Rumors of Bethesda Fallout MMO with fired Bioware exec

A fallout MMO would just ruin things plain and simple. It couldn't capture the environment. MMOs always lack a story because it's based around the idea of letting millions of people playing a video game together. Some games are meant to stay single player, this being one of them. I've never played any warcraft games, but I heard it was actually considered a good series that can be taken seriously before WoW.
 
AtomBomb said:
A fallout MMO would just ruin things plain and simple. It couldn't capture the environment. MMOs always lack a story because it's based around the idea of letting millions of people playing a video game together. Some games are meant to stay single player, this being one of them. I've never played any warcraft games, but I heard it was actually considered a good series that can be taken seriously before WoW.
Hahah, that's one way of putting it. Warcraft WAS a great series, and then WCIII happened. It didn't suck immediately afterward, but it was part of a time that signaled the beginning of Blizzard retconning the shit out of their IPs in favor of being able to sell more new titles, rather than care about the integrity of the series. By the time of WCIII's expansion, The Frozen Throne, Blizzard had completely abandoned any and all solidarity for the sake of moneyz, because they undid all of what little "creative storytelling" was left in WCIII, in order to prepare the Warcraft universe for a setting fitting for MMO exploration.

But MMOs don't have an inherent story flaw because they allow millions to play them. Some just have an issue with realism being questionable, because one quest/mission will present a player with a pressing issue that they MUST help out with, at the conclusion of which the player is rightfully praised for how critical their assistance was... only for the same "critical" issue to be assigned to ANOTHER player, and then another, and another, etc. But suspension of disbelief is all that it takes to get past this, and some MMOs are aware of this, and make it clear that the spammable and repeatable nature of its gameplay is purely for the sake of gameplay, and not its story or setting. I still hold firm that a Fallout MMO *CAN* be done, and done well. I just don't believe that it WOULD be done well, and I'm pretty sure it's no longer possible that it would be done at all...
 
Well, from what I know about WoW (playing it myself as well), it is that many have their friends and social connections in the WoW universe, and not many tend to follow for some game not familiar to them. So some games gets a short-term attention, but in the long run the customers always gets back to WoW, mainly due to that is where their friends are at.
 
Well I think it could be done right but it wouldn't take much for whoever to make it to screw it up beyond all repair even with adding subtle WOW features.

Of course the biggest suspension of disbelief would be a more densely populated wasteland but it's not so unbelievable if we go further into the timeline where we assume society and civilization is growing and consequently so is lifespan and birth rate. Also we've always been told that the places we go have more inhabitants than is represented by the games right?

Another reason I could see it work is that Fallout games are kind of suited to the mmorpg model, i.e. you have a kind of main arc of a storyline but other than that the player is free to do as they please until they really want to tackle the main storyline quests.

You could also add to the Fallout feel by allowing the players to run the economy of the game by having limited resources, in this way things like water merchants and caravan companies would crop up from the players forcing them to interact with other factions in peaceful and competitive ways in order to get what they want. Adding to the player run economy could be a intricate crafting system where you could have Gun Runner and Van Graff groups who make the weapons and armor of the game.

In the end though I honestly don't see it happening for a very long time especially with TES Online being made. (still baffles me why they would make yet another fantasy mmorpg).
 
If you hated walking through the wasteland's empty space before, imagine how it'd be if they MMORPG'ed it up? The simplest things end up being 100x wider and longer just so lots of characters don't double up on eachother. Empty desert is empty enough.
 
I don't think a mmo fits for fallout.

I'm currently playing fallout 2 and the closed beta of path of exile.

imagine a grind based fallout... this would fit the need to go out into the wastlands and fight against some mutants ...
 
EnclaveSigmaCA said:
With the elder scrolls online coming up I don't think there will be any hope for a Fallout MMO anytime soon.

Yeah but Bethesda has gotten so big since Skyrim. I heard they have gotten so big they have created a whole separate department to handle the TES Online. Like I said, with the money they made from Skyrim, Fallout 3, and New Vegas, they have seriously expanded.

I have no doubt that if Bethesda wanted to work on another Elder Scrolls game, a new fallout game (MMO or not), and Elder Scrolls online they could. Bethesda has been in the top revenue for most obtained GDP over the last few years with their games.

pantel said:
I don't think a mmo fits for fallout.

I'm currently playing fallout 2 and the closed beta of path of exile.

imagine a grind based fallout... this would fit the need to go out into the wastlands and fight against some mutants ...

Nicely said. There is just something about Fallout to where it feels that making it an MMO would ruin it. Even if you got all the original designers to work on it, and made it a turn-based RPG. Still,... it just wouldn't feel right to me.
 
Joelzania said:
Most MMO's die off in popularity pretty quickly. World of Warcraft attracts millions, whereas others do not. Could anyone here actually see a Fallout MMO surviving on a strong gaming population for longer than a year?
one could argue that even WoW is in a decline, albeit a very slow one.

WoW was one of the best MMOS out there, without a doubt (and I HATE MMOS but I am not stupid), but what I think is really surprising, is that there are STILL people out there making games with the idea MMOS would be a "great" choice. I really don't want to see that happen, as I believe there work at least in some parts a lot of of talented people at Bethesda, but as said I would not be surprised if their MMO project will give the company a head ache.

In the time of F2P games, facebook and other social-network-mini-games which actually have a rather short lifetime and popularity you have to ask your self if there is even still some room for a "traditional" MMO. The gaming market is completely saturated, kick starter projects starting to show creating new fields of competition (one way or another).

I am not saying its completely dead, but you sure cant come up with this traditional WoW like model and expect success. As said. Even WoW is NOT as popular anymore like it was in the past. It isn't the game anymore people talk endless hours in class rooms. People are creatures of habit and when you ask actually fans of WoW what they enjoy, then you will hear many times "playing with my friends/mates etc.". WoW is still somewhat successful because had so many people. But compare the number of gamers today to what it had some 5 or 10 years ago. How many expansions it had, and how many people criticise them. It sure doesn't generate the same profit anymore.

Though to say this its the social aspect people enjoy about MMOs. Yet many fail to deliver exactly that.
 
Crni Vuk said:
WoW was one of the [most successful if not] best MMOS out there, without a doubt
There ya go, fixed that for ya!

One has to distinguish quality from popularity. Undoubtedly WOW is a social and gaming phenomenon, and you just can't refute that it's the most popular game that ever was, and the most popular MMO. But it was never the BEST. Take any category, and most of its competitors had better. ALL of its competition (up until a few years later, with new engines and shinier, more capable rigs) had lower system requirements. MOST of its competition had far, far superior graphics. In other fields the matter is much more obscure and less absolute, but you could still draw comparisons and contrasts and by a rule say that WOW's version wasn't definitively the "best" of them.

pantel said:
I don't think a mmo fits for fallout.
Well that's not really a matter of debate. However, we do live in one world, and the world we live in has been "marked" by WOW to an extent that the majority of big-name MMOs since have been very similar to WOW. That's not to say a different model hasn't been approached, nor that different models were unsuccessful. Just look at KRPGs (and you'd have to be an idiot to think that Koreans are irrelevant to the standards or expectations of gaming) and you'll see very different titles with a lot of promise. One of them I suggested would have been a great model for Fallout, and I stick by that. It CAN work. It WOULD be great. It WOULD "fit Fallout". Of course, what're the chances we'd see that happening in this world where WOW is the expected norm? Zilch...
 
I've seen WoW run on even the shittiest of computers.

Fallen Earth was a good post-apoc MMO. However once you realize the game is the same every level from 1-50, you quit. I made it to lvl 25.

The thing about WoW is that progression actually exists, and you can feel it all the way to max level and beyond. I havn't played many new MMOs, (fallen earth, wow, and SWTOR) but one thing WoW has is an extremely well designed system of progression, across all the classes.

Anyway, Ultima Online was the best MMO ever. Fucking hard core! (at least before trammel was introduced)
 
Back
Top