Share your head-cannons for Fallout

Why? It was a really interesting thing I found in Fallout 1. Its actually a shame they didn't go into that more. They already went the mile with ghouls, Supermutants, and multiple uniquely thought up anomlies in Fallout 1 and 2. I'd say more Sci-Fi (when done right unlike what was done in Fallout 4) is good for the series as a whole. That was and is the main appeal of the original Fallouts- this high tech retrofuturistic world with the post survivors of a nuclear apocalypse surviving and attempting to adapt despite the awakened craziness of the Wasteland.

Also I'm not sure what you mean, the Master was an adept psyker due to his constantly horrifying self-evolutions with FEV and splicing other organisms with himself. Making psykers a thing to be removed would be a lost opportunity tbh.

Because, again, it's such a minor thing you barely notice it throughout even Fallout 1. Just explain it with tech, that's the better scifi way. Psionics is just Magic being shoved under a scientific paper. It didn't reappear in Fallout 2 or 3 to my knowledge and the Forecaster in NV was thankfully some kid I never had to speak to ever again. Why keep wasting time and code on such a small, ill-fitting thing?
 
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IIRC with regards to Super-Mutie intelligence, I recall there being a breakdown in the Fallout Bible that explained that the lowering in intelligence was directly correlated to the impurity of the FEV and the impurity of human genes tained with radiation. The vast majority of the Unity weren't retarded, it's only the second-generation mutants that are mostly dumb. Is that not correct?

But with regards to other head-canon. I have lots of other random bits and bobs, like how in the Fallout Universe the Sino-Soviet conflict/split was eventually resolved with the Chi-Coms flexing their power and effectively rendering a very weak USSR into their client/puppet state within the greater communist bloc.

Prior to the Great War, the USSR was attempting to utilize the Resource Wars to diplomatically outreach to the United States and consolidate against China, with the end-goals of "freeing themselves" and becoming a third power in the Cold War. Kind of like a reverse situation of Nixon opening China in the 1970s. In this case, Natalia Dubrovhsky's family/ancestor was the Kissinger.
 
The vast majority of the Unity weren't retarded, it's only the second-generation mutants that are mostly dumb. Is that not correct?
I just played through Fallout 1 yesterday, and I've only met 2 smart mutants, the Lieutenant and Vicious, at least those are the only ones I remember. Side note, the Master is fucking awesome, I'm surprised people don't talk about him more.
 
I just played through Fallout 1 yesterday, and I've only met 2 smart mutants, the Lieutenant and Vicious, at least those are the only ones I remember. Side note, the Master is fucking awesome, I'm surprised people don't talk about him more.

IIRC there's also a fair amount of normal intelligence NPC Super-Muties. There's the one with his human girlfriend at Mariposa and all the Super-Mutants involved in the whole Hub radio storyline since they seem to communicate intelligently. Additionally, the float-text for Unity patrol soldiers and NPC Super-Mutants generally seems coherent and intelligent in most cases, they don't all speak like Harry. The implication as of the lore in the Fallout Bible as far as I recall that Vault 13's population being dipped would have resulted in extremely high-quality soldiers.
 
IIRC with regards to Super-Mutie intelligence, I recall there being a breakdown in the Fallout Bible that explained that the lowering in intelligence was directly correlated to the impurity of the FEV and the impurity of human genes tained with radiation. The vast majority of the Unity weren't retarded, it's only the second-generation mutants that are mostly dumb. Is that not correct?
I vaguely remembered it's something along the lines of what you said here.

Diving deeper into the head canons territory, there's one thing that we can discuss: the Nightkins being mentally disordered. In New Vegas, it's revealed that this is due to prolonged exposure (or maybe usage?) of Stealth Boy. But thinking about it, is their condition being a Super Mutant is what made it possible for the Stealth Boys to alter their mental state? Because as far as I know there's no case of normal human beings, vault dwellers or wastelanders, who got mentally altered due to prolonged exposure to Stealth Boys.
 
There's unofficial precedent for Stealth-Boys affecting non-mutants. In the Van Buren design documents, there was a rogue faction of the Brotherhood named the "Circle of Steel" (different to the canon NV CoS) that was a platoon of BoS soldiers who went nuts from prolonged Stealth-Boy usage. Take that as you will, but there seems to be some precedent for it.

I think it makes sense though that the Nightkin, being genetically altered freak mutants that have lived for 120+ odd years at a minimum, that their brain chemistry is probably predisposed to getting mixed up when prodded by technology.
 
I have lots of other random bits and bobs, like how in the Fallout Universe the Sino-Soviet conflict/split was eventually resolved with the Chi-Coms flexing their power and effectively rendering a very weak USSR into their client/puppet state within the greater communist bloc.

Prior to the Great War, the USSR was attempting to utilize the Resource Wars to diplomatically outreach to the United States and consolidate against China, with the end-goals of "freeing themselves" and becoming a third power in the Cold War. Kind of like a reverse situation of Nixon opening China in the 1970s. In this case, Natalia Dubrovhsky's family/ancestor was the Kissinger.

Yeah, the state of the Soviet Union isn’t really delved into in the fallout universe, but we do know it exists and that it’s relations with the west have turned friendlier. I always imagined that Russia went through a period of economic liberalization similar to what China did in our universe, but obviously it didn’t work out as well for them as it did for China in our universe. But hey, they didn’t collapse in the fallout universe, so they must’ve done something right.
 
I vaguely remembered it's something along the lines of what you said here.

Diving deeper into the head canons territory, there's one thing that we can discuss: the Nightkins being mentally disordered. In New Vegas, it's revealed that this is due to prolonged exposure (or maybe usage?) of Stealth Boy. But thinking about it, is their condition being a Super Mutant is what made it possible for the Stealth Boys to alter their mental state? Because as far as I know there's no case of normal human beings, vault dwellers or wastelanders, who got mentally altered due to prolonged exposure to Stealth Boys.

I believe in new Vegas doc Henry specifically says stealth boy use doesn’t seem to affect humans, but I like to think he just doesn’t have experience with humans that habitually use stealth boys. I mean, stealth boys aren’t even in fallout 2 so we can assume they are very rare.
 
Yeah, the state of the Soviet Union isn’t really delved into in the fallout universe, but we do know it exists and that it’s relations with the west have turned friendlier. I always imagined that Russia went through a period of economic liberalization similar to what China did in our universe, but obviously it didn’t work out as well for them as it did for China in our universe. But hey, they didn’t collapse in the fallout universe, so they must’ve done something right.
Do we know any of this from non-Bethesda source material?

I kind of got the impression that the rest of the world was toast; I tend to discard all aspects that originate with Bethesda.

Belgium.jpg
 
Do we know any of this from non-Bethesda source material?

I kind of got the impression that the rest of the world was toast; I tend to discard all aspects that originate with Bethesda.

Belgium.jpg

Yeah, literally Natalia Dubrovhsky's character bio in Fallout describes a Soviet consulate and diplomats stationed in Los Angeles. Take it as implicit, but the fact that those exist in Pre-War America and the fact that members clearly got places secured in Vault 13 would suggest that at the very least, the Soviet Union was on better terms with the USA than the Chinese.

Also, when the other user said "Collapsed" I believe he was referring to the fact that in Fallout, the Soviet Union survived until 2077 rather than 1991 as in the real world.
 
This is pre-war. Aha, I was [mistakenly] thinking post-war; whether or not the countries were still there.

*A lot of fan-canon wants to be set in Europe & Asia.
 
Yeah, I’m definitely of the opinion that fallout should stick to America, and I always assumed the rest of the world is in a similar or worse state than the post war United States.
With the caveat that Canada, Mexico and maybe parts of the Caribbean are probably OK since, like it or not and especially in the Fallout canon, the fates and identities of these regions are inextricably tied to America.
 
Right, I guess I meant that Fallout should take place in North America. I wouldn’t mind a game taking place in Mexico or Canada actually. You know, in the hypothetical scenario where good fallout games are still being made...
 
Yeah, I’m definitely of the opinion that fallout should stick to America, and I always assumed the rest of the world is in a similar or worse state than the post war United States.

Fallout, at least to me, is pretty inseperable from Americana. Fallout outside of the USA wouldn't be Fallout.
 
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