Shacknews interview on Fallout 3 with Pete Hines

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Shacknews conducted an interview with Pete Hines on many things, including Fallout 3's production. Some big snips:<blockquote>Shack: You guys have your own trademark series so you're used to dealing with fan expectation, but is it different or intimidating working on a franchise like Fallout that already has such a built in reputation?

Pete Hines: Oh, yeah. Absolutely. For a couple of reasons. Number one is that we're treating it as if we made the first two, with the same care and attention we give to The Elder Scrolls, but the truth of the matter is that we haven't. As a result there's probably a lot more divergent opinion about what it should be, what we should do, are we the right guys to do it, and so on.

Shack: Is there any of that internally?

Pete Hines: Internally, not really. Internally, we're a bunch of Fallout geeks. There is nobody [here] who hasn't played that game and enjoyed it. I have that game on my laptop, I take it with me and play it. But it's definitely different, because it's not really considered ours, the franchise. We didn't start it. There is a little bit of that sentiment out there that we have to prove that we're worthy to be the guys to make Fallout 3. I don't think there's anything wrong with that, because we have very high expectations for ourselves. The standard that we hold ourselves to, the kind of games we expect to make in terms of quality, we have a very high level of expectation. There's really nothing like the people from the outside expecting more than we expect ourselves.

It's a lot like when we were doing Morrowind. Everybody said, "Well, the last game you did was Daggerfall, and it was really buggy, and everything you're telling me about Morrowind sounds good but you need to prove it." It kind of has that same feel, that people are saying, "Yeah, I liked Oblivion, and you guys are good at roleplaying, but you have to prove that you aren't going to screw up this beloved franchise." We think we can do it. We are the right guys to be doing this franchise, we do take it seriously, and we do want to make it a powerful force in roleplaying in terms of what these games can do and be. We hope that when we show people what we're up to, they'll agree. Some folks will, and some folks will say it's not what they wanted. At the end of the day, we respect that, but we have to do what we think is right. Again, you can't make the game that everybody wants because you'll get ten different answers about what that game is.

Shack: Have you spoken at all to the original creators of the franchise--who from what I know already had less complete involvement with Fallout 2 than with the first game--in any capacity?

Pete Hines: We have, on an individual basis. Some of those folks have contacted us on varying levels, whether it's a "Hey, good luck" or a job inquiry or what have you. Not really formally though, no. Again, it's one of those things where I have a lot of respect for those guys. I was a huge Black Isle fan, and all those RPGs coming out of Interplay at the time. I loved Baldur's Gate, Fallout. It was fantastic. Way back when, when I wrote for the Adrenaline Vault, Interplay was one of my companies. I used to cover all their stuff and play everything they put out. I still have my shrinkwrapped copies of Baldur's Gate and Planescape. They did great stuff for which I will always have tremendous respect. But at the same time, if we're going to move forward, we're really going to have to move forward. We can't just say, "Well, let's ask these guys what they think." As Fallout fans and guys who make roleplaying games and have for over a decade, we have pretty good ideas about what we want to do and how to do it.</blockquote>Who these "original creators of the franchise" that they've had contact with are is still quite a mystery. Also, Pete, big question, if there were original Fallout devs doing a "job inquiry", per your own words, where are these guys now? Not good enough to work for Bethesda?

Link: Interview with Pete Hines on Shacknews.

Thanks Briosafreak and VDweller.
 
[brainwashed]Maybe they aren't so bad, he tells the truth. Bethesda is a good company, making great games. They are doing an excellent job on Fallout3. I will vote for Peter Hines.[/brainwashed]
 
The funny thing is that his pr-spin actually hasn't changed a bit in two years. "We're doing it like we did the first two..."? He said that years ago. It was a strange remark then, adding "but the truth is we didn't" just devalues it completely and reveals it for little more than the pr-spin it is.

I'm glad to hear they internally have absolute no doubt whatsoever that they're a perfect fit for the Fallout franchise. Internally, they might outnumber the people without a doubt externally.
 
So, here is what we have established today:

a) Fallout creators asked for a job but were turned down because Bethesda knows better what to do.
b) Fallout 3 is being made by the core Oblivion team
c) Fallout 3 is "far into development"
d) They expect some people to disagree with what they are doing. I wonder why.
e) The game will reflect Todd's vision who controls every aspect of the game.

Where can I pre-order?
 
Here's Todd's vision and fanbase

B00005U8U6.01.LZZZZZZZ.jpg


EDIT:

And in case we have some slow people today...
The child represents the fanbase who can't distinguish between their
ass and their head.
And if you can't figure out the sandbox I suggest that you go get
checked out
 
Absolutely. For a couple of reasons. Number one is that we're treating it as if we made the first two, with the same care and attention we give to The Elder Scrolls, but the truth of the matter is that we haven't.

Haven't what? Made the first two or gave The Elder Scrolls any care and attention? I suspect the latter.
 
VDweller said:
So, here is what we have established today:

a) Fallout creators asked for a job but were turned down because Bethesda knows better what to do.
b) Fallout 3 is being made by the core Oblivion team
c) Fallout 3 is "far into development"
d) They expect some people to disagree with what they are doing. I wonder why.
e) The game will reflect Todd's vision who controls every aspect of the game.

Where can I pre-order?

stfu u dont now shit abut the gaim oblivion was the best gaim 2k6 and the best rpg since halo and fallout 3 wil sel 3 billion copies and theres nothing u can do abot it lol pwned nerd get alife
 
Most of this is just the regular PR stuff which is not something I take as positive or negative usually. Yeah, he played all the golden oldies, the team are huge Fallout fans blablabla.
But the horrible thing is that he keeps mentioning roleplaying and respecting the series, while talking about the Elder Scrolls in the same breath.

I had some fun with the ES series, even Oblivion had its moments. But roleplaying...? Certainly not in the Fallout sense.
 
Pete Hines said:
Again, you can't make the game that everybody wants because you'll get ten different answers about what that game is.

I had a marketing guy tell me once that his favorite way to make a point was to add 'again' to the beginning of a sentence.

He explained to me that no matter how ridiculous your statement is, people feel they can't rebut because you've already said it twice. Even if you haven't said it twice they still think you have because you said, "again".
 
Pete Hines said:
Again, you can't make the game that everybody wants because you'll get ten different answers about what that game is.

...and that's the reason we've made no attempt to ask anyone.
We know that nobody would agree to Todd's ideas...
 
I'm so glad to hear that not only is Bethesda applying the same very high expectations to Fallout 3 that they applied to themselves for TES: Oblivion, but they're giving it the same care and attention, too!

I especially love how Petey Boy implies that the only people Bethesda is paying attention to in regards to FO3 are people that say "I leikd Olbivion!! U guyZ r so gud at RPGs!!! LOL!".

...

Pete Hines said:
Again, you can't make the game that everybody wants because you'll get ten different answers about what that game is.


Glutton Creeper said:
We know we cannot please everyone

Chuck Cuevas said:
So trying to please [Fallout fans] was almost like trying to please everybody, but you can't.

Aaahh, refreshing! Who doesn't love a good classic?
 
Kharn said:
"Yeah, I liked Oblivion, and you guys are good at roleplaying, but you have to prove that you aren't going to screw up this beloved franchise."
Who says that? :o :?
 
"Let's do the timewarp, again!"

It's like when I first came to NMA, all over again!

Again, it's like when I first came to NMA, all over again!

:lol:
 
Kharn said:
Some folks will, and some folks will say it's not what they wanted. At the end of the day, we respect that, but we have to do what we think is right. Again, you can't make the game that everybody wants because you'll get ten different answers about what that game is.
Correction: "At the end of the day, we respect that, but we have to do what brings more money"... Because it's not about "who will want a game" like what's implied in "you can't make the game that everybody wants", it's about "how many will want a game", and that's sad to see, and had I friends in Bethesda, I would surely be personally disappointed with them, because I wouldn't like seeing a friend doing something he knows is wrong just for the money :roll:
 
I'm guessing my relative 'newness' to the world of Fallout and to the online Fallout fan community is to blame for my misunderstanding of how you all are so negative towards any breath of the words "Bethesda" or "Oblivion".

I don't presume to tell you how to feel about this, after all, I'm very new to the franchise so I haven't harboured the years of fondness and appreciation as you all have, but I would just say...give it a chance. No game will be Fallout, no game will be Fallout 2. But there's a chance that Beth's Fallout 3 might actually *gasp* be a good game in its own right.

But...these are the opinions of a Fallout newb...let them be washed away in the tide of the loyal and true fan's views.
 
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