Considering how stereotypical Fallout 4's Cait, the various Gangsters, and other characters including the Russians in Diamond City are, I wouldn't be surprised if they went all out with the stereotypes and actually did this. It's sad, but it's honestly within the realm of possibilities given the writing and direction of the game already.Fallout: Tokyo- shoguns, ninjas, and Gojira.
Because Bethesda cannot do it competently or correctly, only childishly and lazily. Where games like Deus Ex actually put in the effort to create science fiction with some background in actual scientific knowledge - and where BioWare did the same - Bethesda writes science fiction that has no believability because they don't care to give it any basis whatsoever. Kid in the Fridge exists because "reasons" and that is good enough for them because they're just awful writers.Also, somebody asked me why you'd put a DLC on the Moon. The short answer being that, if done correctly and written competently, why not? I already said I didn't want too much zaniness apart from the initial concept.
Because Bethesda cannot do it competently or correctly, only childishly and lazily. Where games like Deus Ex actually put in the effort to create science fiction with some background in actual scientific knowledge - and where BioWare did the same - Bethesda writes science fiction that has no believability because they don't care to give it any basis whatsoever. Kid in the Fridge exists because "reasons" and that is good enough for them because they're just awful writers.
You literally asked "why not?" regarding the moon base DLC. I gave you an answer.This thread is not for the DLC we'll get. It's for the DLC we want to see. I want to see a DLC with a zany concept that manages to be executed well.
I said, if written competently and done correctly, why not? There's difference between "if x, then y not?" to just "why not?"Also, somebody asked me why you'd put a DLC on the Moon. The short answer being that, if done correctly and written competently, why not? I already said I didn't want too much zaniness apart from the initial concept.
Both. Both of these ruined the entire game for me. The awful story and writing would have been much easier to overlook if there was no voiced protagonist or dialogue wheel.That's a good idea. We'll never see it, but likeliness does not a speculation thread make. Are you referring to the voiced protag or the dialogue "cross?"
TBH, I don't mind the voiced protagonist that much, but I think the male VA isn't a very good actor. I would've rather have three different VAs for each gender as opposed to just the one.
The dialogue cross, though? No. How about a dialogue wheel that has ten different segments, one of which being dedicated to a "more" button so we can have a total of 18 different options max for any discussion, and it tells us exactly what we'll say.
Arguably? It was outright better.
I wouldn't say DAI did it well since neither of those voices fit the established style of voice for a Qunari or a Dwarf, especially if you use Oghren, Sten, and Iron Bull as examples.DAI did Voiced Protagonists really well. Two different voices for different genders and tons of dialogue options to chose from. DA2 did it decently, but arguably better than Fallout 4.
I wouldn't say DAI did it well since neither of those voices fit the established style of voice for a Qunari or a Dwarf, especially if you use Oghren, Sten, and Iron Bull as examples.