RPGVault Fallout 3 preview

xu said:
Will i be able to kill my father in fuckout3?
Definately not, at least during the "unfolding of the story". Maybe you'll get an option to kill him towards the end or something.
 
Placid said:
xu said:
Will i be able to kill my father in fuckout3?
Definately not, at least during the "unfolding of the story". Maybe you'll get an option to kill him towards the end or something.

And sell his body to behemoth sex addicts.
 
I dreamt about the whole plotline yesterday, and I swear that's how it's going to play out :o
 
i'm still waiting for a preview from a respectable source - other then that you can still give out points to these fine journalists for creativity in rephrasing press releases :)
 
Zero Pike said:
Well also I have yet to read any negative preview in my 14 years of gaming exp. They all seem to write positive umm Ass kissing previews..
Mega Score, a now dead portuguese magazine, used to post some somewhat negative previews. It was very clear when the game sucked, actually, although they never finished the thing without saying there was so hope and/or potential in the game... I remember Medal of Honor: Airborne, for instance.
 
wobble said:
You are also "bugged" by the witch doctor guy in Fallout 2 telling you to hurry up, and honestly I can't recall if the Overseer bugs you or not (I think he does though).

He doesn't (unless you go and talk to him, which could be expected). The dream sequences are inconsequential. In both games the McGuffin is unnecessary to finish the game.

wobble said:
Arcanum I believe had the same kind of deal, though my memory on that one is pretty bad.

Arcanum and all Infinity Engine games including Torment have massive railroading compared to either Fallout (as in "you must finish area X in the proper way to unlock area Y" occurring throughout the game).
 
Per said:
Arcanum and all Infinity Engine games including Torment have massive railroading compared to either Fallout (as in "you must finish area X in the proper way to unlock area Y" occurring throughout the game).
That was one of the few things that I hated in Arcanum. And frankly, that railroading stopped me from finishing the game.
 
Per said:
He doesn't (unless you go and talk to him, which could be expected). The dream sequences are inconsequential. In both games the McGuffin is unnecessary to finish the game.

Which, by the way, makes absolutely no sense, from a realist point of view, not from a gameplay point of view.

Per said:
Arcanum and all Infinity Engine games including Torment have massive railroading compared to either Fallout (as in "you must finish area X in the proper way to unlock area Y" occurring throughout the game).

Arcanum's railroading wasn't nearly as bad as the Infinity Games.
 
Mr. Teatime said:
Second - this megaton thing seems quite clear cut good and evil. Really, really bad for fallout. I want moral justification for doing either of the options, or something else entirely. A straight good or evil choice - blow up the town, or turn the guy in to the authorities - is the opposite of Fallout.

As I understand it, things aren't as cut and dry as this. There seem to be options around these two choices that add a bit more depth as was explained by Desslock:

Desslock said:
To elaborate more on the "Megaton bomb quest" -- when you arrive at that town, you can greet and be friendly with the sheriff. When you get the quest to potentially blow up the bomb, you can instead inform the sheriff that these dudes are trying to blow up the town. Or you can decide to blow up the town, but actually be unable to because you lack the mechanical skills to activate the bomb. Or you could just decide to blow the sheriff away when you meet him, in which case you'll likely be attacked by his buddies when walking through the town. Or you could, after blowing him away, decide to put on his sheriff's uniform, in which case some NPCs may attack you for killing the sheriff, but others may actually defer to you as the new sheriff. In short - meaningful options and real choices, and interesting characters to interact with - in that respect, I think Bethesda is appropriately emulating some of Fallout's best and most distinctive features.
 
Brother None said:
Arcanum's railroading wasn't nearly as bad as the Infinity Games.

When you say "not as bad", do you mean "not as extensive", which is patently false, or are you just expressing your preferences in railroading?
 
Per said:
When you say "not as bad", do you mean "not as extensive", which is patently false, or are you just expressing your preferences in railroading?

Oh noez, the Per-anger is invoked :aiee: Quick, nobody say Planescape is a good game, it'll be even worse! :revolution:

You define railroading in a way I don't. Having to do something to be able to go somewhere is a form of railroading, sure, but not the only one, nor the worst.
 
Brother None said:
Per said:
When you say "not as bad", do you mean "not as extensive", which is patently false, or are you just expressing your preferences in railroading?

Oh noez, the Per-anger is invoked :aiee: Quick, nobody say Planescape is a good game, it'll be even worse! :revolution:
Now, now, Planescape is a great game...

No, Planescape is the best game I've ever played!
 
Black said:
Now, now, Planescape is a great game...

Noez! :revolution: Planescape is a horrible railroading shit off an RPG with no choice and consequence to speak off that floats only on dialogue :salute: Pure hype :crazy: Renounce it! :confused:
 
Off-topic
Hey, guys the new gamespy podcast is up. They talk about Fallout 3 around 51:20, but nothing serious.
 
Let me think: finding my father, fairly linear sequence of key events.
No, it's not a FPS and it's not Oblivion with guns. And yes, I'm bitching. About 20 hours of gameplay, doubling when you are doing additional quests. No, that's not a console game, it's Fallout 3 for you.
 
Brother None said:
You define railroading in a way I don't. Having to do something to be able to go somewhere is a form of railroading, sure, but not the only one, nor the worst.

So you are correct given the right amount of unspecified qualifiers. OK then.
 
wolfsrain said:
Let me think: finding my father, fairly linear sequence of key events.
No, it's not a FPS and it's not Oblivion with guns. And yes, I'm bitching. About 20 hours of gameplay, doubling when you are doing additional quests. No, that's not a console game, it's Fallout 3 for you.

shittt...Ima be buying a FedEx truck for those extra 20 hours...
 
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