SA reviews Restricted Area

Brother None

This ghoul has seen it all
Orderite
SomethingAwful reviewed RA in a very honest way. It's a very funny read:<blockquote>Only two characters ever give you any quests or missions, and it only takes five missions to beat the entire game. Yes, that's correct, if you complete those five missions, the game ends. In retrospect, this is a positive feature, because much like the "city," every mission is exactly the same. You can sometimes choose between "mutant cleaning," which means to kill everybody in a zone, or "assassination," which means to kill everybody in a zone, or "rescue," which means to kill everybody except one person in a zone. If all of this is too complex for you to understand, I'll try to explain it in a slower, more simple fashion: THIS GAME IS A BASTARD GAME.</blockquote>Link: RA review on SA

Thanks SynthWailer
 
I love editorial honesty dont you? Too bad such examples are rare...

Thanks to the person who found that news. SynthWailer.

Sincerely,
The Vault Dweller
 
Probably. It got very little (mainstream) coverage, and I don't think it got any other coverage as, as far as we can tell, it really, really sucked.

On to Auto Assault, then!
 
everybody in the community knows that the guys at sa still can't get their heads out of their asses - even if they tried.

the hatred that some know-it-alls push in the face of ra is beyond any reasonable form of discussion.

let me put it straight: ra is a GOOD game - if what you want is a diabloesque shadowrun cyberpunk game. there won't be an official shadowrun game anytime in the future (legal reasons) - so let them play it.

@ all who think nma is not the place to discuss ra

ra has some kind of post-apoc relations. so it is just to discuss it here and to give them some news credit. people like you give me the creeps an make me puke.

btw: before any COMMUNITY VETERAN starts throwing mud at me: i am one myself and never understand why it is forbidden to love FO1+2 and any other game at the same time.

}/\/\A5T3RBlA5T3R{

P.S.: nma is getting a bad name in the community already. check this one out:

http://www.mystics.de/?module=news&id=14429

babelfished:
But on the other side, the Community, these slot ears likewise took over the rule: The industry is badly - the new products are bulletin hit - everything since plan escape: Torment and fall out are muck. This stupid gnarzige Geschwaetzigkeit is at least just as actually unbasiert as the acceptance of the industry over success and/or failure prospects determined computer games. For the industry the success of silent Storm must have been likewise a large shock, as all hard core players the KotOR liked the RPG Codex municipality, from its rows removed. The common slogan of the Cunning Dark Elves: It cannot be which be may not! [...] If then however a play such as Sacred tried well-known concepts to combine again (here: Diablo + Morrowind), then findets the mass ' oed ' and the hard core municipality ' bloed '. If someone should have the insolence a Light RPG in the HC (hard core) Community to promoten, then it can prepare for that was its life. All those are "marketing Whores" or "stooges". A discussion over the quality happened never - Light RPGs are not RPGS - that's it. A perfect example is the treatment of Restricted AREA defenders in the NMA forum. Sample obligingly/pleasingly?
http://www.nma-fallout.com/forum/viewtopic.php?t=13577
Intolerance and greed are at present krankt the sins at those the scene - the chances for the CRPG category were still so good before 2 years. Success of KotOR, Morrowind and Gothic, on PC and console showed that there is at all a mass-market. One since the 1999er I/O decision for a long time does not secure aspect. But industry and Community made the chance destroyed. [...] The Community breaks nearly in tears as with Bethseda Softworks a competent developer the "Fallout" license off acquires, because they are not Black Isle anno 1997. The HC- Community lives so much in the past to like that one nearly the MMORPG Community.

[edit] I forgot: most of the dumb*** at sa are the same dumb*** at nma. damn, stupidoland has 4 names now: nma/dac/rpgcodex/sa
 
}/\/\A5T3RBlA5T3R{ said:
everybody in the community knows that the guys at sa still can't get their heads out of their asses - even if they tried.

Yes, yes we do, but they're still funny.

}/\/\A5T3RBlA5T3R{ said:
the hatred that some know-it-alls push in the face of ra is beyond any reasonable form of discussion.

let me put it straight: ra is a GOOD game - if what you want is a diabloesque shadowrun cyberpunk game. there won't be an official shadowrun game anytime in the future (legal reasons) - so let them play it.

No, just no, you have no right to deem anyone that labels RA a good game and anyone that labels it a bad game an idiot just because they label it one or the other. What you're basically saying is that SA is wrong because you don't agree with them.

You'll notice SA didn't have a problem with the game because of its genre or because it was not incredibly good, but because, in their experience, it was horrible. They raised some very valid points, there's no reason to get pissy over it

}/\/\A5T3RBlA5T3R{ said:
ra has some kind of post-apoc relations. so it is just to discuss it here and to give them some news credit. people like you give me the creeps an make me puke.

For lack of more interesting news, yes, we cover Auto Assault, Hard Truck and RA, and others. Mods in work are way more interesting to follow (keep up the good work, modders, woot, woot 'n all), but have more sporadic news, so we're stuck with Hellgate: London preview number umpteen.

Many of us are avid gamers, some of us, like me, not so avid, but still gamers. Most of us are CRPG fans and most of us really like or prefer the post-apoc setting. Hence a post-apoc CRPG like RA would interest us, even if it is just a hack-n-slash. And if it sucks, so be it, no fault of ours.

}/\/\A5T3RBlA5T3R{ said:
before any COMMUNITY VETERAN starts throwing mud at me: i am one myself and never understand why it is forbidden to love FO1+2 and any other game at the same time.

Oh, it isn't, it isn't! Far from it. Many Fallout fans love other BIS CRPGs, like Planescape:Torment or even Baldur's Gate (especially 2). The older gamers amongst us fondly remember older great CRPG titles, like the old Ultimas or Wasteland or Realms of Arkania. And many, many love other current CRPGs, Gothic especially, but also KotoR.

}/\/\A5T3RBlA5T3R{ said:
}/\/\A5T3RBlA5T3R{

You know a name like that really hurts your credibility, right?

}/\/\A5T3RBlA5T3R{ said:
nma is getting a bad name in the community already.

Already? How do you mean "already"? Since what "already"? What did we do to get a bad name?

}/\/\A5T3RBlA5T3R{ said:
But on the other side, the Community, these slot ears likewise took over the rule: The industry is badly - the new products are bulletin hit - everything since plan escape: Torment and fall out are muck.

Muck? No, but not as good either.

}/\/\A5T3RBlA5T3R{ said:
If someone should have the insolence a Light RPG in the HC (hard core) Community to promoten, then it can prepare for that was its life.

Just like a hardcore CRPG will get flamed for liking "that boring game PLanescape:Torment" in some communities. Big shock.

}/\/\A5T3RBlA5T3R{ said:
All those are "marketing Whores" or "stooges". A discussion over the quality happened never - Light RPGs are not RPGS - that's it.

Indeed they're not. CRPG is a barely defined genre and everyone can put its own tabs on it. For us it makes more sense to put a lot of requirements on CRPGs. Just because the main character can level up and talk to other characters that does not make a game a CRPG.

Are Diablo, RA and HG:L CRPGs? Maybe, I'd call them hack-n-slash games, though. The problem is that once you accept that those games should be called CRPGs or maybe CRPG-Lites, then where does it end? Should we gladly accept any game that shouts out "with CRPG elements"! Like almost every game in the industry does now?

}/\/\A5T3RBlA5T3R{ said:
Intolerance and greed

Intolerance, sure. Greed? Huh?

}/\/\A5T3RBlA5T3R{ said:
Success of KotOR, Morrowind and Gothic, on PC and console showed that there is at all a mass-market.

Gothic is not what I would call a success, if I remember correctly, it wasn't a mass-market game. Neither was 2. They hope 3 will be.

}/\/\A5T3RBlA5T3R{ said:
The Community breaks nearly in tears as with Bethseda Softworks a competent developer the "Fallout" license off acquires, because they are not Black Isle anno 1997. The HC- Community lives so much in the past to like that one nearly the MMORPG Community.

Heh, I bet we'll break the industry. Love accusations like those.

We've been fucked over and bashed around before, no shit we're living in the past. We want Tactics and BoS to never have happened, which takes us back 6 years ago, sorry about that.

Are we happy BethSoft picked up the license? Well, they did so kind of instead of Troika, which is too bad, but there was sadly not that much hope for Troika anyway, which makes Bethesda one of the best contestants. They can carry on the proud banner or rape it over and screw it up. We don't know, we're waiting.

}/\/\A5T3RBlA5T3R{ said:
I forgot: most of the dumb*** at sa are the same dumb*** at nma. damn, stupidoland has 4 names now: nma/dac/rpgcodex/sa

Actually, no, there are no dual SA-NMA members anymore since Something Awful decided to arbitrarily ban all NMA members over a spat we had nearly a year ago. Don't know if you notice, but SA and NMA are enemies.
 
The game does look like shit - a fact that SA portrayed without glazing it over. Or are we supposed to lap up everything thats "cprg" now, including muck that's a next-generation Diablo clone?
Screenshots and descriptions indicate that the developers' hands probably grew out of their ass.
 
Temoid said:
The game does look like shit - a fact that SA portrayed without glazing it over. Or are we supposed to lap up everything thats "cprg" now, including muck that's a next-generation Diablo clone?
Screenshots and descriptions indicate that the developers' hands probably grew out of their ass.

"indicate" ? did you actually play the game, didn't you? i did. actually i even play it the third time and not because i'm out of s.th. to play. it is a good game with zoomable, fine drawn 2D graphics. it lacks diversity and animations could've been smoother - but it is not s.th. that needs to be "lapped up"....

it is a common bad habit on bad journalism websites like sa that they prefer mocking about fair journalism, well... okay sa is some kind of satire - so it's understandable that they go for the cheap laugh. but why use it as a source of viable information? they are not. period. they aren't able to identify a good game even if their ***s got stuck in it.

so, what is a source of viable information? nma and rpg-codex are obivously not qualified either. are the buyers at amazon.com (4 of 5 stars)? probably not. gamerankings.com (71%)? not really.

so what is a reliable source of information? nma could've been if it weren't for those s***heads who never thought of giving ra (or any other action-rpg) a chance.

so, why not give it a try? don't play the demo - cause it does not provide an good overview of the games features - play the game.

@kharn

sorry for the misconception - yet some guys nma and sa are enemies of the sane mind and the crpg community
 
Tcha, obviously TEH }/\/\A5T3RBlA5T3R{ KL4N. Duh.

EDIT: That was @ Silencer, since }/\/\A5T3RBlA5T3R{ hadn't posted when I started writing.
 
I said it and I will say it again : It looks like a cheap diablo clone made to cash in on the fact that there is a lack of cprgs out there. I do not need to download or buy a game to realize that it's a hunk of crap. The SA review merely confirmed my suspicion and cemented its foundation.
 
Kharn said:
Actually, no, there are no dual SA-NMA members anymore since Something Awful decided to arbitrarily ban all NMA members over a spat we had nearly a year ago. Don't know if you notice, but SA and NMA are enemies.

Really? thank god i don't even post in the games forum there ( and generally i prefer to steer away from serious discussions there anyway). by the "spat" you mean the thread about fallout when bethesda announced it would develop fallout 3? so it means you where banned there. news for me, sorry.
 
}/\/\A5T3RBlA5T3R{ said:
everybody in the community knows that the guys at sa still can't get their heads out of their asses - even if they tried.
They are a satirical site. Live with it.

the hatred that some know-it-alls push in the face of ra is beyond any reasonable form of discussion.
Who are *you* to come to *our* forum and tell *us*, seasoned veterans of gaming and the CRPG genre in particular, what form of discussion in regard to Restricted Area is reasonable? As most of us have been playing action games and CRPGs for well over a decade, we posses experience and insight that makes our judgement of Restricted Area as an incredibly shallow and poor game factual and credible. The fact that you petulantly challenge our criticism while offering no substantial arguments as to what makes Restricted Area a good game (hint: you can't, because Restricted Area isn't a good game) shows that you are not only uninformed and ignorant, but also ill-mannered and stupid.

let me put it straight: ra is a GOOD game - if what you want is a diabloesque shadowrun cyberpunk game. there won't be an official shadowrun game anytime in the future (legal reasons) - so let them play it.
Bullshit. Shadowrun was a good game. Diablo was a good game. Restricted Area, on the other hand, is a *bad* game. The fact that it draws inspiration from two good games doesn't make it good by definition. Even your feeble mind should be able to digest this simple principle. There are two significant obstacles which stand between Master Creating and developing quality games - namely, lack of design talent and lack of programming skill. Until these obstacles are overcome, they will be nothing more than another group of talentless dilettantes in the industry, on a par with their Israeli colleagues, Majorem.

@ all who think nma is not the place to discuss ra

ra has some kind of post-apoc relations. so it is just to discuss it here and to give them some news credit.
If you had any actual grasp of what constitutes a game setting beyond "OMG MUTANTZ LOL!!!11!", you would understand that a huge, impassable rift separates "post-apoc relations" and "post-apocalyptic theme". Though Restricted Area features mutants and dilapidated buildings, the whole "RA setting" and its post-apoc elements in particular are so poorly thought-out and even more poorly implemented in-game that it has about as much depth and substance as "Pacman setting" or "Pong setting". Certainly far beneath the level we as Fallout fans expect and appreciate in a game that claims to be post-apocalyptic.

people like you give me the creeps an make me puke.
Ironically, those are likely the words your parents uttered in the hospital when they first saw you.

btw: before any COMMUNITY VETERAN starts throwing mud at me: i am one myself and never understand why it is forbidden to love FO1+2 and any other game at the same time.
No, you aren't, and this ignorant statement proves it beyond doubt.

}/\/\A5T3RBlA5T3R{
Your nickname is extremely moronic. Don't change it, it suits you just fine.

P.S.: nma is getting a bad name in the community already.
I don't know which "community" you are referring to, but it doesn't sound like a community I would care to be a member of or give a damn about in general.


(I took the liberty of translating the article directly from German, as this auto-translation is almost illegible.)

A particularly clueless journalist said:
These swindlers have taken dominance in the industry as well: the industry is bad - the new products are bullshit - everything since Planescape: Torment and Fallout is garbage. This stupid narcissist verbiage is at least as baseless as industry's assumptions regarding failure or success prospects of certain computer games. For the industry the success of Silent Storm must have been just as shocking as the way RPG Codex community removed all hardcore gamers who enjoyed KotOR. The common slogan of the Cunning Dark Elves: What may not be, cannot be!
This alone shows how uninformed the writer is. If anything, Troika's releases were received extremely well among the hardcore CRPG fans, and there are certain niche groups that greatly enjoy Geneforge, Gothic and a few other low-budget roleplaying games. Hell, majority of us appreciate at least some aspects of newer BioWare titles, though they are a bit too lightweight, a bit too mainstream and a bit too flawed to be placed on the pedestal alongside Fallout.

Should someone have the nerve to promote a Light-RPG in a HC-community, they would best prepare themselves for the flame-war of their lifetime. They are all "marketing whores" or "strawmen". A discussion about quality never happens - light RPGs aren't RPGs - that's it. A perfect example is the treatment of Restricted Area defenders in the NMA forum. Have a sample:
http://www.nma-fallout.com/forum/viewtopic.php?t=13577
My god, this drivel is too much to read, somebody drop this guy a clue. Not only does he blatantly show that he has no idea what constitues a CRPG, he also presumes to bash NMA on account of an RA thread (*one* thread out of dozens) without bothering to read it.

First of all, there is no such thing as a "light-RPG". A game is either an RPG or isn't an RPG. There is *nothing* in between. For those of you who are puzzled by this, let me just state that character stats and equippable items don't constitute a roleplaying game and aren't even *essential* features in one. "Action-RPG" is therefore a buzzword coined by marketing experts to describe a game genre that, in reality, possesses none of the distinctive CRPG features.

Secondly, cheap marketing ploys aside, RA is disliked here not because it isn't a hardcore RPG (contrary to seemingly popular belief, many of us Fallout fans enjoy playing a good shooter or hack 'n slash every now and then), but because it fucking *sucks*. Is it so fucking difficult to comprehend that we "hardcore" CRPG fans aren't a narrow-minded bunch that hates every game that isn't Fallout, but a group of seasoned and refined gamers who enjoy a broad variety of game genres and have enough experience, taste and common sense to tell a quality game from a piece of shit?

Fuck, if this is the kind of "community" you were talking about, Masterblaster, I'm glad I'm in no way associated with them.

Intolerance and greed are the evils that presently plague the community - chances for the CRPG genre were still so good 2 years ago. Success of KotOR, Morrowind and Gothic, on PC and consoles showed there *is* a mass-market.
Ah, more uneducated and uninformed blather. Gothic had little success outside Germany. KotOR and Morrowind are deeply flawed in terms of design and stripped of many distinct characteristics that a true CRPG must posses. The former was more of an adventure game with poorly made tactical combat, while the latter was an abysmally boring FPS. I really don't see how either of these examples indicates there is a mass-market for CRPGs.

An EA decision from the 1999 isn't enough to ensure a certain viewpoint (?). But industry and community ruined the chance themselves. [...] The Community almost breaks in tears as Bethseda Softworks, a competent developer, acquires the "Fallout" license, because they are not Black Isle anno 1997.
The reasons why Bethesda's acquisition of the Fallout license was received with much scepticism in the Fallout community are two-fold:

1. The license narrowly eluded Troika games, a company founded and run by people who designed the original Fallout. As most of us here are also Troika fans, it's really no wonder this caused slight bitterness and resentment, if only initially.

2. Bethesda have no experience developing good, hardcore CRPGs. More specifically, they have no experience developing CRPGs with isometric view and turn-based combat, both of which are essential features of a Fallout game.

3. Bethesda have on several occasions indicated they intended to develop Fallout 3 in style and technology of the Elder Scrolls series, which is considered unacceptable by majority of fans.

If this article wasn't a tendentious pamphlet written by an uninformed windbag, maybe these three facts I listed would have been mentioned in context of Fallout community and Fallout 3. But I guess writing misinformed drivel is much more convenient and thus much more popular among irresponsible and unprofessional wanna-be "journalists" like this German gentleman than doing research and supporting claims with factual evidence. Bravo, Herr Brennus, your uninspired tirade against Fallout community will surely garner you much popularity among clueless masses who think Baldur's Gate represents the height of the CRPG genre! Don't let trivial things like fact get in your way as you swoon the masses with your eloquence! Game press needs more talented and prolific writers like you!

The HC-community lives so much in the past that one almost begins to like the MMORPG-Community.
Comedy gold!

I forgot: most of the dumb*** at sa are the same dumb*** at nma. damn, stupidoland has 4 names now: nma/dac/rpgcodex/sa
Just out of curiousity, who was insane/careless enough to let *you* out of the Petri dish?
 
An AcIdCAPS TwaTwaFFle said:
let me put it straight: ra is a GOOD game - if what you want is a diabloesque shadowrun cyberpunk game. there won't be an official shadowrun game anytime in the future (legal reasons) - so let them play it.

What kind of moron are you to mention Shadowrun? Let's see...both games (discounting the almost unheard of Sega CD release) came out over a decade ago, had better writing, better gameplay, and for that matter, almost better everything. At least they had a GAME to them, versus bullshit that only a gaming newbie or a crackhead with OCD could enjoy. Discussing Shadowrun in the same sentence with this binary shitburger is an insult, especially in regards to the SEGA version. While it was simple compared to many CRPGs, it doesn't run into the laughable faults of Recycled Area.

Sorry, kid. Most of us are old timers, like Lowtax, and can smell an unimaginative knock-off clone from a distance. It doesn't help that whatever little promise the game had from a distance is befouled by the shit stench of the crappy development after moments of close examination. We don't care to play these crap clones, as they are little more than cheap efforts to use the popularity of other, better-constructed games. When I say better-constructed, I don't mean a large budget. I mean a game with obvious effort put behind it, versus making a clone that has no obvious depth nor game to it.

The reason for thie dislike of Restricted Area-ish trash clones is that we actually HAVE played such unimaginatively cloned shit, years ago. A different skin and "kewl" quirky combat differences between characters didn't really help Harbinger, either, and it isn't doing any favors for Restricted Area. It might have not been so bad if the developers actually tried and put some obvious effort into it, rather than come across as cheap clone of freeware quality at nearly FULL PRICE. Engine flaws are the trademark of scratchware development, so yeah, the Fat Guy With Knife Blocked By Door is excusable. Shitty writing, on the other hand, is just shitty writing.

Shit character design, shit writing, shit overall design. Those are points NOT hindered by ANY budget, they rely on the designer's ability - and frankly I have come up with better writing than RA while taking a shit. Really, I am all for indie developers, but if you're an amateur developer looking to get into the industry with a Diablo clone - just fucking kill yourself and save us all the time and pain. Or at least try to put some effort into it.

PS: Also a note to you and the fuckwit who wrote the article. Ever hear of Geneforge? Arcanum? Exile and Avernum? Of course not, because it doesn't suit your "point", as your "because they are not BIS circa 1997" paraphrased remark implies. FYI, clueless wonders, Troika had a core of the original Fallout development team, and "BIS circa 1998" almost destroyed the setting. The real reasons are there if you uneducated cattle would bother to read instead of act like clannie trash.

We like games due to the design, not because some talentless German studio (or their fans) feels the need to be verbally fellated for the steaming pile they offered at full price*, what they want to call their game (I could spend all day calling Mario Kart a FPS and that wouldn't make it a FPS - the same goes for Restricted Area and RPGs), and what Yet Another MMORPG Site can misquote to their designs.

* That kind of development is a Feargus "Fuck You, Gimme Money", or as he calls it, a "SLAM DUNK!". Please tell me the people who "made" this "game" only spent 10 months on it, as anything other than that is purely unbelievable.

It shows.
 
:clap:
Kudos to ratty for putting into words what i was thinking.

Sure i loved FO 1&2, played PS:T until the cd broke and so on but that doesn't mean i refuse to play other -good- games.
And for the whole action-RPG shebang, for now i can think for only one game i actually liked, and that is Deus Ex. The first one i mean, not the atrocity that was Deus ex 2.
VTM:Bloodlines was absolutely great too, but i like to think it more as a RPG with action elements.


ps.
Rosh, i am going to quote you on that "Binary shitburger" line :D
 
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