Share your head-cannons for Fallout

Fallout, at least to me, is pretty inseperable from Americana. Fallout outside of the USA wouldn't be Fallout.
I'm not American so I wouldn't understand why should Fallout be Americana in any way. What do you think of ATOM RPG? I've seen a lot of people touting it as 'Soviet Fallout', and I think it deserves such praise.
 
I've just made a list of retcons I would make to the series. It's probably cringe but I don't care.
I agree with most of these in spirit but a lot of the specifics seem really out there and in the case of sparing Mr. House and putting him in a special robot body, completely ludicrous and lacking any motivation at all.
I just can't come up with a reason a Courier would go against Mr. House but like him enough to keep him around despite the pretty much guarantee of betrayal. Be a pretty loose end as well considering the Courier would be appropriating a lot of tech and plans from House himself.
 
I just can't come up with a reason a Courier would go against Mr. House but like him enough to keep him around despite the pretty much guarantee of betrayal. Be a pretty loose end as well considering the Courier would be appropriating a lot of tech and plans from House himself.
I personally like his character, however I'd rather be in charge than him. Maybe I could change it to something like, he is unable to leave the strip or enter any of the buildings either?
 
I guess in the interest of player choice sure but it feels like keeping a rabid dog in your room because you think it's cute.
 
Eh my personal head canon.

Well I would like it having been: Fallout 1. Fallout 2. Black Isle's Fallout 3 but unfortunate the last one was never made and several of its ideas were used for FNV instead.

So my head canon is: Fallout 1, Fallout 2. Fallout New Vegas.

Now I don't hate Fallout Tactics as I enjoyed it a lot when I played it years ago and I do like the idea of the Calculator and its army of robots, another pre war relic causing mayhem and destruction. But I am not sure about Vault 0's concept as some of it kind of sounds what the Enclave oil rig was (a hideout of politicians, heads of industry, and other important figures and their families) though I guess it could be retconned as being the shelter for lower ranking/non Enclave politicians, influential people from the private sector, movie stars and so on (though they would probably take shelter in Vaults closer to where they lived and worked).
I do think however that Cheyenne Mountain would be wiped of the map by the Chinese as suggested in Black Isle's Fallout 3 so the Calculator and its robots should have been somewhere else.

Also, I do not hate the Midwest BOS faction and I could even see them still exist in the FO1/FO2/FNV timeline but I really don't want to make them such a powerhouse as they would end up in any of the Tactics' endings.
They would be more powerful than their West Coast counterparts (I don't care for FO3 and FO4 so Lyons/Maxon's BOS does not exist) because of their open recruitment policy but they are slowly developing into this technology obsessed militaristic fascist organization, seeing themselves as the rightful heirs of the former US.

Now regarding Fan Mods and Total Conversions.

In general I do not care for Fallout of Nevada so I consider it and its contents non canon.

I like Fallout Resurrection and if Black Isle's Fallout 3 is non canon the places, people, and events of this game don't clash in general with the FO1, FO2, and FNV, though one of the differences would be that the Hub of course was never destroyed by Super Mutants so the traders of Little Hub are simply migrants from the West.

Hmm what I am thinking a lot about is something someone here has also been discussing, that Ghouls were originally just unique to Necropolis before they migrated to Gecko and other places.
I never minded the idea that there were more Ghoul populations in the wasteland such as the suggested Reservation in Black Isle's Fallout 3 (I so much want this place to be appear in a Fallout game) but I really dislike the idea of there being thousands of zombie Ghouls after the war and that people can easily change into Ghouls.

Now I have not played Fallout Sonora yet but I know a lot about its storyline from reading various spoilers.
There are elements in it that I like as with Fallout Tactics and Fallout Resurrection in general but there are also elements that I feel clash I am going to consider this game non canon.


Hmm, thinking about this all again makes me wish I could have a FNV expansion mod or TC made that would be set in New Mexico and would involve the Reservation/Children of the Wasteland, the Legion (spreading Eastwards), and the (Vault) Empire from Fallout Resurrection. (no despite their name they are not an expansionist empire)

And then there is of course my own Fallout Texas which I would like to make/see being made.
Now this game does have Ghouls in it but I could easily remove them if I go with the idea that the only source of Ghouls was the Vault in Necropolis.
I would like to leave in Super Mutant migrants from the West though.

Perhaps some new kind of human mutant that has become more animal in behavior and eats human meat.
 
Out of interest, what clashes did you find from Sonora? I know literally zero about it other than the most skeletal premise.

I also didn't care for Nevada.
 
Hmm what I am thinking a lot about is something someone here has also been discussing, that Ghouls were originally just unique to Necropolis before they migrated to Gecko and other places.
I never minded the idea that there were more Ghoul populations in the wasteland such as the suggested Reservation in Black Isle's Fallout 3 (I so much want this place to be appear in a Fallout game) but I really dislike the idea of there being thousands of zombie Ghouls after the war and that people can easily change into Ghouls.


I think that fallout 1 implies that ghouls were only created at necropolis, specifically due to their proximity to the glow and the FEV that was released from there, but I also want other ghouls to exist in the fallout world, it would be a shame if a character like Raul wasn’t considered canon. That’s why I came up with that stupid proto-FEV thing, so that many different populations had a chance to contract FEV and therefore turn into ghouls once the bombs hit, while also making it so that the majority of people just die from radiation, instead of turning ghoul. Bethesda seems to want us to believe that the bombs turned literally everyone into a zombie.
 
Out of interest, what clashes did you find from Sonora? I know literally zero about it other than the most skeletal premise.

I also didn't care for Nevada.

Technically it doesn't really conflict with Fallout 1, 2, and FNV though I put my question marks with a few elements.

It is just as a whole that it does not really work for me.
The developers had such an obsession with making this a "shades of grey" only world with not really any optimism and quite some characters being self righteous assholes that I don't feel for any of them.

In the other mentioned games I cared for some of the characters and places.
 
I know my retcon conversation is dead, but I've changed it a bit so that Yes Man modified House's new body so that when he thinks about or is around the Courier, he can't think aggressive thoughts.
 
If T-60 exists at all it's a new post-war armor made by the Brotherhood after salvaging Enclave tech. T-65 or whatever from Fallout 76 isn't real. If they really wanted to make Advanced Power Armor pre-war then it makes even less sense to have the Secret Service wear this other super secret prototype power armor.
 
I think that fallout 1 implies that ghouls were only created at necropolis, specifically due to their proximity to the glow and the FEV that was released from there, but I also want other ghouls to exist in the fallout world, it would be a shame if a character like Raul wasn’t considered canon. That’s why I came up with that stupid proto-FEV thing, so that many different populations had a chance to contract FEV and therefore turn into ghouls once the bombs hit, while also making it so that the majority of people just die from radiation, instead of turning ghoul. Bethesda seems to want us to believe that the bombs turned literally everyone into a zombie.

One thing that was proposed for Fallout Lone Star (not my Fallout Texas project) was that that a Mexican food/farming conglomerate was hired by Vault Tec to design genetically modified seeds for the GECK, seeds that could grow in the conditions of the wasteland but I think they were also used for farming before the war. I think the idea was that these seeds required less nutrition than unmodified crop required and would grow a lot faster, so perhaps a means to deal with the pre war food shortage due to the energy crisis.

Apparently the crops and fruit growing from these seeds altered the DNA of people who ate them or products made from them.
Now it did not directly mutate them but it altered their DNA so that when they were exposed to large doses of radiation that they turned into Ghouls instead.

I am not sure about this but it is much better than that stupid idea you mentioned of Bethesda claiming that radiation turned people into zombies.
 
I assumed they came about because it was a cool example of their world's cultural fear & expectation of the exposure effects of atom bombs —becoming reality in a one-time fluke for those ill-fated to be in a vault that failed. Producing a horde of B-movie shambling green mutant survivors, who became a living reminder of the war, and the event that scarred them. Fitting of a Heavy Metal comic short-story.

*Not fitting IMO as a cause & effect rule used to define future Fallout games. I'd have greatly preferred that (in FO3) the further thinning population of remaining ghouls still be unique, and still able to recall the world before the war; to have some of them written into quests where that knowledge was pivotal... or in the least, darkly humorous.
 
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I still like the idea of Feral Ghouls, but as slow, shambling freaks of the Great War that shuffle about. Highly irradiated and dangerous to the touch. Rarely seen but they inspire a particular sort of hollowness or horror when encountered in forsaken places like Necropolis. Effectively they'd be like the haunted spirits/ghosts of the Fallout world. Like those human shaped shadows after an atomic blast, except these can reach out and share their atomic horror with the touch of their burnt fingers.
 
I know Raul is from Mexico but would it have worked better if in FNV Ghouls mentioned that they originated from Necropolis or Gecko?
 
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