S.T.A.L.K.E.R, Shadow of Chernobyl

Hmm, I didn't really keep track of time, but I only had it since 48h, I really skipped almost every side-quest tho, and only went after the Monolith, which probably made the game a lot shorter.

I wouldnt want more ennemies either tho, there's really more and more ennemies as the game goes forward, probably since everybody wanted the same thing (the Monolith), so everybody kinda collided in the middle.

If mods are made, I would say that adding more areas would be a great thing, but what would be even more needed would probably be a vehicle... To make it easier to travel around levels + make money useful for at least one thing.
 
OK I LOVE THIS GAME

Its also the most fucking scary game I've played since.... resident evil 1?

Like holy shit, I won't give anything away, but there are parts when you're underground and you first meet a few of the monsters... and wow.

The ambient sounds are phenominal. They're so creepy and powerful, just walking around outside you're always on your toes for what might come next, so you don't get ambushed by a bunch of fucking mutant dogs, or some big monster boar thing.

The first person combat is likened to Red Orchestra. I take back what I said about it: its actually great. You actually can get one-hit kill headshots, with practice, and while it does have issues when people are up close, most of the problems with bursting is that it is REALLY inaccurate, but in time with practice you learn to work with the gun's inaccuracy and you start kicking ass.

So basically, even though there's lots of minor issues with the game, and that its not as 'open' as it was hyped to be, for any FPS fan this is a must have game. GO BUY THIS NOW
 
If mods are made, I would say that adding more areas would be a great thing, but what would be even more needed would probably be a vehicle... To make it easier to travel around levels + make money useful for at least one thing.

Vehicles was supposed to be on the game in the original plan but they got the axe when they realised they had been trying to make this game for 5 years and the GFX was getting old, so they needed to get it out.

I don't see any big use for Vehicles when you have those medium seized areas to move around in. I think they intended for a mutch bigger area in the beginning. In 5 years time one can think they should have had the time to finnish it, but not :/

but in time with practice you learn to work with the gun's inaccuracy and you start kicking ass.

More like.

In time you get some weapons that actually shot where you aim and start kicking ass.



The game do offer great atmosphere and some really scary moments.

I can tell you its not very fun to run into a "vampire" for the first time, in the middle of the night :help:
 
Bisonman80 said:
OK I LOVE THIS GAME

Its also the most fucking scary game I've played since.... resident evil 1?

Like holy shit, I won't give anything away, but there are parts when you're underground and you first meet a few of the monsters... and wow.

The ambient sounds are phenominal. They're so creepy and powerful, just walking around outside you're always on your toes for what might come next, so you don't get ambushed by a bunch of fucking mutant dogs, or some big monster boar thing.

The first person combat is likened to Red Orchestra. I take back what I said about it: its actually great. You actually can get one-hit kill headshots, with practice, and while it does have issues when people are up close, most of the problems with bursting is that it is REALLY inaccurate, but in time with practice you learn to work with the gun's inaccuracy and you start kicking ass.

So basically, even though there's lots of minor issues with the game, and that its not as 'open' as it was hyped to be, for any FPS fan this is a must have game. GO BUY THIS NOW

Once you get guns with more rapid fire and better accuracy, you can definitly get head shot.

And yes for the scary part, it's not monster-coming-out-of-the-closet or IN-YOUR-FACE scariness (like doom 3), it's really the environnement.

Sometime I would see a monster out of nowhere and would be like ''oh'' even if I didnt expect it, then a second, now at the third you would expect to be fine with the monsters on wherever you are... But sometimes, I would COMPLETELY lose control of what i was doing for 3-4 seconds going ''OMIGAZZZWTFFFF'' and shooting everything before taking back control of my wits (or whats left of it).

It's not so much the monsters themselves being scary, its EVERYTHING in the atmosphere of the game.

And it gets better and better with time...

And the monster that I loved the most is

/SPOILER, yes I know... but still, SPOILER/

The monster that attack your mind itself, the one who usually stay far down a alley, in the dark, and who just make a move toward you, then your screen get sucked up to him and you see some kind of skull-face in the air where your camera travel in the air, then your vision get all shaky... And then the monster do it again, and again.

When I met him, I just didnt knew what the hell to do, I tried fighting him a little, but I couldnt do anything because of his power over my mind, so I fleed.

Edit : vampires? WHERE WHERE WHERE =( I didnt see any....
 
yeah dude, that's the mosnter i was talking about. holy SHIT

spoilers

first of all, I've never seen any kind of attack like the one they did for this guy. the sound builds up with this creepy guy you can't really get a good look at and then WHAAAAAAAAAAAAMMMMMMMMM your view is getting sucked into his face at 100 mph and then flys back to your position. It gives you enough time to put your face back on and then you shoot a few rou-WHHHHHHHHAAAAAAAMMMMMMM

Cooler than any of the shit in all of Doom 3.

spoilers
 
STALKER runs smooth on my ancient rig (AthlonXP 2800+, 1GB RAM and Geforce 6600) at 1024*768, full details, AA and V-sync Off. 30-70fps.

The X-ray engine looks a bit date now but still able to create a lifelike enviroment especially those trees and grass (way better than Borevillion. No soil erosion here! :lol: ). Think Half-life 2 engine but without gloom effect.

Warning small SPOILER:
I choose 'Master' difficulty (I like to torture myself in game :D ).

Monster AI is well-done here. Human mob will try to flank you and I almost wet myself a few times when fighting bandits (yes bandits). They will taunt you (not sure if it's taunt cause I don't know Russian) while finding a way to kill me.
Other creatures like blind-dog and mutated boar will only attack if you are close in their attack range. It's fun to watch these 2 creatures hunting each other in pack.

The atmosphere itself is a delicacy to taste. Everything feels rustic and post-apocalypse. I find myself frequently using the binocular to scout around. STALKER's 30KM zone is huge which can draw miles of miles of terrain. But that doesn't mean you can free roam around because of anomalies that can kill you. It can be found anywhere in grass, house, cave, road even dead body.

Now my only bitch bout this game is the character animation and lack of multiple way to solve a quest (yes I know it's not a rpg). But overall, the game itself is like modern System shock (without shodan) to me.

Definitely a rare fantastic post-apocalypse survivor first-person shooter.
 
Thanakir said:
And one little thing : The artifact which effect is supposed to greatly reduce Bleeding effect, while making you more vulnerable to 2 other effects (is it Burn and Explosion? not sure) was bugged for me.

Bleeding effects werent hurting me a lot at first while using that artifact, but they WERENT HEALING AT ALL, in fact, they were becoming stronger each second. A really green bleeding effect should do almost no dmg and heal REALLY REALLY FAST, but with this artifact, it would become more yellow-ish each second, then red, until it became a hemorrage (sp?). So it was pretty bad to keep it.
yeah, both bleeding artifacts are bugged for me. but that aint bad, bleeding aint that much of a problem since medkits & bandages are pretty abundant.

other artifacts are A LOT better anyway

Thanakir said:
My usual setup for artifact was : A artifact reducing radiation, while reducing my endurance, artifact giving me radiation while increasing bulletproof capx2, artifact giving me endurance while reducing shock resist, artifact giving me +600% hp while reducing various resist.

i have 2 +health artifacts, 2 +endurance and 1 i cant remember.

high endurance makes the traveling A LOT more bareable. and makes you capable of just ignoring any fight you dont like. (like lowby bandits or army when you're over halfway the game)

PS: you should do the Strelok stuff. I saw it coming but it aint bad.

The Overseer said:
Oh my I played a little, it's the scariest game I've ever played.
not scariest, but rattled my cage twice.

Thanakir said:
If mods are made, I would say that adding more areas would be a great thing, but what would be even more needed would probably be a vehicle... To make it easier to travel around levels + make money useful for at least one thing.
- higher carry limit (+5kg is more than enough)
- lower money amounts found / value of stuff
- disable ALL repeatable quests except those involving artifact collection or animal parts (i don't want to kill a fake sales respresentative several times, ye know)
- make artifacts less plentifull (you cant take a piss without hitting one)
- disable most of the repopulation in the maps (or at least make it last one day or so before they repop)
- make money useful (some dude steals 800 Ru from me & brags. i've got over 300.000 halfway the game, dude... my bullets are worth more to me than your sorry ass)
- make 'common' ammo better available from the 'big' traders (it's only logical)
- make armors a bit more logical (scientific looking stuff shouldn't be better than an armored looking scientific thing, ye know?)

keyser Soeze said:
but in time with practice you learn to work with the gun's inaccuracy and you start kicking ass.
More like.

In time you get some weapons that actually shot where you aim and start kicking ass.
not really. long range fire with a Viper 5 isn't hard to learn. or even a krinkov can fire decently from the hip.

keyser Soeze said:
The game do offer great atmosphere and some really scary moments.

I can tell you its not very fun to run into a "vampire" for the first time, in the middle of the night :help:
bloodsuckers rule

Bisonman80 said:
the first time is pretty "wtf", the rest is just "meh"...

nothing a few frag grenades won't cure.
 
not really. long range fire with a Viper 5 isn't hard to learn. or even a krinkov can fire decently from the hip.

Well all rifles like that is a good weapon imo. Im talking about the very first weapons.

- higher carry limit (+5kg is more than enough)
- lower money amounts found / value of stuff
- disable ALL repeatable quests except those involving artifact collection or animal parts (i don't want to kill a fake sales respresentative several times, ye know)
- make artifacts less plentifull (you cant take a piss without hitting one)
- disable most of the repopulation in the maps (or at least make it last one day or so before they repop)
- make money useful (some dude steals 800 Ru from me & brags. i've got over 300.000 halfway the game, dude... my bullets are worth more to me than your sorry ass)
- make 'common' ammo better available from the 'big' traders (it's only logical)
- make armors a bit more logical (scientific looking stuff shouldn't be better than an armored looking scientific thing, ye know?)

Yes agreed to all of the changes you mention.

I would also like to see bandaging take longer time, something like 1 min. And during this time you wont be abel to shot.
Same thing goes for medkits.

Make everything hard to find and mutch more expensive expensive.
This way you really need to think what to invest in.
Ammo might be an exception. Maybe a bit more uncommon the more uncommon your weapon is.
 
keyser Soeze said:
Well all rifles like that is a good weapon imo. Im talking about the very first weapons.
well, pistols aren't exactly world renouned for their accuracy past 50 meters.

keyser Soeze said:
Yes agreed to all of the changes you mention.

I would also like to see bandaging take longer time, something like 1 min. And during this time you wont be abel to shot.
Same thing goes for medkits.
1 minute in real life? you nuts?

anyway, yes, you could put a cooldown on bandages and medkits for like 1 minute in which you cant use a new one. but real life downtime in this kind of shooter, no thanks!
 
I've found that the pistols are actually quite useful for their intended purpose: close range backup if you run out of rounds for your primary.

Just get close and pop a few shots to their heads and it usually brings them down.
 
well, pistols aren't exactly world renouned for their accuracy past 50 meters.

True, but the ones in this game are just laughable, even at 10m range. and then we have the sub.

1 minute in real life? you nuts?

anyway, yes, you could put a cooldown on bandages and medkits for like 1 minute in which you cant use a new one. but real life downtime in this kind of shooter, no thanks!

Your suggestion might work also.

But i don't see why 1 min IRL would be so bad.
If you ever played the game/mod called Action Quake II, which btw is 10 times faster than this game in terms of action. even there they have a bandage time of something like 15 sec. It works very nice.
The point is so you cant heal yourself during the heat of the battle. If you have 20 medkits with you and have descent armour, you cant die in this game. Even on Master...
 
apparently one of the 'bad endings' is tied to how much money you have (or so I read) and is triggered if you're really rich by the end.

When I ordered this game I thought I was supporting Ukrainians, not Communists! >=/
 
keyser Soeze said:
well, pistols aren't exactly world renouned for their accuracy past 50 meters.

True, but the ones in this game are just laughable, even at 10m range. and then we have the sub.

1 minute in real life? you nuts?

anyway, yes, you could put a cooldown on bandages and medkits for like 1 minute in which you cant use a new one. but real life downtime in this kind of shooter, no thanks!

Your suggestion might work also.

But i don't see why 1 min IRL would be so bad.
If you ever played the game/mod called Action Quake II, which btw is 10 times faster than this game in terms of action. even there they have a bandage time of something like 15 sec. It works very nice.
The point is so you cant heal yourself during the heat of the battle. If you have 20 medkits with you and have descent armour, you cant die in this game. Even on Master...

Divide the healing from a bandage or a medkit in 3, then make it heal for that amount once every 3 secs (maybe faster in easier modes, slower on harder) for a total of 9 secs, with a 5 secs (longer on harder modes) cooldown on using another medkit.

One minute would be pretty pretty bad, wayyyy too long, we would end up hiding in cover waiting many time in a single fight. Making the effect of the bandage/medkit being spread out on a amount of time (maybe 3 secs for really easy, 6 secs for easy (3x2), 9 secs for medium (vereteran) (3x3), and 15 secs for hard (master) (3x5secs) would make bandages/medkit heals you a lot slower.

15 secs in the middle of action, it definitly feels like a long time if you are low on health, especially since medkits are atm used instantly. So I think something that way could work kinda well.

And I think being able to buy a vehicle would be good, it could use either fuel or anomalies to work. This would give a use to the money we got, and the vehicle could let us instantly travel to areas we've previously been (while making the time of the day + weather change, kinda like Oblivion, that's one of the few things I really did like, being able to instant-travel, but to area you've already discovered only).

It could be best to disable the possibility to instant-travel for quest purpose sometime tho, if you're only going to turn in some side-quest you've been doing it would be really useful, but if you're finishing a main quest and the ennemies are supposed to stop you from escaping, this option should be disable.
 
The important thing is that you shouldent be abel to use it to fast and that the healing is slower. So your idea should work also.
 
Bisonman80 said:
I've found that the pistols are actually quite useful for their intended purpose: close range backup if you run out of rounds for your primary.

Just get close and pop a few shots to their heads and it usually brings them down.
i don't to keep my weight down. i carry extra ammo & healing kits instead.

ducking behind cover, simply strafing or running like hell (since you're traveling light anyway) is more than enough to survive a reload cycle in my experience.

PS:

LiveInRussia.jpeg
 
Well, my order of S.T.A.L.K.E.R. is still in the mail, but I just noticed something elsewhere on the internet. I happen to have a widescreen monitor, which will make playing the game a bit more interesting due to the bizarre way widescreen support has been implemented....

Stalker.jpg


At least there is a fix for it.
 
Tought I'd share some screens :

Red sky



Blinding light



Iguana on a stick v2.0?



Dry lands



Bullet



Neighborhood



Don't play with fire



Wanna find out if you took the right door?




A little more on the Gfx :

- Everything (or almost) that is supposed to move with the wind, WILL move with the wind (trees, bushs, leaves, ect).

- Everything (or almost) that should have a shadow, will have a shadow, it's not uncommon to see birds shadow fly in front of you.

- The shadows may not be as much ''high-tech omfgwow'' as many other games, but there are a lot more shadows, and they look quite good enough.

- The textures are really good, not only from far away.

- They definitly took time to make nice environnement, they did a great job to make everything detailed.

I definitly like the gfx on the game, it may have been in development for 6 years, but I don't find the gfx to be old at all, many games are not looking that good since they usually have one critical flaw. (Which most of the time is the textures...)

It's a great game.
 
Ok I just bought this game and I have to say it is fucked.

my comp is a

e6400
1gb ram 800mhz
1950 pro 250mb
160gb hdd
xpp

I can't get the game above low settings it just runs so bad!
 
Serifan said:
Ok I just bought this game and I have to say it is fucked.

my comp is a
e6400
1gb ram 800mhz
1950 pro 250mb
160gb hdd
xpp

I can't get the game above low settings it just runs so bad!
E6400 @ 3.2Ghz
2gb ram @ 1:1 1600fsb
1950pro 256mb
1.2Tb storage
Xp Home

runs smoother than a baby's buttcheeks ;)

i've seen a lot of people with a lot worse configs than yours that run everything on high except shadows. the problem probably lies with you... try different drivers etc.
 
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