Scenery stuff and such...

Ravager said:
That's it! I don't give a crap about the car anymore!
:D

Ravager said:
Give me god damn proof that the T-51b actually stretches your limbs? Common don't show me that that crap with 2 images that where put on each other.
Are you fucking blind? Read this thread more carefully.

Ravager said:
You didn't even put on the right model like this one:
Read above, and put your two shitty images into one, set opacity to 50% and you'll see where the arms, and legs actually are.

Ravager said:
Give me some actual proof from for example the Fallout Bible or some other source that states clearly:

"The power armor has no hydraulics nor is it massive. It has also no battery. It just stretches your bones and muscles lolz"
I'll call Tim Cain, or the God himself, okay?

Ravager said:
Anyway I'm not going to argue about this pathetic stuff any longer.
Thanks. Return to your daily tasks.

Ravager said:
Ask someone else who loves Fallout and tel them that those armors actually stretch the body. Let's see what they have to say.
Read this forum little a bit and then return, ok?

Ravager said:
I'm not forcing you to make another skin either just giving my honest opinion of what I have observed.
But no one is giving a shit about your opinions. So?
 
Ravager said:
Continuum said:
Ravager said:
The Power Armors don't really stretch bones or anything. Their simply large armors with hydraulics systems and advanced electrics which help your physical strength. The power armor is simply a machine, a tank suit.
There's a distinct difference between being larger (bulky) and stretching your body. Compare both normal critter and PA:

24587139.gif


It's clearly visible that arms and legs are much longer. It's nothing more than larger version of default critter, powered by the same animations. If this was a normal human then all his bones would be re-sized, and finally broken to fit into the suit. Is this possible in real life conditions? No. You'd die very quick in painful death. So the PA isn't larger because of hydraulics systems and advanced electrics, but because of camera, which is "zoomed in".

Ravager said:
The rusty stuff is fine, but is it fitting as a car that runs? Nope.
Car that runs must look like some shiny Ferrari? You're totally wrong. Also, how much rust you can see there? Not much. Mostly metal-ish plates are covered by it. The rest quite fine, just some rust here and there.

That's it! I don't give a crap about the car anymore! Give me god damn proof that the T-51b actually stretches your limbs? Common don't show me that that crap with 2 images that where put on each other. You didn't even put on the right model like this one:

after.gif


Or:

after2.gif


Give me some actual proof from for example the Fallout Bible or some other source that states clearly:

"The power armor has no hydraulics nor is it massive. It has also no battery. It just stretches your bones and muscles lolz"

Common. I already said that:

"The armor is fitted with a back-mounted TX-28 MicroFusion Pack which generates an output power of 60,000 Watts to power the HiFlo hydraulic systems built into the frame of the suit. Made of a poly-laminate composite, the outer shell of the T-51b is lightweight and capable of absorbing over 2500 Joules of kinetic impact. The 10-micron-thick silver ablative coating can reflect laser and other radiation emissions without damage to the composite subsurface. The armor usually carries enough fuel to last for one hundred years."

As if it wasn't obvious, but hell you know better right?

Anyway I'm not going to argue about this pathetic stuff any longer. It's simply beneath me. Ask someone else who loves Fallout and tell them that those armors actually stretch the body. Let's see what they have to say. You make some really great art and everything, and I respect what you do. I'm not forcing you to make another skin either just giving my honest opinion of what I have observed. As for me I'm gone. I have a gf who has need of me and after that I have to make a pump action shotgun for my mod. So

http://www.youtube.com/watch#!v=ygeQLRPK7gY

Bye, bye (for now).

Wow I have to quote myself so everyone will know what I said.

Oh and Prosper cared. Bye.
 
I am simply ignoring everything off-topic now.

-------------------------

From where can we grab that damaged truck? :P


Also I am still hard trying to find a use for the junked car. It looks super cool and I want to use it, but damn. Need to find a fitting place.
 
Also I am still hard trying to find a use for the junked car. It looks super cool and I want to use it, but damn. Need to find a fitting place.

I've just come up with a couple of ideas. :D Will iron them out soon.

Love the work contie, as always. Very much like the truck with the damaged top. Fits in nicely.
 
If contie would feel the need to make a small rendered image like the highwayman on the worldmap, we could replace the car in Fallout 2 with it. :P
 
If contie would feel the need to make a small rendered image like the highwayman on the worldmap, we could replace the car in Fallout 2 with it

Nice. :D We'd have to replace the sounds though as they wouldn't sound quite right for that car.

Worth a thought.
 
Lexx said:
From where can we grab that damaged truck?
It's still under construction. Goddamn five directions :yuck:

Chris Parks said:
If contie would feel the need to make a small rendered image like the highwayman on the worldmap, we could replace the car in Fallout 2 with it

Nice. :D We'd have to replace the sounds though as they wouldn't sound quite right for that car.
But... but... rusty cars can't run... :( --> :| --> :) --> :D
 
Sound isn't a big problem. :P Replacing the car would be very easy as well, as it's defined in one header file and easy to change. Replacing graphic, no problemo.

So... it's all up to get a cool render image for the worldmap window. :D

/Edit: The car doesn't have to run! Would be enough for me, if it just drives!

:drummer:
 
Conti’s art is fucking great…and I don’t give a shit whether it’s too rusty or what…who cares. As for vehicles in Fallout well I think they should be riding Donkeys. :D

donkey-pulling-cart.jpg
 
Lexx said:
Also I am still hard trying to find a use for the junked car. It looks super cool and I want to use it, but damn. Need to find a fitting place.

It probably got lost amidst all the nonsense, but a few pages back i posted that it would be fitting to use it for random encounters and such, it would make sense that raiders and highwayman have their own vehicles... (heh, mad max style). (y/n? just a thought).
 
I thought about some random encounters too. But it should be very rare or it begins to look silly. Also it needs some more deeper sense then: If you as a player get an encounter with some dudes and such a vehicle, you hope for more out of it than simple "there are some dudes and a graphic that does nothing". :>
 
Lexx said:
I thought about some random encounters too. But it should be very rare or it begins to look silly. Also it needs some more deeper sense then: If you as a player get an encounter with some dudes and such a vehicle, you hope for more out of it than simple "there are some dudes and a graphic that does nothing". :>

True. But you could throw a somewhat believable excuse in the message window, something like; "As much as you try to, you can't figure out how to get this vehicle working. In all likelihood it has a 'trick' that, unfortunately, disappeared with it's owner" :P
 
Remember “The Road” when the creeps in their crap truck are hunting for people. So it’s possible to use the truck in a random encounter under the right circumstances.

ROAD_truck_bandits1.jpg
 
Too bad post-apoc games not. And I'm not talking about some shitty, often consolised shooters.

.Pixote. said:
As for vehicles in Fallout well I think they should be riding Donkeys.
Or horses. I loved setting from The Postman movie. It's 1K times better than all this retro shit. Most post-apoc movies has much, much more better settings than Fallout. Favorites: The Blood of Heroes, Mad Max 2/3, The Postman, even Waterworld. I haven't seen The Road, or The Book of Eli (on trailer it looked like some KUNG-FU-FU-FU, cheap type of stuff, but visuals were uber cool) - and guess what... there's no fucking radiated Zombies, or uber badass mutated monsters. Conclusion: only game's designers must fill their games with such type of shit. Movies can be excellent without them, but games obviously not.


Anyway, I consider it as final version:

scr00000.gif


Vehicles sheet.
 
Occasionally useless, but nice, Contie. Poor lil' truck at the bottom, crippled by EvilCont!

And now I see I'm not completely alone who loves Waterworld. I always hated you, but meh, now I just have to <3 you. How very *meh*. :smug:
 
I think hand painting each piece is too much work (but you did a great job Conti)…it would be easier with one very nice UV texture, with the various angles rendered, and finally some PS sand blasting to finish it off. The beauty of this approach is that you can hide the various 3D elements, or deform the shape as needed, then a quick render. The car you built earlier was probably built like that (The batmobile), and considering all the new artwork I’ve seen built for Fallout – that’s the best piece.
iconsmileheadbang.gif


scr00000copy.gif
 
Jesterka said:
And now I see I'm not completely alone who loves Waterworld.
I even bought Waterworld: The Quest for Dry Land. After all these years only manual left, CD is lost :roll:

.Pixote. said:
it would be easier with one very nice UV texture, with the various angles rendered, and finally some PS sand blasting to finish it off.
Well, yeah. But tyranny of directions could slow down mapping procedures, don't you think? :ugly:

I prefer to focus on one direction, without worrying about UV mapping/textures and paint everything over 3d render. Not to mention that textures would need to be UBER Fallout-y to skip most painting in PS.

.Pixote. said:
The car you built earlier was probably built like that (The batmobile)
It's quite old work, so yes.

.Pixote. said:
and considering all the new artwork I’ve seen built for Fallout – that’s the best piece.
Thanks!
iconsmileheadbang.gif


Batmobile is looking cool, but it's too large.

bbmultipass said:
And a very special mutant talking horse (we already have talking spore plant, why not talking horse?)
AWESOME! Fallout 2 designers would be really proud of it!
 
This horse doesn't have double mounted miniguns on its back. It sucks.
 
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