Scenery stuff and such...

Demonslayer said:
Now it would be only a question of fitting it to the game. Camera angles and coloring and stuff.

It will never fit into the game, but it will fit into my Mad Max 2 fantasy… :crazy:
 
Chronologic speaking, yes, it won't ever fit ingame.
Still will be fun to have it ingame. I might even make a car shop map that i've wanted for years.
 
Jesterka said:
lets start the fuck up something damnably well fittin'!
Oh shit! That's goddamn large! :o

Jesterka said:
(Do you actually feel that strange mental pressure I'm directing on you? :wiggle:)
I feel it all the time!

Grayswandir said:
A question I wanted to ask for some time, is it possible to use the fan-made models built for other games?
Of course, if there's an importer for 3d models from particular game.

Anyway, I'm designing uber-retro-schwerer-land-kreuzer :ugly:

uber.png


Road Warrior isn't going to be happy for sure.
 
Jesterka said:
It's as large as your skills!
My mad skillzz are close to zero :D

Jesterka said:
Feel the mental lizardous power *NOW*.
Command me master! Command! :freak:

Anyway, I think I'm going to re-design uber-retro-schwerer-land-kreuzer into uber-retro-junky-armoured-schwerer-land-kreuzer. I mean something similar to this.

--------------------------EDIT

uber.png


Every Road Warrior would be proud from such uber junky machinery!
 
No guns! :D

This vehicle is made from:

- engine + exhaust pipes from the truck,
- two cars (front + back),
- armoured, "middle area", connecting both pieces of cars

vehicle.png


Post-apoc stuff is soo cool.
 
Hah, it looks supercool. So strange, but still fitting.


Now make some "normal" cars too. :P
 
It looks great Conti…could you add some rivets to the surface to give the impression that this thing is tacked together…a real homemade special built from various vehicles. Will you pass over the PS file for some inspection. :look: I think the added high lights make a big difference.
 
Maybe add a color to the front part and another to the back so we could notice it was made from different cars.
 
Really nice. I can imagine a random encounter with some raiders (or the like) riding that car; you get ambushed travelling the wasteland as usual but they now have their own travelling means.
 
I looks awesome although I'd question the actual usefulness of such a car. It looks like it was meant to drive only a few miles. The vehicles can't be too rusty and destroyed or else they would just fall apart, stop working, brake down. Which is why the higwayman looks old but still in a serviceable condition.

car.gif


See no rust. Fallout might have it's special "Science" but it should have real life physics and such. Which means a car like that is meant for a 1 way trip before it explodes.

Same with weapons and other things. Using a rusty gun would mean a painful death. Because it would stop working or blow up in your hand. Death would be assured. Same with cars like this. That's why most of the cars you see in the wasteland won't ever run again.
 
It's only a game, not real life conditions simulator. How to hell some kind of suit can stretch your bones and make you bigger? * Or how to hell Zombies with such uber damaged body can still live? :roll: By creating tons of rusty, home made shit we exaggerate the post apocalyptic nature of game. Nice and straight from the factory stuff simply sucks :yuck: Also, I don't care about Higwayman - it's done for silly, lulzy game, where most of new art is AWFUL and totally out-of-place.

.Pixote. said:
could you add some rivets to the surface to give the impression that this thing is tacked together
Maybe some day I'll add them. Right now I'm re-painting the truck for the 3rd time:

jhjhjh.gif


If someone needs 2nd re-paint then take it from here.

.Pixote. said:
Will you pass over the PS file for some inspection.
PM sent.

Demonslayer said:
Maybe add a color to the front part and another to the back so we could notice it was made from different cars.
It's already has a color! Been consider making much different colors, but I made only slightly darker/lighter.

* We must hire Myth Busters to figure it out! :D
 
Continuum said:
It's only a game, not real life conditions simulator. How to hell some kind of suit can stretch your bones and make you bigger? * Or how to hell Zombies with such uber damaged body can still live? :roll: By creating tons of rusty, home made shit we exaggerate the post apocalyptic nature of game. Nice and straight from the factory stuff simply sucks :yuck: Also, I don't care about Higwayman - it's done for silly, lulzy game, where most of new art is AWFUL and totally out-of-place.

Well it does simulate real life conditions to a very high degree the only exception is the special "Science". The Power Armors don't really stretch bones or anything. Their simply large armors with hydraulics systems and advanced electrics which help your physical strength. The power armor is simply a machine, a tank suit.

"The most advanced pre-war model, T-51b Power Armor is fitted with a back-mounted TX-28 MicroFusion Pack which generates 60,000 Watts to power the HiFlo hydraulic systems built into the frame of the suit. Made of the poly-laminate composite, the T-51b shell is lightweight and capable of absorbing over 2500 Joules of kinetic impact. The 10 micron silver ablative coating can reflect laser and radiation emissions without damage to the composite subsurface. "

As for zombies - Ghouls = their a part of the Fallout's special science (note that science has nothing to do with how physics work, like it comes to a rusty old engine. Your not able to fix up and ride a wreck in the wastes which is so badly rusted, which is why the car is well preserved despite looking old).

"Liberal exposure to radiation for an extended period of time sometimes causes humans with an unknown genetic characteristic to transform into ghouls, although rare cases of faster transformations into ghouls are also not unheard of. Exposure to radiation typically results in sickness followed by death for the average human being, however, the genetic x-factor that will lead to mutation into a ghoul upon exposure instead of the typical deadly outcome remains unknown. "

The rusty stuff is fine, but is it fitting as a car that runs? Nope. Is it perfect for a peace of scenery? Hell yes!

Of course there is also no straight factory stuff in Fallout. Unless someone produced it like the BOS or Enclave.

We also see nice un-rusted stuff in The Vaults which are not broken. Those weapons and structures where made to last and those that rusted (weapons mostly) and unusable.

Also don't forget about the "inox steel" -> http://en.wikipedia.org/wiki/Stainless_steel

Or weapons made of special polymers.

The creators of Fallout where geniuses! Because they took those things in consideration. It's because of those things the highwayman looks old yet not rusty, because of those things there is no rust on weapons. The only one that shows slight signs of rust is the 10mm SMG but that might as well be some paint falling off of it.

Does anyone else thing that the higwayman is made of for lulz? I don't.

It's not as if this matters much. I mean it's your work, but you know just think if that thing could actually run in Fallout after seeing all the other cars out there.
 
You explain ghouls with Science! but a rusty car cannot be explained with Science!? this is not coherent.
 
The first car is pretty rusty but still looks functional...and very cool. But in truth cars left in the weather don’t last more than 50 years – second car, but the world of Fallout is flexible with such things. :shrug:

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Lexx said:
You explain ghouls with Science! but a rusty car cannot be explained with Science!? this is not coherent.

Science does not affect physics like I mentioned. Science in Fallout affects radiation, viruses, mutations and such. It does not affect objects like rusty cars and such. Heck if it did we'd see a lot more cars in fallout. Everyone would be riding that rusty junk. A bit of flame thrower fuel, or cells and 2 technical manuals and pew, pew your ready to go. It's the reason why the highwayman looks different. A Cadillac built to last old and damage but not rusty. Rust kills every single engine.
 
There are more than one functional car in Fallout (2). But you just see one in the game and the one you see is by far not in a bad condition, rated by the visual.

Also that there is only one working car in the whole Fallout universe is a common misbelief. Avellone wrote in the Fallout Bible about it long ago:

6. About how many working or servicable cars are there at the time of FO2? Obviously there must be more then one, since the guy in new reno has a garage fully staffed, and most likely has a large supply of parts( im assuming that was what the warehouse building next to the garage was filled up with, you couldnt pick up anything off of them)
Probably not too many, but I don't know the exact number. The real problem isn't fuel, it's mostly tires and other degradable parts that have gone to the dogs in the past 100 years. For every two hundred or so people, there might be one working vehicle, and even "the local clunker" wouldn't be up to factory specs. NCR is rumored to have a mechanized vehicle division outside of its farming vehicles, but the number of vehicles in the division is unknown.

6. Last update, you said there were 1/200 cars/people ration in the NCR. If there were so many working cars in NCR, where were they?
They're there. It's game logic. You don't see them for the same reason NCR is only three maps, only has 1 councilor/senator, and only about 40-50 people in its city limits. That's why the Chop Shop in Reno exists, why the bum outside of NCR offers to watch a car for you before you show up in one, and a reason that NCR built a garage in Shady Sands.

So to explain "game logic" in this instance, there's nothing precious about building a car of your own if you can steal one – or if somebody else in town has one. Or in the words of one designer (me), "there's no good reason why a PC would want to undertake a fucking huge Fed Ex quest to rebuild one if they can jack one from the locals." The last part is especially true considering town-wide mass murder is possible in both Fallout 1 and 2.

And before you get the image of tanks and jeeps flying around everywhere with heavy machine guns mounted on the back, most of that junk is old tractors and crap like taxis, old buses, snowplows, and even old construction equipment. It's possible that mysterious old steam-truck mentioned in the bowels of the F1 data archive is still lumbering around somewhere. The caravan houses of the Hub, in particular, around the time in Fallout 2, have been looking to further its trade influence, and new vehicles (and types of transport, such as trains, boats, or barges) have been eagerly sought after for carrying large amounts of trade goods vast distances. Good ol' human greed will move mountains. Or at least rebuild things that can. Once they learn of the Enclave's presence in the North, they are likely to have huge bounties promised for vertibird plans - or better, a working vertibird.
 
Ravager said:
The Power Armors don't really stretch bones or anything. Their simply large armors with hydraulics systems and advanced electrics which help your physical strength. The power armor is simply a machine, a tank suit.
There's a distinct difference between being larger (bulky) and stretching your body. Compare both normal critter and PA:

24587139.gif


It's clearly visible that arms and legs are much longer. It's nothing more than larger version of default critter, powered by the same animations. If this was a normal human then all his bones would be re-sized, and finally broken to fit into the suit. Is this possible in real life conditions? No. You'd die very quick in painful death. So the PA isn't larger because of hydraulics systems and advanced electrics, but because of camera, which is "zoomed in".

Ravager said:
The rusty stuff is fine, but is it fitting as a car that runs? Nope.
Car that runs must look like some shiny Ferrari? You're totally wrong. Also, how much rust you can see there? Not much. Mostly metal-ish plates are covered by it. The rest quite fine, just some rust here and there.
 
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