Rumour: Wasteland 2?

Brother None said:
I guess consistency doesn't matter if something is "quite old", huh?

If someone does a remake of Touch of Evil they should totally base it on the Koen Brother's The Man Who Wasn't There. I mean, Touch of Evil is old, rite, and we don't want to confuse people, RITE?!

Man, you don't have to take it personal.

I wouldn't mind it being a remake because I would like to take on the robots that threaten the survivors in Nevada and destroy Base Cochise.

I didn't mention that because people would probably say that I should play the original.
I have tried but I find the controls really confusing.

And don't say I don't care about the original, I bought the original and even tracked down the wasteland survival guide (unfortunate that turned out to be rather a waste, having no descriptions of the enemies or the dialogs whatsoever).
 
Autoduel76 said:
I could be mistaken, but when Fallout 3 was still early in development wasn't Fargo quoted as saying he had plans for inExile to do "Wasteland 2"?

He said he had plans for "bringing Wasteland back".
 
A Wasteland sequel would be interesting, but i would prefer a remake.

From their website i can see that they're very much into mobile games.

Classic wasteland on mobile phone, with all the dialogues and alternate storyline in game, and a 256 color palette. If i had that i'd stop using my phone for talking.
 
They don't actually have the rights to remake the original. They have no rights to the original content, just the title, so the most they can do is make a spiritual successor under the same title.
 
Ausir said:
They don't actually have the rights to remake the original. They have no rights to the original content, just the title, so the most they can do is make a spiritual successor under the same title.

Ah, that really is a shame :(

I really had hoped they could have worked with the material of the previous game such as Desert Rangers and the robot threat and add more background stuff such as Finster's connection to Base Cochise and Sleeper Base.
 
And a C# developer. I already sent my resume over, but the email address on the site is wrong. Soon as they fix it, I'll send it back over.
 
Did you try jobs@inxile-entertainment.com?

I really had hoped they could have worked with the material of the previous game such as Desert Rangers and the robot threat and add more background stuff such as Finster's connection to Base Cochise and Sleeper Base.

Well, "Desert Rangers" is enough of a generic name that they might be back. By the way, did you know that they actually got the rights to the title from the makers of Yu-Gi-Oh?
 
I hope they release a collectors edition of Wasteland 2 on 6000 5.25" black floppies. 8-)

Actually I think the idea of making a retro-futurist Wasteland 2 set in the post-apocalyptic 1980s is a solid idea. It would be possible to market something like that to gamers who grew up in the 1980s by playing on the nostalgia angle.

I'm seeing a deserted video arcade with demolished Pac-Man and Defender machines...
 
When inXile purchased the rights Fargo apparently posted on the yahoo wasteland group "snake squeezins" that he intended to make an "old-school rpg" and was getting suggestions and thoughts on wasteland.

Now to go to a tiny community and say something like that and not follow through would be cruel indeed.

And would Anderson have left a fallout title of any kind to work on a 3rd person squad based action game that wasn't at the very least RPG - heavy? Hard to say, guess it depends on what's going on with V13.
 
And would Anderson have left a fallout title of any kind to work on a 3rd person squad based action game that wasn't at the very least RPG - heavy?

He probably left the Fallout title mostly because it doesn't have much of a chance of being released.
 
Snackpack said:
And would Anderson have left a fallout title of any kind to work on a 3rd person squad based action game that wasn't at the very least RPG - heavy?

Why not? Josh Sawyer left Interplay to work on Gauntlet.
 
Ausir said:
He probably left the Fallout title mostly because it doesn't have much of a chance of being released.

That's not why he left.

Snacks said:
And would Anderson have left a fallout title of any kind to work on a 3rd person squad based action game that wasn't at the very least RPG - heavy? Hard to say, guess it depends on what's going on with V13.

Depending on the circumstances, why not?
 
If anything, I think a new wasteland game will play very similarly to The Fall: Last Days of Gaia
 
Oh, that was a very good game. Even untranslated. And yes, there is english text "patch".
 
Brother None & bhlaab said:

Not a rhetorical question, agreed that there are surely a million good reasons to leave interplay. I would assume though that he would prefer working on a fallout mmorpg over a wasteland spinoff action game. And given this quote:

Jason Anderson said:
I want to get back to RPGs that are very story-driven and character-driven. Personally, I've never gotten out of [single-player] RPGs. There was the short stint working on the MMO for the past year, but that was pretty much it

I don't think I'm being unreasonably optimistic in thinking whatever they're up to at inXile may be chock full of nougaty RPG goodness. Or maybe ol' Faran Brygo just made him an offer he couldn't refuse.
 
I asked and the "action or shooter experience" job posting is not related to Jason Anderson's project.
 
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