RPGVault Fallout 3 preview

neopl said:
shittt...Ima be buying a FedEx truck for those extra 20 hours...

We can only pray that some of these missions will have a tad more variety than the usual side-mission fare. :P
 
Black said:
Brother None said:
Per said:
When you say "not as bad", do you mean "not as extensive", which is patently false, or are you just expressing your preferences in railroading?

Oh noez, the Per-anger is invoked :aiee: Quick, nobody say Planescape is a good game, it'll be even worse! :revolution:
Now, now, Planescape is a great game...

No, Planescape is the best game I've ever played!
Planescape suffers from lack of replayability. As much as I enjoyed it the first time I played it, I can't bring myself to replay the damned thing :| .
 
Jonric of RPGVault about Fallout 3 said:
As you make your way through the wasteland, the first town you find will probably be Megaton. Named for the unexploded bomb around which it stands, it's a walled group of ramshackle, shanty-like buildings that a mysterious stranger named Burke wants wiped off the map.
Now, I knew I saw this one somewhere! Lack of inspiration? Maaaaybe... (you'll think of me)
Fallout Wiki about Fallout Tactics said:
Before the Great War, Kansas City was a major nuclear launch site. After the city was hit by the bombs, the silo staff survived, but was turned into ghouls, who formed a town called Gravestone in the ruins of the city. The ghouls formed a cult worshipping the only nuclear bomb left intact in the silo, which they called "Plutonius". The ghoul in charge of both the town and the ghouls' weird religion was called the Bishop and his name was Defcon, the second, son of T-Minus.
 
Yeah I was always reminded of that Tactics mission when they talk of Megaton.
Though even Tactics for all it's foibles handled that better than Bethesda; after helping the Ghouls the BoS carts off the nuke, placing it into a secure facility before using it against Vault 0 in one of the endings, IIRC.

None of this "nukey nukey in the first 10 minutes" crap.
 
Brother None said:
wobble said:
As far as I am concerned, Fallout 1 and Fallout 2 both had "a fairly linear sequence of key events".

No it didn't. It had two points, start at Vault 13 and ending at either Mariposa or the Cathedral. The water chip quest was de facto optional, but you'd normally do it. Even then, it had 3 key events that you could fix at any time, and getting there could happen in any order you wished it to.

I don't think anyone would define that as "a fairly linear sequence of events." If that's linear, then what the hell isn't?
Couldn't have said it any better myself. I replayed Fallout this weekend and I was once again struck by just how open-ended the game is. I mean, you can practically do ANYTHING at any time, in any order you choose. You might get your ass handed to you, but the point is that you can do it. Aside from the game not having a plot whatsoever, I don't see how Fallout could have been any less linear.

yevinorion said:
It was pointed out that the PC version won't require Vista, although DirectX10 may be necessary.

Well if it requires Directx 10 then it requires Vista, as DX10 isn't available on any other platform. However, I recall interviews with "The Todd" saying he didn't want to make it Vista-only, so I'm guessing Directx 9 will be the limit.
Exactly what I was thinking. Sloppy "journalism" on this guy's part. Not requiring Vista yet requiring DirectX10 is quite the paradox.

I didn't read the entire preview, but the selected quotes read like an extended e-fellating of Bethesda. "Unfounded mumblings"? Whatever.

Oh yeah, and I liked Planescape quite a bit. I don't care for real-time with pause much, but....

I don't mind linear RPGs, I just hate to see a Fallout game looking that way, since being non-linear is such a key part of what makes Fallout what it is, dammit.
 
Yeah, "sloppy" is being kind. Compatible and necessary aren't exactly the same thing, if that's what he meant. But aside from that, there was far too much Bethesda brown-nosing in this preview for my tastes. Plus there was the usual condescending swipe at us heathen old-school Fallout fans.
 
As a fan of Fallout 1 and 2 (i tried tactics... except i sucked at the tactics part) and somebody who has played both Morrowind and Oblivion inside out, the last thing i want to see for Fallout 3 is an Oblivion style 58 billion characters, all with nothing more than "hi I'm a fkwit" to say. Although i think Gamespy's review said characters would be meaningful.

Although neither TES or Fallout are guided, Fallout would tell you where to go, and let you explore. Oblivion would tell you where to go and give you a pointer on exactly where in these annoyingly pointless dungeons is your objective, meaning that after you've explored 3 dungeons, you'll never do it again.

Edit:
Questions answered by next post (soz for not doing research)
The quest pointer was really a kick in the face to me who enjoyed atmoshphere worked into the interface, which fallout nailed by using the pipboy. i hope that bethedsa can do something that looks similar to the way it did in Fallout 1 and 2, though if its first person perspective its not going to be able to take up as much screen space as it did in fallout one and two. Which means it could be split up and lose that ... cohesion?
 
Back
Top