Eumesmopo
Learned to love the bomb
What!? He talked about broken factions and didn't mention Reilly's Rangers and Little Lamplight! Those are the king and queen of implausible factions in all video game history!
Crni Vuk said:yeah well, it is relatively easy at some point to get masses of coins in both F1 and F2.
But that never really bothered me. But thats just me. I mean at that point you had your power armor anyway.
Eumesmopo said:What!? He talked about broken factions and didn't mention Reilly's Rangers and Little Lamplight! Those are the king and queen of implausible factions in all video game history!
Tagaziel said:Actually, Reilly's Rangers is one of the factions that work properly.
Eumesmopo said:Why would anyone be interested in their maps?
Whom are they supposed to be selling their maps to (BoS was there long enough to know the city by heart, besides; a faction with so much spare cannon fodder and even a special set of armor called RECON armor ought to be able to handle it's own scouting... and the Enclave could simply use Vetibirds to get a much better read of the place. No one besides those two operates in DC.)?
Just how much work is there to be done in mapping DC ruins considering that the vault dweller can explore the whole place in a matter of hours?
Why anyone pay so much money for maps of tiny and empty ruins that it would be enough to sustain a merc squad equiped with miniguns and custom made armors?
How is anyone who actually would have a need for maps from DC even be supposed to contact RR in the first place (consider that the Vault Dweller has to venture deep into the center to reach their HQ and in the process he already gets most of the city mapped anyway)?
And most importantly: Why the hell would any faction at all outsource scouting work? Why would they trust maps made by mercenaries? Why would they not prefer to use their own scouts?
Tagaziel said:Factions that plan to move in the area? People who need to cross the DC ruins fast? Traders?
DC is not small. Riley is charting the entire DC area. Really, it isn't that hard: the actual size of the area is bigger than presented in the game. Riley maps the ruins, which differ quite a bit from the pre-War maps.
Has it occured to you that the contractor met the client outside DC to negotiate?
Because they aren't risking their own assets? Because they don't want to reveal themselves and prefer to work through intermediaries?
There's plenty of reasons for that, all of them related to not having to do the job themselves.
Eumesmopo said:I remember more than one NPC saying that everyone other than the BoS avoids that area at all costs because they are afraid of the unending legion of mutants and etc...
Add a few more hours to the count them... The problem is that - even if we pretend that the map was the same size as real life DC - they should get the entire place mapped before too long. The dialogue and their HQ makes it looks as though they're not a travelling group of scouts-for-hire, but rather that they are settled there.
Which begs the question: How are they supposed to know when and where to meet? Without a permanent outpost outside DC the only way to contact the rangers would be randomly stumbling on one that's wandering out in the wastes.
They risk themselves far more by trusting a map made by someone else. Who's to say that a road which is marked as safe is not actually home to a huge centaur nest? Or that place marked as a safehouse is not actually a deathtrap filled with mininukes rigged to motion sensors? RR would have much to gain from the death of it's clients since they could loot the remains.
In a post-apocalyptic wasteland people are not supposed to trust one another, much less mercenaries.
Tagaziel said:And? There is a difference between the lumbering failures of Lyons and a small, heavily armed and highly mobile mercenary unit. Given that supermutants are utter retards, it's like navigating a jungle: dangerous, but entirely doable.
Are you honestly suggesting that mapping the entire ruins of Washington D.C., while avoiding supermutants is an easy endeavor that takes just a couple of hours to do?
No, they wouldn't. First, any party powerful enough to have the caps to spare for such a large assignment, is also powerful enough to exact revenge on unreliable mercenaries.
You're working off some weird assumption that the nuclear war completely obliterated the notion of human decency and asshatery is the norm, rather than exception.
As human history shows, generally people understand what a contract is and don't go against it, no matter the circumstances.
Furthermore, a breach of contract is so far out of character for Reilly it's not even funny.
Not really. A mercenary lives by his word. He goes against the contract, assuming that he even lives, he's not going to be hired again by anyone. Word does get around, as it did in medieval times.
Eumesmopo said:Maybe. But exploring the city gives coherence to what those NPCs say: Other than the Brotherhood of Steel, the slavers at Lincoln Memorial, the Talon Company at the congress and Reilly's Rangers themselves no one is seen wandering that place.
If a guy with a blue jumpsuit and an old rifle can do it, then they can do it. No excuses.
That brings us right back to the questions I asked first:
Whom? There are no big factions in DC other than BoS and Enclave.
...and...
Why? If they have their own muscle, why would they need RR? And I don't think that avoiding risk or exposure is valid excuse since actually travelling through DC would inevitably lead to risk and exposure anyway.
"Asshatery" is the norm in our own society. All humans host destructive and self-serving desires, that's an undeniable psychiatric fact (see: Bad Man Do What Good Men Dream by Robert Simon). Without an effective system to establish law and punish crime humans inevitably end up fucking each other over anything or even nothing other than just fun. That was the basic theme of Fallout 1 and 2.
Take no offense, but you don't appear to be very knowledgeable on history, I say so for you don't seen to realize that "human history" is a pleonasm. Besides that, the number of historical examples that contradict your belief is staggering, maintaining a close watch over subjects and allies to make sure that they remain loyal is a primary concern for all political leaders ever. Backstabbers can be found aplenty on every place and every period and they caused the fall of various empires, betrayal was a common ocurrence even on cultures that were big on the "honor" and "loyalty" discourses (samurais, for example, not rarely would turn their backs on their own clans). If there is one thing that history trully shows is that people are about as trustwhorty as a damocles sword and smart leaders remained in charge for they kept that in mind.
You know... the romantic idea of an uncorruptible mercenary band makes this whole RR story even more unconvincing. And then again, you seen to be suggesting that contractors are simply going to feel Reilly's aura of pure unbroken honor and trust her blindly.
The dead can't spread no words, and causing death is no big challenge when you have the opportunities to set up ambushes like RR do.
But you have to agree though, that the number of situations where betrayal was used is very high. Particularly on the political parquet, diplomacy and of course in wars. Whole empires collapsed because of the actions of a few individuals and in certain eras it was also rather common even. Not so much about "betrayal" but looking at the osman empire which was for its time very sophisticated, it was an usual procedure that an prince or successor would kill all of his brothers and rivals, which in turn lead Roxelane, one of the wifes from Süleyman I. to intrigue and kill or remove many of her competitors. So after all killing others or Betrayal was in many cultures rather the "norm" then the exception, if you wanted to gain power or stay in power. Even today its still very common in politics to discredit competitors, even if they don't really kill them today, they can easily kill them politicaly ending their career. Particularly in places where there is a lot of power and money involved there is as well some peculiar behaviour behind the actions even if most of the time not outright ilegal the parties involved are rather agressive in their actions. To discredit competitors at least in politics is rather normal for example.Tagaziel said:Actually, I'm going to go with my knowledge of history and say that you don't seem to be understanding your own point. Your understanding of history appears to be a tunnel vision, focusing only on betrayal and crime, discounting everything that disproves your point.
Crni Vuk said:But with games its only about popularity. Could you imagine an game by Spiderweb software (just as example!) geting an writer award? Heh. People would be screaming OMG! THAT GAME HAS SOOO BAD GRAPHIX!!!! HOW COULD THEY GIVE IT THAT WRITING AWARD!
People would be screaming OMG! THAT GAME HAS SOOO BAD GRAPHIX!!!! HOW COULD THEY GIVE IT THAT WRITING AWARD!
Both the video and the post are from 2 days ago and in the post and comments he says that the game has fundamental flaws on almost all levels so... what are you talking about?
you make some good points, but for the better or the worse, RR have been one of the "better" parts of F3. At least as far as writing goes and the group it self. At least they showed some purpose.
Go to DC, take a sketchbook with you and start drawing a precise map, indicating everything. Let's see how you handle it.
A faction from outside DC that wants to move into the area.
Using local mercenaries to do work for you is a better way to keep a low profile than going in yourself.
Uh, no. Asshatery is not the norm. Most people are decent and don't look to screw each other over, because otherwise, society simply wouldn't function and wouldn't exist.
The economic collapse in Argentina between 1999-2002, which saw the fall of the government and implosion of the economy is another proof to the contrary, as people, instead of bickering and tearing the country's comatose body apart, worked together to reestablish social order.
Furthermore, your argument falls apart when you consider that it prevents the creation of law in the first place. As you say, the system needs a system to establish law and punish crime, but to establish the system you need laws. It's circular logic.
As human history shows, humans in general naturally gravitate towards order and cooperation, because it's simply more beneficial and profitable that war and strife.
*looks at his Master in Laws diploma with a focus on legal history*
Your understanding of history appears to be a tunnel vision, focusing only on betrayal and crime, discounting everything that disproves your point.
It's also interesting you note that you ignore the vast majority of human population throughout history that did not backstab anyone, because they just wanted to live their lives in peace.
Why unconvincing? Is it really that implausible that a contractor would actually honor the contract they are given?
Pacta sunt servanda was the foundation of contract law before it was even formulated, even in the completely anarchic past, when human civilization just started.
Oh, so nobody would ask themselves a question "Gee, how did our fellas die, when the stretch of land was marked by Reilly as completely safe?
Really, you're grasping at straws to make a counterpoint.
Because of sandbox, just lookin good(but poorly design for play) and it is very easy. Writing was easy enough to idiots to understand. Lots of gamers who don't have interest for play good game don't want to read sentence. So they like fo3's writing.Crni Vuk said:Look. All I am saying is, there have been games with A LOT(!) better writing then F3. And even some VERY FAMOUS games had better writing. Yet F3 won. For what ever reason.
Why do they want to move into DC? It's an dangerous place and if it is loot they're after they don't need to settle there.
The crisis in Argentina never got so bad as to the point to actually cause the state to stop functioning. Any news report from that time would show that riot police where out in the streets trying to keep the crowds of angry citizens from running amok and righteously beating some among the legions of looters. If we where to talk about places where states ceased to exist or downright turned rougue, Somalia and North Korea would be more accurate examples.
Eumesmopo said:I still prefer the slavers and outcasts though. The Pitt DLC has some much better groups too.
True that. Their work will be harder because they ain't got no pip boys.
A faction from outside DC that wants to move into the area.
After getting their maps they would enter the area and end up getting exposed anyway.
Societies exist and function exactly because who go out of the line. Without those things (as it would be the case with a post-mutual-assured-destruction-scenario planet) most people would simply do whatever they want since they could get away with it anyway. That's one of the reasons why countries where murderers don't get caught or receive light penalties (such as Brazil, Mexico and South Africa) have high murder rates and countries where murderers not only get caught but also get punished hard (such as Indonesia, China and Saudi Arabia) have low murder rates.
The crisis in Argentina never got so bad as to the point to actually cause the state to stop functioning. Any news report from that time would show that riot police where out in the streets trying to keep the crowds of angry citizens from running amok and righteously beating some among the legions of looters. If we where to talk about places where states ceased to exist or downright turned rougue, Somalia and North Korea would be more accurate examples.
You don't need a system of law to create a system of law (obviously). What you need is some collective bodies who are tired of all the thievery, murder and raping and can agree to refrain from such practices themselves and also punishing any commit those crimes against their fellows. Whereas individuals have evil desires they also have fear that other individuals will exert their own evil desires upon them, thus; when working as a society and not mere individuals, humans may take decisions which are not exactly in agreement with some of their innermost desires.
Besides, sometimes human assholeness gets imprinted into the very system of law it creates. Remember slavery? Remember how it was commonly accepted and regulated in most legal systems of the past and even some contemporary ones?
I agree with that. But I would add that humans only show this behavior under the condition that they are able to share a network of moral standards which can be lawfully enforced through violence, if necessary.
That's nice and all, but academics aren't stupidity-proof (not that I'm saying you're stupid). I remember reading a book by a Harvard professor with a PhD in History (A Short History of the World by Geoffrey Blainey) where at some moment he talks about the tale of David and Goliath as though it was a real historical event.
And your view is accounting for every single existing aspect of history because...?
How come we can tell that? I was talking about people in positions of power and nobility because they are the ones who usually get the most of visibility in the historical record since they are prestigious and influential and occasionally even pay for literate people to record their lifes in the written medium for posterity. Not too many people were interested in writing about how the commoners lived and behaved. In most historical contexts the common people are a mystery, and in the contexts we have a reasonable record of, thievery and banditry tend to get mentioned.
Without a strong failsafe mechanism to deal with disloyalty, yes.
That's all conjectural and we can't really tell with the certainty you seem to have for we have no written records from the beginnings of civilization. History begins with writing (which appeared less than ten thousand years ago) and by them humanity had already went through more than a hundred thousand years of civilization and this is a period we know very little about.
That would only be the case with a faction who is big enough to afford travelling in groups.
And your appealing to a supposed large faction who's off the playable map and never gets mentioned by anyone in-game is not "grasping at straws", right?
hmmmTagaziel said:Not really. The key problem with your argument is that thievery, murder, and raping are default human behaviour. They aren't. I can't speak for you of course, but people I meet aren't thieves, murderers, and rapists only looking how to violate me and others. They are perfectly sane people who want to live a good life.