Scenery stuff and such...

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vs.

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Listen to Pixie and make your art desaturated ;)

Also, if you look closely you'll noticed that trucks got more noise than original stuff, so changing dither, for example, to 50, instead of 75 during conversion should reduce the amount of it.

Keep the fight for Fallout-y art! :dance:
 
I think both looks pretty nice. The top one can be more useful in urban maps, while the bottom one is better for more desert-y maps due to the color tone.
 
There can be only one version of the same art!

Increasing saturation + some levels adjustments makes it nice looking both in desert and urban areas:

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Thanks, Radman!

Anyway, it's a pimp time! Yay! :dance:

Do you remember that uber retro XXL barrels? I couldn't stand their ugly look, so here's much better version:

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They're smaller + they got better colors (I c&p'ed stuff from my rusty barrels set, and re-painted rabbit thingy from scratch). Everything should be much more Fallout-y now.

I'm merging both things (XXL + rusty barrels) for less links (at first page of this thread) and even more impressive blue-ish shite sheet :dance: Grab it from here.
 
It is absolutly much more fallouty now. Even your overpainted sand is super fitting.
 
Great work, Continuum. I love the broken down car.

Continuum said:

It's just nitpicking, but the right barrel seems wrong. It's not positioned properly, it's floating a little or something, I dunno.

Still good stuff, though.
 
Thanks, alec.

Jesterka said:
Contie, sometimes I'm about to kill you.
Hi hi hi. You'll need to increase rations of food for your army of workers, you big badass green slaver.

;)

alec said:
It's just nitpicking, but the right barrel seems wrong. It's not positioned properly, it's floating a little or something, I dunno.
It may be leftover of original, larger barrels. The ones I c&p'ed are smaller.
 
Jotisz said:
Don't know if anyone like the idea of something like this

Add spikes, some wasteland rubbish and (this is actually very important) slightly deform those thin part (i would use turbosmooth modifier->noise modf.) and you might get a very nice postapoc bike. Plus that area behind driver is begging for crate or something.
 
Could be that too though the idea come from an ice cream bike (tricycle) Anyway after a little rework it got a better look I guess
 
Jotisz said:
Could be that too though the idea come from an ice cream bike (tricycle) Anyway after a little rework it got a better look I guess

Looks much better now. How about making the gray-ish metallic parts somewhat rusty and change those pink tones on the lower part a little?
 

Like this should I change to total rusted the metal whatevers on the back of the bike or its looks good like this too?
 
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