Scenery stuff and such...

Oh, don't pe pathetic. You probably know that we'll put to mapper absolutely but absolutely whatever. :D

And your New Age of Tiles project is better than the orig ones without a doubt.

But still - I'm staying fighting for those poor old fucks! :lalala:
 
Jesterka said:
You probably know that we'll put to mapper absolutely but absolutely whatever. :D
BGE: Scavenging Everything On Sight.

Jesterka said:
But still - I'm staying fighting for those poor old fucks! :lalala:
Alone fights can't be won. Only mass revolutions are changing something :revolution:

Also, just for the record: when I'll install Fallout/Mapper those new scenery pieces will be converted to FRMs with names: GRDSCX09-12. For sure, some new, relative small scenery pieces will pop up, since some names left... from 13 to 99 :ugly: But at this moment I have no ideas.
 
As long as new stuff is done to the new desert, i don't mind the old desert scenery is left behind. That way we can have a lot of new stuff and keep both old and new to create more diversity.

Althoug i don't know if any of the new ground tiles could be classified as a new default desert to have in general cities.

The one close to that is this one and even this one is a bit awkward to have in a city:
scr00000.gif


Anyhow, loving the effort.

Countie do cars/car wrecks as new scenery
Angel-male-bird-smiley-smiley-emoticon-000278-large.gif
 
Yet another scene with barrels for A, B, and C (GRDSCX13):

prew.gif


grdscx13.gif


After cropping always save as 8 bit. Otherwise you may fuck up the conversion and everything will be darker and because of that will look shitty.
 
Crappy crap! You aren't able to avoid your fucking sand when making new cool sceneries? It's totally uneffective when you try to tie it with 1-3 types. Even BIS guys knew that.
Enough! :wink: :revolution:

Anyway...
grdscx13.gif

Are those a dead rabbit ears buried in your fucking über sand? :shock:
 
include(verygood_assertion);


I am already thinking about where I can use this, heh. :)
 
Jesterka said:
You aren't able to avoid your fucking sand when making new cool sceneries?
I can't avoid sand. I must reflect all this holes/hills/whatever crap.

Jesterka said:
It's totally uneffective when you try to tie it with 1-3 types.
It's an illusion. Your eyes are bleeding. You got this after all these years you've spent on looking at the same default, desert tiles (and scenery which blends with it) in Mapper. You're suffering from leaving the caves for the first time syndrome! :o

Jesterka said:
Even BIS guys knew that.
BIS guys? I thought Fallout wasn't made by BIS. IIRC BIS is only responsible for pathetic add-on called Fallout 2 (aka prelude to Toddler's Fallout 3)! Or am I wrong?

Jesterka said:
This doesn't sound like a voice of angry masses! :revolution: The revolution isn't coming to save poor, default desert tiles! They're obsolete!

OBSOLETE! ERASE! EXTINCT!
mwahaha.gif
OBSOLETE! ERASE! EXTINCT!
mwahaha.gif



Jesterka said:
Are those a dead rabbit ears buried in your fucking über sand? :shock:
Those dead rabbit ears are pieces of some construction. I added them to make the scenery even more MONUMENTAL! :lol:
 
Yet another scene with barrels, but this time it's a composition with a car, brutally raped by scavengers, which instead of engine has a fucking barrel! What a bad luck.

prev.gif



grdscx14.gif
 
This car raped in the ass is absolutely epic, but we in BGE are absolutely lazy as well.

In the other words, we have to wait till you bring in the FRMs. :D

Still, fuck you anyway, you bad 'n poor original tiles non-supporter. :yuck:
 
Yep, you're right. I somehow forgot that Fallout is about rust only ;) Some photoshoping should resolve this issue:

grdscx14.gif


Also, I fixed that lighter area inside the car...
 
Let's continue our daily doze!

Air shaft for some underground complex (or for the lulz ;)):

prev.gif


grdscx15.gif


Obviously some cool entrance should be done (but not for the lulz ;) ). Or maybe Glow like thing... Our brave hero will jump through shaft like Santa Claus through chimney! :ugly:
 
I think, there shouldn't be front and back capote at all as they are valuable pieces of straight metal - good for doors, windows & etc ;)

Continuum said:
Yep, you're right. I somehow forgot that Fallout is about rust only ;) Some photoshoping should resolve this issue:
 
Continuum said:
Let's continue our daily doze!

Air shaft for some underground complex (or for the lulz ;)):
Is there any chance I could get you to make one that is broken open? (ie the player could squeeze inside after using a crowbar/super brute force to bend/break the bars)

Thanks! :)
 
Sure:

grdscx16.gif


After cropping to the smallest possible rectangle dimension of opened and closed will be the same, so Frames Offset will be exactly the same for both.

Guest said:
I think, there shouldn't be front and back capote at all as they are valuable pieces of straight metal - good for doors, windows & etc ;)
Yes, you're right, but a total junk, stripped from half of its hull (or whatever this shit is), is going to look less impressive. In other words: in some cases is better to forget about reality ;)
 
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