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Why? It was a really interesting thing I found in Fallout 1. Its actually a shame they didn't go into that more. They already went the mile with ghouls, Supermutants, and multiple uniquely thought up anomlies in Fallout 1 and 2. I'd say more Sci-Fi (when done right unlike what was done in Fallout 4) is good for the series as a whole. That was and is the main appeal of the original Fallouts- this high tech retrofuturistic world with the post survivors of a nuclear apocalypse surviving and attempting to adapt despite the awakened craziness of the Wasteland.
Also I'm not sure what you mean, the Master was an adept psyker due to his constantly horrifying self-evolutions with FEV and splicing other organisms with himself. Making psykers a thing to be removed would be a lost opportunity tbh.
Because, again, it's such a minor thing you barely notice it throughout even Fallout 1. Just explain it with tech, that's the better scifi way. Psionics is just Magic being shoved under a scientific paper. It didn't reappear in Fallout 2 or 3 to my knowledge and the Forecaster in NV was thankfully some kid I never had to speak to ever again. Why keep wasting time and code on such a small, ill-fitting thing?