[Serious] Fallout 4 DLC Ideas

It's really sad that after my 100+ hours in Fallout 4 I can easily believe that they would do this exact thing.

Heh, yeah.

They'd shoe in some underwater settlement building/maintenance thing that would give you infinite procedurally generated quests from Prawnston Crabvey (the fish version of Preston Gravey).

Prawnsten Crabvey... That's... That's fantastic... I believe I just got served...
 
I'm a bit late to the party, but I quite like the legion myself. There is a certain sense of honesty in their brutal philosophy, unlike the NCR, who hide behind pretty words while the people suffer under its corrupt rule.

Then again, I'm a bit twisted :)

I like House the second best, simply because he's quite an interesting, if not ego-maniacal character.
 
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I tried.
 
I tried to kill Pesto Gravy after the first conversation I had with him....something about him just rubbed me the wrong way, perhaps it was more everything. The laser musket, that stupid hat, his bland voice acting, his begging me for help despite there being no reason why he couldn't get the damn fusion core himself.

But he wouldn't die and it disgusted me a bit, like something I once liked had been mutilated completely. It was foreshadowing of the disdain I would grow to hold for this horrible excuse of a game lol....

DLC? Why would anyone want more of this "content"? *shrugs*
 
I tried to kill Pesto Gravy after the first conversation I had with him....something about him just rubbed me the wrong way, perhaps it was more everything. The laser musket, that stupid hat, his bland voice acting, his begging me for help despite there being no reason why he couldn't get the damn fusion core himself.

But he wouldn't die and it disgusted me a bit, like something I once liked had been mutilated completely. It was foreshadowing of the disdain I would grow to hold for this horrible excuse of a game lol....

DLC? Why would anyone want more of this "content"? *shrugs*
Because another settlement needs your help.
 
I love tough combat where a headshot can kill me instantly.
Wouldn't this means you wouldn't start the game because the beginning is you getting shot in the head? :lmao:.

Ok now jokes apart... let me think about a serious DLC for this game :scratch:...

  • A really big new vault that was totally sealed, had many levels (maybe 10 or 15).
  • Only way down would be finding the stairs since the elevators would be stuck on the bottom level for some reason.
  • Player finds the access code to open the vault somewhere (maybe a terminal or something).
  • There is a quarantine room as soon as the player enters the vault.
  • Player can't bring into the vault anything they found in the wasteland or anywhere else, must come without any items, equipment , weapons, armor or clothes, have to drop everything in a container somewhere and no Power Armor's allowed.
  • Players can't bring into the vault companions since they all have gotten some sort of radiation/whatever from living in the wastes or are not in a list of Vault Tec vault residents or some other stupid reason to keep companions from entering the vault.
  • Player moves from the quarantine room into a decontamination room, get's decontaminated.
  • Player moves from the decontamination room to a room which provides vault suits and maybe some food and water.
  • After that the vault suffers a lockdown and the Sole Survivor finds a terminal saying that the only way to undo the lockdown is reaching the master computer on the lowest level.
  • The Sole Survivor has to explore and deal with many situations which require use of it's SPECIAL values to advance to the next levels, work out puzzles, repair pre-war technology, make some chemicals for some reason, punch computers, whatever he can do with his SPECIAL values.
  • There is no weapons, only weapons are makeshift or improvised ones (a wrench, a nail gun, a welding torch, some improvised grenades made on a chemical lab in the vault, a buzz saw from a broken Mr Handy, etc).
  • The vault's first levels are kept sterilised, there is no radiation and no enemies exist.
  • The lower the Sole Survivor goes the more dangerous it gets, first there are a few radroaches, then mole rats, then some ghouls because they were turned by magic and all got savage or something stupid and at the end robots because this vault had military grade robots for no good reason.
  • Only armors the Sole Survivor finds are Vault Security ones and only after half of the vault have been explored.
  • For some reason the console commands can't be used in this vault and any mod that attempts to edit in any way or use resources from this DLC will make the game insta-crash [hardcoded]:lmao:.
  • The only way of lifting the lockdown would be a random generated puzzle which would be different every time, not particularly hard for anyone with half a brain but, it would require the player to read terminals in the levels before to get hints or specific words to be able to resolve the puzzle, luckily the Sole Survivor could somehow unblock the elevator so it could access all the levels of the vault easier.
  • Watch all the raging fans say it is the most useless and pointless POS DLC ever. :lmao:
EDIT: I forgot to say it would be text heavy, no voice acting because there would be no one to talk to and would actually have a backstory for the player to learn from terminals and vault citizens diaries and lab notes, etc.

Best DLC for Fallout 4 ever! :postviper:
 
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Just call Obsidian.

You can't polish a turd, not even Obsidian can make a great DLC for Fallout 4 because Fallout 4 is a shooter, and Oblivion makes RPGs, I don't think with what one can work with on Fallout 4 they can make a RPG out of it (specially because DLCs have to go through Bethesda to be released when a mod for example doesn't need that kind of restriction).
 
You can't polish a turd, not even Obsidian can make a great DLC for Fallout 4 because Fallout 4 is a shooter, and Oblivion makes RPGs, I don't think with what one can work with on Fallout 4 they can make a RPG out of it (specially because DLCs have to go through Bethesda to be released when a mod for example doesn't need that kind of restriction).
Meh, who knows. Look at what magic Obsidian did for the Fallout 3 engine.
 
Meh, who knows. Look at what magic Obsidian did for the Fallout 3 engine.
Fallout 3 engine actually had the skills, dialogue and character systems in place, Fallout 4 got rid of those things and more (we don't even know if it is possible to add more perks to the perk tree list), and I am sure Bethesda will not allow a Fallout 4 DLC to implement those systems back because that would make it too different from the base game.

Also in all Bethesda history they never had other companies make DLCs for their games, we can hope for a Obsidian full game instead, Fallout 4 is hopeless for RPG fans.
 
Fallout 3 engine actually had the skills, dialogue and character systems in place, Fallout 4 got rid of those things and more (we don't even know if it is possible to add more perks to the perk tree list), and I am sure Bethesda will not allow a Fallout 4 DLC to implement those systems back because that would make it too different from the base game.

Also in all Bethesda history they never had other companies make DLCs for their games, we can hope for a Obsidian full game instead, Fallout 4 is hopeless for RPG fans.

Well... there's always Tyranny right? That looks cool.
 
Wouldn't this means you wouldn't start the game because the beginning is you getting shot in the head? :lmao:.

Ok now jokes apart... let me think about a serious DLC for this game :scratch:...

  • A really big new vault that was totally sealed, had many levels (maybe 10 or 15).
  • Only way down would be finding the stairs since the elevators would be stuck on the bottom level for some reason.
  • Player finds the access code to open the vault somewhere (maybe a terminal or something).
  • There is a quarantine room as soon as the player enters the vault.
  • Player can't bring into the vault anything they found in the wasteland or anywhere else, must come without any items, equipment , weapons, armor or clothes, have to drop everything in a container somewhere and no Power Armor's allowed.
  • Players can't bring into the vault companions since they all have gotten some sort of radiation/whatever from living in the wastes or are not in a list of Vault Tec vault residents or some other stupid reason to keep companions from entering the vault.
  • Player moves from the quarantine room into a decontamination room, get's decontaminated.
  • Player moves from the decontamination room to a room which provides vault suits and maybe some food and water.
  • After that the vault suffers a lockdown and the Sole Survivor finds a terminal saying that the only way to undo the lockdown is reaching the master computer on the lowest level.
  • The Sole Survivor has to explore and deal with many situations which require use of it's SPECIAL values to advance to the next levels, work out puzzles, repair pre-war technology, make some chemicals for some reason, punch computers, whatever he can do with his SPECIAL values.
  • There is no weapons, only weapons are makeshift or improvised ones (a wrench, a nail gun, a welding torch, some improvised grenades made on a chemical lab in the vault, a buzz saw from a broken Mr Handy, etc).
  • The vault's first levels are kept sterilised, there is no radiation and no enemies exist.
  • The lower the Sole Survivor goes the more dangerous it gets, first there are a few radroaches, then mole rats, then some ghouls because they were turned by magic and all got savage or something stupid and at the end robots because this vault had military grade robots for no good reason.
  • Only armors the Sole Survivor finds are Vault Security ones and only after half of the vault have been explored.
  • For some reason the console commands can't be used in this vault and any mod that attempts to edit in any way or use resources from this DLC will make the game insta-crash [hardcoded]:lmao:.
  • The only way of lifting the lockdown would be a random generated puzzle which would be different every time, not particularly hard for anyone with half a brain but, it would require the player to read terminals in the levels before to get hints or specific words to be able to resolve the puzzle, luckily the Sole Survivor could somehow unblock the elevator so it could access all the levels of the vault easier.
  • Watch all the raging fans say it is the most useless and pointless POS DLC ever. :lmao:
EDIT: I forgot to say it would be text heavy, no voice acting because there would be no one to talk to and would actually have a backstory for the player to learn from terminals and vault citizens diaries and lab notes, etc.

Best DLC for Fallout 4 ever! :postviper:

That's too RPG like. Why would there be a Quarantine Area where you couldn't wear your stuff? Where would you keep your FLAMING BURNING FREEZING SCOPED GODLIKE 10MM PISTOL. Bethesda doesn't want you to think, especially give you a puzzle.


In my opinion and BethSoft's opinion, the vault should be filled to the brim with raiders and you will have to kill them all to unlock a new Vault settlement which serves absolutely no purpose other than being a settlement
 
I'm a bit late to the party, but I quite like the legion myself. There is a certain sense of honesty in their brutal philosophy, unlike the NCR, who hide behind pretty words while the people suffer under its corrupt rule.

Then again, I'm a bit twisted :)

I like House the second best, simply because he's quite an interesting, if not ego-maniacal character.
I agree. The whole idea of the Legion was a dramatic ideological shift brought about by the end of the world. Caesar's whole monologues are filled with philosophy and ideology on how to begin a new era, and it is all very interesting and provides an excellent faction that simply does not fit the usual generic mold of good vs. evil factions. Every faction in New Vegas can be argued as being morally ambiguous, and that is one of the reasons the game has more mature writing.

I personally chose the House ending because I felt it was the best overall ending for the Mojave Wasteland, but all the endings are interesting choices and it really is hard to choose one over the other. House was a very pragmatic and very charming character for me, and he played both sides to his advantage. And in the end you are rewarded for your loyal service to him. But choosing any single faction in New Vegas always leads to actions that make you think twice, and it's not as childish as most games today where you simply "Press A to be Good" or "Press B to be Bad."

All factions in New Vegas are just so well done that Fallout 4 feels like it was written by babies. Just compare Caesar to the leader of the Brotherhood in Fallout 4 - you can tell Fallout 4 characters were written by babies. Who sent all these babies to write?!
 
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And then idiots will cry "BUT OLD WORLD BLUES WAS ZANY THEREFORE FALLOUT 4 DLC CAN ALSO BE ZANY!" No. It's not at all the same.

I feel like people missed what was great about OWB if their only reading of it is "zany". I mean, it's superficially thus, but it very elegantly pivots into a tragic story about loss.

That pathos at the core of it was what redeemed (and even enhanced) all the zaniness. Plus it was really well written (I mean, how many Fo4 characters are even as well characterized as the light switches.)
 
I feel like people missed what was great about OWB if their only reading of it is "zany". I mean, it's superficially thus, but it very elegantly pivots into a tragic story about loss.

That pathos at the core of it was what redeemed (and even enhanced) all the zaniness. Plus it was really well written (I mean, how many Fo4 characters are even as well characterized as the light switches.)
Agreed, OWB really caught the feel of 'nostalgia' to be honest. A nod perhaps?
 
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