We've seen the subject of New Vegas' approach to sexuality discussed many times before. Some hate it, some love it. Somewhat unsurprisingly, Border House's guest writer likes it, considering the approach of New Vegas that asexuality rather than heterosexuality is the standard to be a positive.<blockquote>The title of this post is probably my favourite coming-out speech ever, and is a quote from Arcade Gannon, a joinable NPC. It’s smoothly integrated into his background, it’s funny, and it’s normal, just like we are – and just like we are so rarely presented in computer games.
Veronica Santangelo’s coming-out is a little less smooth, bound-up as it is in a random question from the PC about whether she has been in love, but she and Cass are both excellent examples of non-straight characters presented without fuss. They are as well-rounded, if not more, than the straight characters and their sexualities are not the only interesting thing about them. The characters are not straight, but not “other”.
The wider world reflects this sense of ordinariness. Characters respond to your comments as a part of everyday life – which, of course, they are – and it is refreshing to see a positive or neutral response to non-straight sexuality rather than a threatening one.
We also see homophobia presented thoughtfully. My male PC flirts with an NCR soldier who says, ruefully, that he would have professional trouble if he had a public relationship with a man, but that if they ever meet out West where they’re less bigoted, something could happen. What impressed me was the feeling that the writers had considered how this minor character’s personal life could affect his professional life. Details and moments like this enhance the inclusivity of the game – and the worldbuilding as a whole.</blockquote>
Veronica Santangelo’s coming-out is a little less smooth, bound-up as it is in a random question from the PC about whether she has been in love, but she and Cass are both excellent examples of non-straight characters presented without fuss. They are as well-rounded, if not more, than the straight characters and their sexualities are not the only interesting thing about them. The characters are not straight, but not “other”.
The wider world reflects this sense of ordinariness. Characters respond to your comments as a part of everyday life – which, of course, they are – and it is refreshing to see a positive or neutral response to non-straight sexuality rather than a threatening one.
We also see homophobia presented thoughtfully. My male PC flirts with an NCR soldier who says, ruefully, that he would have professional trouble if he had a public relationship with a man, but that if they ever meet out West where they’re less bigoted, something could happen. What impressed me was the feeling that the writers had considered how this minor character’s personal life could affect his professional life. Details and moments like this enhance the inclusivity of the game – and the worldbuilding as a whole.</blockquote>