[Serious] Fallout 4 DLC Ideas

Okay, I'm gonna say this once as well as update the OP; if you want to joke about what strange concoctions Beth's gonna brew up, there's a topic just for that. This topic is for sharing your ideas about what you want out of Fallout 4's DLC. I know it's hard to keep discussion about a Bethesda game from devolving into a marathon of people complaining about it, but please try and keep the peace.

A good example of what not to post is right above me (unless he actually likes the idea in which case, I apologize.)

Also, somebody asked me why you'd put a DLC on the Moon. The short answer being that, if done correctly and written competently, why not? I already said I didn't want too much zaniness apart from the initial concept.
 
Fallout: Tokyo- shoguns, ninjas, and Gojira.
Considering how stereotypical Fallout 4's Cait, the various Gangsters, and other characters including the Russians in Diamond City are, I wouldn't be surprised if they went all out with the stereotypes and actually did this. It's sad, but it's honestly within the realm of possibilities given the writing and direction of the game already.

Also, somebody asked me why you'd put a DLC on the Moon. The short answer being that, if done correctly and written competently, why not? I already said I didn't want too much zaniness apart from the initial concept.
Because Bethesda cannot do it competently or correctly, only childishly and lazily. Where games like Deus Ex actually put in the effort to create science fiction with some background in actual scientific knowledge - and where BioWare did the same - Bethesda writes science fiction that has no believability because they don't care to give it any basis whatsoever. Kid in the Fridge exists because "reasons" and that is good enough for them because they're just awful writers.

Wolfenstein: The New Order's Nazi Moon Base - in fact the whole damn game - had more coherent writing and immersion than anything in Fallout 4 and that wasn't even an RPG.

What you're going to get with a Bethesda Moon DLC is a setting on the moon that does not have any sort of logical sense laid out to it, has a cringe-inducing story with no dialogue options whatsoever, and simply exists as another environment to put the same repetitive shoot-and-loot grindfest as the rest of the game only with space weapons this time.
 
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I kind of like the idea of the Far Harbor DLC, but I wish they'd go further and just stick it in Newfoundland and make a point of showing:
- What life was like in pre-war Occupied Canada.
- What tribes and other groups exist there now, having descended from people with good reason to resent the U.S. (since the BoS, Enclave, and NCR are directly inspired by the American government or military, and Caesar was from that culture but rejected it.)
- Serious weather and other environmental conditions that actually impact gameplay.
 
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Because Bethesda cannot do it competently or correctly, only childishly and lazily. Where games like Deus Ex actually put in the effort to create science fiction with some background in actual scientific knowledge - and where BioWare did the same - Bethesda writes science fiction that has no believability because they don't care to give it any basis whatsoever. Kid in the Fridge exists because "reasons" and that is good enough for them because they're just awful writers.

This thread is not for the DLC we'll get. It's for the DLC we want to see. I want to see a DLC with a zany concept that manages to be executed well.
 
Also, somebody asked me why you'd put a DLC on the Moon. The short answer being that, if done correctly and written competently, why not? I already said I didn't want too much zaniness apart from the initial concept.
I said, if written competently and done correctly, why not? There's difference between "if x, then y not?" to just "why not?"
 
That's a good idea. We'll never see it, but likeliness does not a speculation thread make. Are you referring to the voiced protag or the dialogue "cross?"
 
That's a good idea. We'll never see it, but likeliness does not a speculation thread make. Are you referring to the voiced protag or the dialogue "cross?"
Both. Both of these ruined the entire game for me. The awful story and writing would have been much easier to overlook if there was no voiced protagonist or dialogue wheel.

Bethesda could put out the worst DLC story in the history of games and I would be able to overlook that and enjoy the game a lot more if the old dialogue system was in place.
 
TBH, I don't mind the voiced protagonist that much, but I think the male VA isn't a very good actor. I would've rather have three different VAs for each gender as opposed to just the one.

The dialogue cross, though? No. How about a dialogue wheel that has ten different segments, one of which being dedicated to a "more" button so we can have a total of 18 different options max for any discussion, and it tells us exactly what we'll say.
 
TBH, I don't mind the voiced protagonist that much, but I think the male VA isn't a very good actor. I would've rather have three different VAs for each gender as opposed to just the one.

The dialogue cross, though? No. How about a dialogue wheel that has ten different segments, one of which being dedicated to a "more" button so we can have a total of 18 different options max for any discussion, and it tells us exactly what we'll say.


DAI did Voiced Protagonists really well. Two different voices for different genders and tons of dialogue options to chose from. DA2 did it decently, but arguably better than Fallout 4.
 
Arguably? It was outright better. To be fair of all Bioware games it was DA:I where character race and class effected the dialogues most of the time.

In Fallout 4 you're lucky if a NPC guesses your gender right...
 
The voice actor doesn't work for a game such as Fallout where historically you have had a LOT more dialogue choices than Dragon Age or Mass Effect. In Dragon Age: Origins and the previous Fallout games you could choose from a giant list of dialogue choices that gave the game much more role-playing ability as well as much more interesting writing. It also added replay value.

The voiced protagonist in Fallout 4 destroys this by preventing the player from reading the lines in their own voice. So if you want to be a tough character it doesn't matter because the dialogue is going to come out one pre-set, defined way. I pressed "Sarcastic" once in Fallout 4 and the dialogue that came out was the male protagonist threateningly yelling at Nick Valentine/Kellog "OH YEA YOU WANNA GO FOR ROUND TWO?!"

Dragon Age 2 was so bad I never even touched Dragon Age Inquisition, while Dragon Age: Origins is one of the best games ever made. And then people say "Well I liked DA2" to which I reply "Well, even Inon Zur, the composer for that game said it was a rush job to cash in on the success of Origins (look it up)." Same with Fallout - the voiced protagonist and dialogue wheel BOTH destroy the role-playing game that was once great. And then people say "well Mass Effect did it and it was great!" to which I reply "I don't buy a Fallout game wanting Mass Effect, I buy Mass Effect if I want that."

Back on topic: I'd like to see a DLC made by Obsidian using the same crappy dialogue system so everyone can see how bad Bethesda really is with this stuff. I'd like it to take place in a similar setting (urban environment) like Fallout 3 and Fallout 4 rather than the Southwestern setting of New Vegas.

Of course, I'd like to see an entire Fallout game made by Obsidian again without that crappy dialogue system as well.

TL;DR: The first DLC should be one that addresses the dialogue system, otherwise any future DLCs will be more of the same problem.
 
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1. We fired Emil and replaced him with a random hobo with a two week fallout lore crash course DLC
2. The apology DLC, where Bethesda says they are sorry for raping the franchise and someone other than Todd agreed to never rape it again. (Todd lies)
3. The Substance DLC. Fallout 4 was missing this from the beginning so we worked long and hard to put some in.
4. The "It's not just a shoot and loot game." DLC
5. The Leveled and named NPC DLC. We saw that all the enemies and NPCs were just generic cut and paste, so we invested time to give them names and instead of them being generated from a list of variables they are mostly unique.
6. The rethinking hostile and non-hostile placement DLC. We now realize placing a dilapidated house with a father and two kids with no weapons or means of defending themselves, surrounded by behemoths, Super mutants, Mirelurk Queens and legendary bloat flies makes no sense from a "How did they survive?" or "What do they eat?" perspective so we re-balanced the whole game.
7. The, we are abandoning this flop and getting J.E. and Tim's Help to make a new game that isn't shit DLC.

That's my list Of what I would like in a DLC and about as serious as I can make it.
 
Arguably? It was outright better.

Except Hawke was kinda blank. Not as much dialogue as DAI or DAO. Really all he/she said was
: ) "Be nice"
xD "Be funny"
>: ( "Be mean"

Either way I still liked the voice acting as I loved both the little Fereldan accents Fem and Male Hawke had.

And I'm pretty sure, when it came to DAO, race affected dialogue and NPC reactions much more than DAI, particularly the endings. Of course DAI did have a lot of racial moments but I always felt being an Elf or Dwarf in DAO had a much different impact. For example, being a Dwarf Commoner/Noble, in the ending, it tells you you've become a Paragon(considered for Paragonship if you're a Commoner.) but you literally become a God. A living God. That's pretty big.

Being an Elf, particularly a City Elf, means Alistar/Anora appoints the leader of the Alienage to be on his counsel, something which angers a crapton of people because of your racial influence. Being a Dalish Elf reads that you're people(The Dalish) begin trade unions and relationships with Denerim.

(Also another thing I found is that if you're Dwarven you can ask for human support in fighting Darkspawn in the Deep Roads.)
 
Another DLC could easily put the player on the Chinese mainland considering the sub quest, as I'm sure has already been thrown around BGS, why else would they have a prewar Chinese officer trying to get home.

DAI did Voiced Protagonists really well. Two different voices for different genders and tons of dialogue options to chose from. DA2 did it decently, but arguably better than Fallout 4.
I wouldn't say DAI did it well since neither of those voices fit the established style of voice for a Qunari or a Dwarf, especially if you use Oghren, Sten, and Iron Bull as examples.
 
I wouldn't say DAI did it well since neither of those voices fit the established style of voice for a Qunari or a Dwarf, especially if you use Oghren, Sten, and Iron Bull as examples.

The first option for a dwarf male sounded right as it kinda sounded like Wren in The Descent, very noble and warriorlike.

Females? Not so much. I liked the British voice for Dwarf and Qunari females. But not the American voice.

Male Qunaris could use the first voice if they want to sound kinda noble but it doesn't work for Qunari Rogues or Mages.

So it isn't amazing but it does the job right without doing anything extra on the side. Either way DAI does do pretty well with voiced protags compared to Fallout 4 where you can ask many questions and even get different rewards from talking in a certain way to people. In Fallout 4 all you have to do is put your Charisma to 10 at the start of the game and you win the game if you want to be a money whore.
 
What is the point of putting in a voiced protagonist in a game whose success was based largely on the text-base dialogue choices? Has it EVER improved a game that was heralded as a great RPG? No. It completely changed Dragon Age for the worse, and it did the same to Fallout.

If a game was a success, it's probably not a good idea to destroy one of the main reasons people liked it - the ability to play the character in their own voices. It's no surprise that one of the first mods created for Fallout 4 was the mod that deleted the voiced protagonist.

Either way it doesn't matter because I won't be playing Fallout 4 DLC anyway, unless it's a DLC that overhauls the dialogue system. Until then every DLC is going to have the same gigantic problem.
 
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