yevinorion
First time out of the vault
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neopl said:shittt...Ima be buying a FedEx truck for those extra 20 hours...
We can only pray that some of these missions will have a tad more variety than the usual side-mission fare.
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neopl said:shittt...Ima be buying a FedEx truck for those extra 20 hours...
Planescape suffers from lack of replayability. As much as I enjoyed it the first time I played it, I can't bring myself to replay the damned thingBlack said:Now, now, Planescape is a great game...Brother None said:Per said:When you say "not as bad", do you mean "not as extensive", which is patently false, or are you just expressing your preferences in railroading?
Oh noez, the Per-anger is invokedQuick, nobody say Planescape is a good game, it'll be even worse!
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No, Planescape is the best game I've ever played!
Now, I knew I saw this one somewhere! Lack of inspiration? Maaaaybe... (you'll think of me)Jonric of RPGVault about Fallout 3 said:As you make your way through the wasteland, the first town you find will probably be Megaton. Named for the unexploded bomb around which it stands, it's a walled group of ramshackle, shanty-like buildings that a mysterious stranger named Burke wants wiped off the map.
Fallout Wiki about Fallout Tactics said:Before the Great War, Kansas City was a major nuclear launch site. After the city was hit by the bombs, the silo staff survived, but was turned into ghouls, who formed a town called Gravestone in the ruins of the city. The ghouls formed a cult worshipping the only nuclear bomb left intact in the silo, which they called "Plutonius". The ghoul in charge of both the town and the ghouls' weird religion was called the Bishop and his name was Defcon, the second, son of T-Minus.
Couldn't have said it any better myself. I replayed Fallout this weekend and I was once again struck by just how open-ended the game is. I mean, you can practically do ANYTHING at any time, in any order you choose. You might get your ass handed to you, but the point is that you can do it. Aside from the game not having a plot whatsoever, I don't see how Fallout could have been any less linear.Brother None said:wobble said:As far as I am concerned, Fallout 1 and Fallout 2 both had "a fairly linear sequence of key events".
No it didn't. It had two points, start at Vault 13 and ending at either Mariposa or the Cathedral. The water chip quest was de facto optional, but you'd normally do it. Even then, it had 3 key events that you could fix at any time, and getting there could happen in any order you wished it to.
I don't think anyone would define that as "a fairly linear sequence of events." If that's linear, then what the hell isn't?
Exactly what I was thinking. Sloppy "journalism" on this guy's part. Not requiring Vista yet requiring DirectX10 is quite the paradox.yevinorion said:It was pointed out that the PC version won't require Vista, although DirectX10 may be necessary.
Well if it requires Directx 10 then it requires Vista, as DX10 isn't available on any other platform. However, I recall interviews with "The Todd" saying he didn't want to make it Vista-only, so I'm guessing Directx 9 will be the limit.