Oh my I played a little, it's the scariest game I've ever played.
If mods are made, I would say that adding more areas would be a great thing, but what would be even more needed would probably be a vehicle... To make it easier to travel around levels + make money useful for at least one thing.
but in time with practice you learn to work with the gun's inaccuracy and you start kicking ass.
Bisonman80 said:OK I LOVE THIS GAME
Its also the most fucking scary game I've played since.... resident evil 1?
Like holy shit, I won't give anything away, but there are parts when you're underground and you first meet a few of the monsters... and wow.
The ambient sounds are phenominal. They're so creepy and powerful, just walking around outside you're always on your toes for what might come next, so you don't get ambushed by a bunch of fucking mutant dogs, or some big monster boar thing.
The first person combat is likened to Red Orchestra. I take back what I said about it: its actually great. You actually can get one-hit kill headshots, with practice, and while it does have issues when people are up close, most of the problems with bursting is that it is REALLY inaccurate, but in time with practice you learn to work with the gun's inaccuracy and you start kicking ass.
So basically, even though there's lots of minor issues with the game, and that its not as 'open' as it was hyped to be, for any FPS fan this is a must have game. GO BUY THIS NOW
yeah, both bleeding artifacts are bugged for me. but that aint bad, bleeding aint that much of a problem since medkits & bandages are pretty abundant.Thanakir said:And one little thing : The artifact which effect is supposed to greatly reduce Bleeding effect, while making you more vulnerable to 2 other effects (is it Burn and Explosion? not sure) was bugged for me.
Bleeding effects werent hurting me a lot at first while using that artifact, but they WERENT HEALING AT ALL, in fact, they were becoming stronger each second. A really green bleeding effect should do almost no dmg and heal REALLY REALLY FAST, but with this artifact, it would become more yellow-ish each second, then red, until it became a hemorrage (sp?). So it was pretty bad to keep it.
Thanakir said:My usual setup for artifact was : A artifact reducing radiation, while reducing my endurance, artifact giving me radiation while increasing bulletproof capx2, artifact giving me endurance while reducing shock resist, artifact giving me +600% hp while reducing various resist.
not scariest, but rattled my cage twice.The Overseer said:Oh my I played a little, it's the scariest game I've ever played.
- higher carry limit (+5kg is more than enough)Thanakir said:If mods are made, I would say that adding more areas would be a great thing, but what would be even more needed would probably be a vehicle... To make it easier to travel around levels + make money useful for at least one thing.
not really. long range fire with a Viper 5 isn't hard to learn. or even a krinkov can fire decently from the hip.keyser Soeze said:More like.but in time with practice you learn to work with the gun's inaccuracy and you start kicking ass.
In time you get some weapons that actually shot where you aim and start kicking ass.
bloodsuckers rulekeyser Soeze said:The game do offer great atmosphere and some really scary moments.
I can tell you its not very fun to run into a "vampire" for the first time, in the middle of the night
the first time is pretty "wtf", the rest is just "meh"...Bisonman80 said:spoiler
not really. long range fire with a Viper 5 isn't hard to learn. or even a krinkov can fire decently from the hip.
- higher carry limit (+5kg is more than enough)
- lower money amounts found / value of stuff
- disable ALL repeatable quests except those involving artifact collection or animal parts (i don't want to kill a fake sales respresentative several times, ye know)
- make artifacts less plentifull (you cant take a piss without hitting one)
- disable most of the repopulation in the maps (or at least make it last one day or so before they repop)
- make money useful (some dude steals 800 Ru from me & brags. i've got over 300.000 halfway the game, dude... my bullets are worth more to me than your sorry ass)
- make 'common' ammo better available from the 'big' traders (it's only logical)
- make armors a bit more logical (scientific looking stuff shouldn't be better than an armored looking scientific thing, ye know?)
well, pistols aren't exactly world renouned for their accuracy past 50 meters.keyser Soeze said:Well all rifles like that is a good weapon imo. Im talking about the very first weapons.
1 minute in real life? you nuts?keyser Soeze said:Yes agreed to all of the changes you mention.
I would also like to see bandaging take longer time, something like 1 min. And during this time you wont be abel to shot.
Same thing goes for medkits.
well, pistols aren't exactly world renouned for their accuracy past 50 meters.
1 minute in real life? you nuts?
anyway, yes, you could put a cooldown on bandages and medkits for like 1 minute in which you cant use a new one. but real life downtime in this kind of shooter, no thanks!
apparently one of the 'bad endings' is tied to how much money you have (or so I read) and is triggered if you're really rich by the end.
keyser Soeze said:well, pistols aren't exactly world renouned for their accuracy past 50 meters.
True, but the ones in this game are just laughable, even at 10m range. and then we have the sub.
1 minute in real life? you nuts?
anyway, yes, you could put a cooldown on bandages and medkits for like 1 minute in which you cant use a new one. but real life downtime in this kind of shooter, no thanks!
Your suggestion might work also.
But i don't see why 1 min IRL would be so bad.
If you ever played the game/mod called Action Quake II, which btw is 10 times faster than this game in terms of action. even there they have a bandage time of something like 15 sec. It works very nice.
The point is so you cant heal yourself during the heat of the battle. If you have 20 medkits with you and have descent armour, you cant die in this game. Even on Master...
i don't to keep my weight down. i carry extra ammo & healing kits instead.Bisonman80 said:I've found that the pistols are actually quite useful for their intended purpose: close range backup if you run out of rounds for your primary.
Just get close and pop a few shots to their heads and it usually brings them down.
E6400 @ 3.2GhzSerifan said:Ok I just bought this game and I have to say it is fucked.
my comp is a
e6400
1gb ram 800mhz
1950 pro 250mb
160gb hdd
xpp
I can't get the game above low settings it just runs so bad!