Scripting npc interactivity over long periods of time

smilodom said:
I would like to see this advanced "Miria mod" in the RP options...hope this is doable.

Agreed. :D

But maybe I am just too spoiled from Bioware games uh. :x

Anyways, I tried fiddling around with the proto files but failed miserably.... anyone thinking about picking this up?

Endocore relased the source stuff if I am not mistaken...
 
@ Endocore

Saw your tutorial at the wiki and thought it's a great improvement for Miria mods. Great work!

I followed your tutorial but had the same problems as Jonny, unable to compile .int. So, I used Grandson of Sam's files + your script and .msg files. Then, I edited the vault13.gam by adding the 5 lines at the bottom as you showed and everytime I load a save it crashes the game. Any idea why this is?

Without editing the vault13.gam the game works fine, the dialogue and everything else. Except, Miria's disposition is stagnant.
 
Tetsu Jo said:
Without editing the vault13.gam the game works fine, the dialogue and everything else. Except, Miria's disposition is stagnant.

The vault13.gam file is one of the few files that, if you alter it, you must start a new game. No way around that. (That's why I have A LOT of extra unused variables in the vault13.gam file in my mod, so I can add new scripts/variables without always requiring a new game.)
 


I'm glad people are still enjoying this mod. Whenever the final (in plausible terms, likely the next) version of the RP appears, I'll send an updated fileset to NMA for those who have trouble figuring out how to install/use the script compilers. Admittedly my article uses the (currently) most obscure scripting "dialect" given my preference for ancient methods instead of the latest gear, and this likely makes matters more difficult to understand for many.

In retrospect, I probably should have devolved my global variable usages to local variables in the script discussed in the article, as this would eliminate the need for restarting a new game as opposed to merely not yet entering Modoc. The issue is directly discussed in my article, though, in case anyone would like to do this for themselves.

MIB88 gave the best answer on Tetsu Jo's question; since new lines are added to vault13.gam, not only must the player start a new game-- but all previous savegames will be incompatible with the modded version. :cry:

 
@ MIB88 & Endocore

Thank you for your reply. Tried that, now the mod works perfectly, and it wasn't too hard to get another playthrough. This mod + the RP made this old game a ton of fun. Could even edit Miria's dialogue, that's the best part. And thanks to the tutorial now I have a slight inkling on how to tinker around with these stuff.

Thanks for the great work :)
 
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