[Serious] Fallout 4 DLC Ideas

Pirates. Island factions, on the water fishing villages, and a fictitious island barely touched by the fallout full of resources like fresh water and wild crops. I believe that shitty movie waterworld already outlined the design of some on the water fishing villages.

sNLOcau.jpg

After Far Cry 3, I've had enough of first-person shooter combat against pirates with guns on islands and fishing villages for a long time. Even looking at this picture alone, I'm already getting reminded of the game again.

I doubt you could add any story spin to it with Fallout either, what unique plot point could you bring up in a water-based settlement? Food issues? That's done so many times, I don't need to be told everyone is starving again for the eleventh trillion time.
 
After Far Cry 3, I've had enough of first-person shooter combat against pirates with guns on islands and fishing villages for a long time. Even looking at this picture alone, I'm already getting reminded of the game again.

I doubt you could add any story spin to it with Fallout either, what unique plot point could you bring up in a water-based settlement? Food issues? That's done so many times, I don't need to be told everyone is starving again for the eleventh trillion time.
Agreed, Yukon trail for the win! Could even be a mod...
 
After Far Cry 3, I've had enough of first-person shooter combat against pirates with guns on islands and fishing villages for a long time. Even looking at this picture alone, I'm already getting reminded of the game again.

I doubt you could add any story spin to it with Fallout either, what unique plot point could you bring up in a water-based settlement? Food issues? That's done so many times, I don't need to be told everyone is starving again for the eleventh trillion time.
I have never played a Far Cry game so your reason wouldn't apply to me. As for plot points I will concede that written by BGS it would be shooting and supermutant pirates. This DLC will not be written by Bethesda and will be more like "A Fistful of Dollars," factions living in an uneasy peace and the player showing up and getting in the middle of it, it just so happens to have an island setting.
 
I would love to see a DLC that does two things.

#1 - Resets the timeline of Fallout 4 so the game actually begins only 20 years after The Great War, thereby giving enough justification for there to be no NCR/Caesar's Legion-esque faction, for there to be lots of raiders and robots still functioning but frenzied, for The Brotherhood to truly look and behave like the menacing force they claim to be, and for justifications of the sorts of anomalies we see in the vanilla game.

#2 - Gives you a story that is actually improved by your character exploring the ruined new world versus dropping you in a world that does not notice what you do nor react to it.

Example: The Super Duper Mart. Play snippets of memory dialogue when you walk inside, reverberating noises you would've heard in such a place pre-Great War, different thoughts based on what you find, etc.
 
I think an island full of xenophobic paranoid islanders hiding a secret would be a nice start for a DLC...Hey don't judge me.

I would kill all of them on first sight. :lol:

Most of my roleplaying predominantly consists of attempting to destroy any xenophobic, locked away group that has an unpopular opinion, because fuck different opinions and their attempts to spread them while hating the world for not being how they want it.

Yeah, I know I'm a hypocrite, shoot me anytime. :mrgreen:
 
I would kill all of them on first sight. :lol:

Most of my roleplaying predominantly consists of attempting to destroy any xenophobic, locked away group that has an unpopular opinion, because fuck different opinions and their attempts to spread them while hating the world for not being how they want it.

Yeah, I know I'm a hypocrite, shoot me anytime. :mrgreen:
Depending on the game for me, I could either attempt to be nice to someone like that or kill them for being dicks. If it's a Bethesda Fallout I've learned to kill everything on site because NPCs like Marcy Long make me want to scatter their brains all over the ground.

Yay for being hypocrites.
 
I'd like to see more tribal DLC's, sort of like Honest Hearts but with themes of xenophobia replacing the religious overtones. That would give a deeper meaning to Fallout 4's methodic combat system, instead of killing faceless raiders you'd be systematically destroying cultures you don't agree with, fill it with references to American settlers destruction of Native culture and you'll have a DLC worthy of New Vegas.
 
I'd like to see more tribal DLC's, sort of like Honest Hearts but with themes of xenophobia replacing the religious overtones. That would give a deeper meaning to Fallout 4's methodic combat system, instead of killing faceless raiders you'd be systematically destroying cultures you don't agree with, fill it with references to American settlers destruction of Native culture and you'll have a DLC worthy of New Vegas.
But that may offend people and be too much for the average Bethesda fanboy to wrap their brain around. Remember this game and its DLC need to be made to please almost every demographic of gamers, expect RPG gamers because their not where the moneys at. Remember the average gamer doesn't want to make tough choices that will haunt them later, have their morals and beliefs questioned and tested nor do they want enemy factions to be humanized. They just want more cannon fodder to test out their new modded weapons at while being told how awesome they are. :roll:
 
Last edited:
I want a DLC where the main storyline is that it turns out the Institute weren't completely destroyed, and that their remnants are hooning around in a mobile tank base and you have to blow it up. Err, or if you sided with the Institute then it's the Brotherhood instead I guess, maybe they repurposed their crashed blimp into a giant ground-blimp.

Or some guy (maybe player's grandfather from cryogenic base on the Moon?) has a kee-razy plan to purge all radioactive material from the Atlantic Ocean, but it turns out that the cure involves drowning a baby, and the player has to make a tough moral choice.

Ooh! Or maybe one of the player's commanding officers is an old war ghoul that wants a suit of T999 prototype super power armor which is being kept in a pre-war bunker, but the commander of the bunker was an alien, and to get access to it the player needs to invade a space ship and cut out the captain's eyeballs to use on the retinal scanner. Or I guess if the player is female and not from the military then they get some quest about folding laundry or whatever instead, who cares.
 
Last edited:
I want a DLC where the main storyline is that it turns out the Institute weren't completely destroyed, and that their remnants are hooning around in a mobile tank base and you have to blow it up. Err, or if you sided with the Institute then it's the Brotherhood instead I guess, maybe they repurposed their crashed blimp into a giant ground-blimp. Or some guy (maybe player's grandfather from cryogenic base on the Moon?) has a kee-razy plan to purge all radioactive material from the Atlantic Ocean, but it turns out that the cure involves drowning a baby, and the player has to make a tough moral choice.

This actually sounds like something Bethesda might consider, no offense. :lol:

But that may offend people and be too much for the average Bethesda fanboy to wrap their brain around. Remember this game and its DLC need to be made to please almost every demographic of gamers, expect RPG gamers because their not where the moneys at. Remember the average gamer doesn't want to make tough choices that will haunt them later, have their morals and beliefs questioned and tested nor do they want enemy factions to be humanized. They just want more cannon fodder to test out their new modded weapons at while being told how awesome they are. :roll:

I know most NMAers don't give all that much care to shooters like Spec Ops: The Line and Bioshock Infinite - thanks Take-Two for being the few AAA publishers to allow risks - but if you've played those two games then you will know that they are the few mainstream games these days that actually dare to challenge the player's thoughts, beliefs, and gets them to confront their actions. Also, if you haven't played the former game I just mentioned, play it. The gameplay's derivative and it requires the mindset of a standard CoD player to really be affected by their point, but it's short and effective, and deserving of time and money.

Okay, most NMAers have considered the two games average in terms of gameplay and pretentious in terms of writing, but I like them because they represent a first tentative step into actually having entertainment that doesn't coddle the audience's mind. It tells them to think, and that's far more than any AAA game these days try to do. Okay, maybe Take-Two just likes controversy. They do own Bully, GTA, Mafia, etc., so it's probably a thing with them to try and chase those kind of topics.

Speaking of Take-Two, they're also the only ones to publish turn-based strategy games on the AAA level, i.e. XCOM and Civilisation. They keep outright repeating that their entire business strategy is around not milking games and avoiding annual releases, and they actually do that a lot less than other publishers. They're profit-focused and still a business, sure, but I find them a lesser of many evils, and I believe if they owned Fallout they would actually let Obsidian on it.
 
I want a DLC where the main storyline is that it turns out the Institute weren't completely destroyed, and that their remnants are hooning around in a mobile tank base and you have to blow it up. Err, or if you sided with the Institute then it's the Brotherhood instead I guess, maybe they repurposed their crashed blimp into a giant ground-blimp.

Or some guy (maybe player's grandfather from cryogenic base on the Moon?) has a kee-razy plan to purge all radioactive material from the Atlantic Ocean, but it turns out that the cure involves drowning a baby, and the player has to make a tough moral choice.

Ooh! Or maybe one of the player's commanding officers is an old war ghoul that wants a suit of T999 prototype super power armor which is being kept in a pre-war bunker, but the commander of the bunker was an alien, and to get access to it the player needs to invade a space ship and cut out the captain's eyeballs to use on the retinal scanner. Or I guess if the player is female and not from the military then they get some quest about folding laundry or whatever instead, who cares.


Bethesda contacted me, they said they'll put that out. As long as you can have Alien settlers and Space Station settlements.
 
Well, I see this thread has been thoroughly derailed. I should've known nobody could avoid hating on Bethesda.

Granted, they totally deserve it, but it's still derailing.
 
Serious DLC's?

Operation Anchorage 2: Electric Boogaloo.

The machines in that dream place in Goodneighbour. Bethesda ain't going to let that opportunity slip past. So we'll definitely be getting another simulation DLC where at the end we conveniently get a cache of its weapons and armor and crap. They might even bring back the electric sword or the stealth suit with full 100% stealth boy effect.
 
Back
Top