedures and tactics. Their research showed in their acting: when the characters are attacked, they don't just scramble maddly for cover and shoot in all directions, they all drop in one smooth motion and move with the profesional smoothness associated with trained soldiers. It's not perfect of course, but it looks good enough not to break the illusion and lose believeablity. As with any acting roll, to portray a soldier takes a lot more than just putting on the clothes and picking up a gun, you have to actually know what solders act like, talk like, move like, think like, etc. I'll have to see the movie to actually give a valid critisism of this particular example, but it doesn't take a whole lot of preparation to do this: you find someone who is or was in the military and have them give you a brief explanation of what to do. Hell, I did civil war reannacting for a while, and that taught me more than enough in the first day to accurately portray a soldier of that time.


EDIT: Now that I've seen it, I take back half what I said. This is clearly a college level production: Aside from the fact that it clearly says such on the credits, it'd be tough to get this sort of animation done on equiptment bought or rented on a highschool budget. When I read special effects and gun battles, I expected the more traditional squibs and pyrotechnics: what we see here, atleast in my experiance, really falls more into the catagory of animation. However terminology isn't really important.

What they set out to do here was clearly an excersize in computer generated visual effects. To that end, I think they did a very good job. Great costumes and props, great set, and really nice work with the animation: considering that it's a college production, it seems to be done really quite well.

I hold to my opinions about the acting, however: a little more research would have made for more visually convincing movement and acting. Also, the camera work is unbearably shakey, for me atleast: even if they were going for that look on purpose, any school with an animation studio probably has a steady-cam set up as well, which will give you the same look without making it hard to watch. Also, the whole shakey camera thing worked well in Saving Private Ryan and other big name war movies only because it was not over used. A cheap tripod goes for 20$ and a couple of scate boards tied to the bottom will give you a half-assed dolly which will be far more effective and usefull than simply running sideways with a camera.

I'm a bit more understanding about the sound effects, though: while I and other gun enthusiasts can tell that they don't sound right, most people wouldn't know the difference, and I was expecting low quality .wav sound. The sound effects sounded like real guns, and that's really all that matters. Sure, some of it is a little over the top: the guy's head exploding from the sniper's shot is a bit much for example. However I don't really think that matching the particular sounds to the particular guns is that important when you're making a piece that should by all rights be watched with the sound turned off anyway: if it's about visual effects, watch with your eyes, not your ears.

All in all, I think they did a great job. The stuff they did well was done very well, and the stuff they did poorly were all things that they can learn to do better.
 
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