Scenery stuff and such...

.Pixote. said:
Beware of the Jelly… :mrgreen:

jelly31.gif

One of the many things the developer team should have put in the game :clap: :clap:
What damage type this critter use?
Laser? :eek:
396898b80c.jpg

Or maybe it's fire! :puke:
aa380b2cb1.jpg

Anyway I hope to see your monster finished soon, pixoti
 
Demonslayer said:
The jellies would be the same. Unless they were some kind of experiment, like being on a lab being tested to get something from them to make humanoids stronger; i dont see how we could include them (on the main history of the game.).
Uber badass retro 50's sci-fi aliens flying in big badass uber retro 50's sci-fi Nazi turtles created them to destroy the human race. Simple as that.
 
You could use them to add real aliens into the game. Finally!
 
- If the stuff are practically/exactly the same, then there's no point in ripping them, ain't it?

- Cats are supposed to be dead in fallout setting. People ate them all.

- There's already flamer items and animations in FO. Will we replace the originals with ripped stuff now?

- Now you are being cheap. I just wanted to prove my point of same graphic team. Some of the arts of arcanum is way more fallouty than the ones from fallout tactic btw.
-What? The world of fallout is way bigger than the Den. You must be a dog person.:P
-If I have a good reason to, instead of any free 3D ww2 stuff, I'd take this one, yes. And I were to make a mod in texas or new mexico, I'd use some of the revolvers too.


x'il wrote:
FO3

Contie wrote:
I'd port characters from there too Dance, dance revolution!

No please don't! If it comes from F3, it HAS to look bad right? right?
i409823_NMVALTABSE.gif

i410371_HMJMPSAQSE.gif%20

Made by a russian at the fonline forum.
As a reference to The Abyss perhaps? IIRC, aliens in that movie were somewhat jelly and flickering too.
Finaly some monsters for the lowers level of the submarine :D
 
The Jelly was meant to be a joke…but it seems my humor has confusion the issue. I originally proposed to Killap, when I rebuilt the EPA, that the Jelly could be a complementary critter for the plants (imagine it as some bizarre experiment gone wrong), but eventually we decided to drop the idea. Out of all the critters in Arcanum the Jelly was the least problematic - but it’s cheap to just “borrow” critters from other games and drop them into Fallout, the best thing would be to build new critters with the original animation sequences…since nobody is willing or able to do that, then cutting and pasting the original critters will have to suffice.

I respect the notion that new artwork should blend in as naturally as possible into the original vision, that’s why I prefer to edit the original artwork rather than build completely new pieces…I think Conti and a few other have demonstrated that with the right skills you can build very convincing artwork for the game, each new piece will have to be judged on its own merit. Now attack my pet Jelly...:twisted:
jelly31.gif


@X’il - can you link *The Extended Flamer Attack Mod* to the new critter front page…thanks.
http://www.nma-fallout.com/forum/viewtopic.php?t=55302
 
Grayswandir said:
No please don't! If it comes from F3, it HAS to look bad right? right?
No one said it must look bad, but it may look different... That's why I'd left this past-gen engine, with all these shitty restrictions to the re-painters. Wanna see new anims (or ports from other games?) - wait for FOnline engine with 3d models support, next get rid off ALL original critters, and start adding your own. But again - sooner I'll die than play decent, fully finished single player game :D
 
About the Arcanum arts I like them but I don't really think that any of them fit into Fallout. Though the jelly looks good but I think the different viewpoint would be too visible especially if a char get too close to it.

Fallout 3 models I dunno if others would like them but I can't stand their design especially the supermutants I would prefer much more the vanburen models.

.... the best thing would be to build new critters with the original animation sequences…since nobody is willing or able to do that, then cutting and pasting the original critters will have to suffice.
I'm slowly trying to do something like that but its still far from usable after Continuum has given me an advice to how to match the originals with the ones I'm doing I saw that most of them were off a bit so will have to tweak them around but first I'm trying to create a model that looks a bit like the ones in the game...
 
Damn. It's the second time in this thread recently that i get this freaking error when trying to post: the quotes break the forum wide as if i had posted a pic of
gigantinormous resolution... have anyone else ever got this problem, or is it something on my end?


@Continuum

- "Introduction", let's see, you wrote: "Yeah, yeah, yeah, every piece of graphics I made is a cheap rip from other games, or is
reference to something. I haven't realized that until now. Thanks
for opening my eyes
(...)"

Well, as far as disconected introductions to an argument, this one
had a bit of a sarcastic drama jab, wouldn't you say? No matter. :)

- Since nobody else seemed to care about it and some people
seem to have starting taking offense in my opinion about the
ripping stuff, i'll agree that arguing against it seems pointless...


@Demonslayer

About the location of centaurs/floaters ancounters; I don't think this is the case. In various FO2 playthroughs (including the whole lot of grinding i made the last time i played)
i never had any centaurs and/or floaters random encounters happen at the northern or eastern areas of the map. Those encounters are concentrated on the regions
west of New Reno.

If you mean that they should be concentrated on a specific map or the 2 or 3 squares around them, otherwise they doesn't make sense, then i completely disagree: as long
as they have their general 'regions', it makes perfect sense that the herds of those beasts would roam from one place to the other in search for food or whatever and not be
tight together in the same place, especially several decades after their 'creation'.


@Grayswandir

- "Now you are being cheap."

Yeah, a little bit. :P

- "I just wanted to prove my point of same graphic team. Some of the arts of arcanum is way more fallouty than the ones from fallout tactic btw."

That maybe so, but 1) it's still cheap :violent: :falloutonline: :wall: and 2) when the player recognizes the wall/scenery/item/critter/whatever as being from Arcanum (or 'x' game),
therefore working as a reference, and he/she is taken out of the FO setting into something completely different and unrelated, is it the same as still staying in the setting
when the stuff comes from another directly related game in the same setting (which does not make number 1 any less valid though)?

- Cats, they are all dead: http://fallout.wikia.com/wiki/Cat :smug::P

But of course, this is unimportant stuff if changed.

- "And I were to make a mod in texas or new mexico, I'd use some of the revolvers too."

Are steampunk guns the same as retro-futuristic sci-fi ones? But of course, your mod your <s>mistakes</s> rules. :P

- "No please don't! If it comes from F3, it HAS to look bad right? right?"

Who said that? (it sounds like something an FO3 'champion' would say in the news section or something). No, in fact it looks good, but that's not really the point.
In that look it's also a bit unnecesary imo, and i would certainly not replace the original critters with it (not for a mod anyway, but perhaps for a re-make or something).


@.Pixote.

- "(...)but it’s cheap to just “borrow” critters from other games and drop them into Fallout (...)"

Although i wasn't originally talking about critters but about the topic of this thread which is tiles and scenery art, it applies to critters as well so, thank you.

- "can you link *The Extended Flamer Attack Mod* to the new critter front page…thanks."

You mean the Index at the new animations 2 thread? if so, sure.


EDIT: oh ffs...
 
What the fuck happened to the thread width? And what is it with this text under the "attach signature" point at the end of the page, under the quick reply box?

/Edit: Now it is normal again...
 
x'il said:
Although i wasn't originally talking about critters but about the topic of this thread which is tiles and scenery art, it applies to critters as well so, thank you.

Hey X’il - I “borrowed” some stuff from Arcanum for the Restoration Project…but don’t tell anyone. :look:
 
.Pixote. said:
x'il said:
Although i wasn't originally talking about critters but about the topic of this thread which is tiles and scenery art, it applies to critters as well so, thank you.

Hey X’il - I “borrowed” some stuff from Arcanum for the Restoration Project…but don’t tell anyone. :look:

:lol: I haven't played the RP so i wouldn't know...
 
That maybe so, but 1) it's still cheap Violent Beat a Dead Horse Wall and 2) when the player recognizes the wall/scenery/item/critter/whatever as being from Arcanum (or 'x' game),
therefore working as a reference, and he/she is taken out of the FO setting into something completely different and unrelated, is it the same as still staying in the setting
when the stuff comes from another directly related game in the same setting (which does not make number 1 any less valid though)?
I guess it depends how it's made, if done right you wouldn't even notice it. But yeah, I guess the moral cheapness will still taint my soul! :D

- Cats, they are all dead: http://fallout.wikia.com/wiki/Cat I am smugness, hear me roarRazz


Noooo!
You are making "a rule" of you own now! First the vault speak only of domestic cats in the US, not all catkind. Second, I think this is the first time I spot a mistake in the vault. Unless I am wrong, their only canon source is a npc in a dump in the middle of california. Hardly an allknowing source for the US, let alone the whole world.
Cat's live!






Some of them look more western/pre-industrial than steampunk or anything. Fit well in a Texas wasteland. Like gasmask doesn't necessarily means steampunk.



- Since nobody else seemed to care about it and some people
seem to have starting taking offense in my opinion about the
ripping stuff, i'll agree that arguing against it seems pointless...
Hardly an offense. I think everybody here agree with your opinion to prefer to have all original arts. It's more your judgement about the ripper being cheap that's well, a bit unfair. Despite all the time we invest in fallout, none of us here have the ressource or the artistic team of a gaming company. So, well, whatever. I'll rip, you won't. In the end the " end customer" will be the final judge.

Lets make this thread back about custom scenery now.
 
Grayswandir, ask that ruskie fellow of yours on the fonline forum why is the shadow of his critter so pixelated? It looks like its maximal resolution on the horizontal plane was set to 8x8 or something :shock:

Other than that, the animation(s) of that critter is (are) awesome, aside from its unholy, heretic appearance! :mrgreen: Excellent job, looks like really talented guy/girl.
 
Lexx said:
Aren't model *and* animation both from Fallout 3?

Good – let’s convert Fallout 3 into a turn based isometric RPG – as it should have been all along… :lol:
 
Grayswandir said:
Noooo! (...) Cat's live!

Nope, sorry, the vault is never wrong (it's not only that npc who said it, it's also in the FO bible), cats are dead. :twisted: :P

Grayswandir said:
Lets make this thread back about custom scenery now.

Sure, i would love to see some nice custom scenery. :P

But before that, i would like to clarify one thing:

Grayswandir said:
But yeah, I guess the moral cheapness will still taint my soul! :D
Grayswandir said:
Hardly an offense. I think everybody here agree with your opinion to prefer to have all original arts. It's more your judgement about the ripper being cheap that's well, a bit unfair.

:roll: I never called anyone cheap. I said that ripping stuff from other games is a cheap thing to do, and that mods are the cheaper and lesser for it. You may have bad taste when it comes to a specific dish because you like it, or made a dumb mistake in a situation, that doesn't mean that someone who point it out is intentionally calling you a tasteless fool or a retarded idiot. You could jump to that conclusion, but consider my unwillingness to do it myself in this thread a clear sign that i didn't actually do it. :wink: :P
 
x'il said:
Well, as far as disconected introductions to an argument, this one
had a bit of a sarcastic drama jab, wouldn't you say?
No. It's more like joke. But looks like you're taking everything very seriously.
 
Lexx said:
Aren't model *and* animation both from Fallout 3?
No idea, never played Fallout 3. I thought he just extracted/used the model and created the animations him/herself.

Not to mention that most of the people around here agree that Fallout 3 animations are below standard for such a "critically acclaimed" game. Maybe they aimed at some specific animations or maybe the movement animations aren't that bad when using them in the Fallout 1/2 perspective... As I said, I can't confirm it, since I never played the game.

But these animations look good to me. It is just my wish to see a guy with a spandex suit using it, rather than a monkey wearing that baggy-crap.

Ah, wishes, they're just like assholes. Everyone got at least one and they all stink. Back to topic!
 
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