Should I play these?

maximaz said:
So, I just realized that I haven't played quite a bunch of games people keep mentioning on the site. I want to know whether they're actually worth playing or just relevant to this board because of some connection to Fallout or Black Isle. Here goes the list:

Fallout Tactics
Bldur's Gate 1/2
Icewind Dale
X-Com
The Temple Of Elemental Evil

I've played demos of FT and TOEE and completely disliked the first while the second looked like it could be good. Have played BG on an xbox and disliked it as well. I do like Diablo so I might like BG's for PC. Any recommendations?

Fallout tactics is, story-wise, terrible. The last 25% of the missions are retarded as hell. I personally love squad strategy games, whether turn based or real time, so regardless of all the horrible crap about it, I enjoyed it. It also was kinda pretty in many regards (even if a little bit off).

Baldurs Gate for PC is NOTHING even REMOTELY like the xbox and ps2 games. Although honestly, I would suggest playing Planescape: Torment before playing Baldurs Gate games, its the same style and combat system, but a much better story and world. If you like it, then play all the Baldurs Gate games, in order, with expansions. Whats most fun about the game is that you can take your character BG1 and put it into BG2. Also, like has been mentioned, the mods for the BG games are fantastic and numerous.

Icewind dale will be fun if you liked BG and want a more shallow hack and slash version of it afterwards. Still a fun game, but pretty empty. I do just enjoy playing D&D based games, honestly. I do beleive that you may be able to import you character from BG into IwD, but I am not sure.

I never played X-com, so I couldn't tell you :P

And everyone else covered Temple of Elemental Evil already quite well, so I have nothing more to add.

Seriously though, play Planescape: Torment first if you haven't. It's far better than any of the game you have listed, and plays almost exactly (combat is exactly the same, with only minor rule variations) like BG and IwD.
 
xdarkyrex said:
Seriously though, play Planescape: Torment first if you haven't. It's far better than any of the game you have listed, and plays almost exactly (combat is exactly the same, with only minor rule variations) like BG and IwD.

Also note that these are big lies. They aren't similar. Torment is clever and atmospheric and occasions the occasional "ooh" or "aah" but it's not "fun" in the same way as the other games. The battle and interaction parts of the game don't go well together. I'd play BG first so that when you've got the dungeon crawling out of your system you can resign yourself to this:


tormentsy3.jpg



(Recreated to resemble defunct image in epic thread.)
 
Madbringer said:
Let's not forget that both of those games have a fertile modding scene. Really, there are tons of mods which greatly enhance your Baldur's Gate experience, fix bugs, change/finetune rules, add additional npc's etc.
Sadly, none of them fixes things that really suck in BG/BG2 and most promising TCs - Glory of Istar and Return to the Windspear Hills got axed.

Anyway, I was a (less fertile) part of modding IE scene since 2004 and I was working on my own mod in order to make Baldur's Gate suck less. I dropped it about a half-year ago. I'm not sure why...
 
I've played Planescape, it's one of my favorite games of all time. Played Arcanum too, beore anyone asks )

I've just picked up BG and an expansion. Will give it a go tonight.

That's interesting about FOT, because I read a review on gamespot and check these out:


It'll provide dozens of hours of entertainment to both fans of squad-based combat games and fans of the series and stands a good chance of turning one into the other.

The Brotherhood takes center stage in this third Fallout game, which borrows many of the elements that made the first two so enjoyable and in turn manages to be a lot of fun despite a few problems.

This is the most ridiculous one:

What's surprising is just how much like Fallout this strategy game is. The interfaces, maps, and environments are all similar to those in the role-playing games, and the story even has the same level of intriguing twists and turns. Fallout Tactics is much like Fallout overall--only with less talking and more fighting.
 
I enjoyed Tactics, to be honest, but you shouldn't compare it with FO or FO2. It's more like a dumbed down version of Jagged Alliance in a post-apoc setting. It has some really cool missions, but alas, also a lot of tiresome ones. I still played through it a couple of times, though, simply because the sheer diversity of weapons offers you a lot of freedom and creativity in how to accomplish your goal (planting mines to get rid of mutant patrols, booby-trapping alarms, ...) Unfortunately, brute force does the trick as well and usually a lot faster. Personally, I really liked some of the new stuff they added to the FO universe, like the cockroaches and the boombugs and some of the drugs (that Mutie-thing and that bubblegum drug). Want to recruit a hairy Deathclaw that can toss boombugs or grenades at the enemy before tearing them to pieces? Do you enjoy sneaking up to the enemy and filling them up with solid shotgun shells? Then you'll like it. If you're a purist who can't get over the fact that this game fucks up the whole FO setting, you should leave it alone. If you play it, play it in RT mode, 'cause TB mode gets tiresome real fast.

As for ToEE: way too many bugs. Even with the To8 fixes, I never really got it to run properly. Avoid it. It's Troika's worst game by far.
 
I too enjoyed Tactics, but from a Fallout canon point of view, it has to be taken with a pinch of salt. Like alec, I found a few small things that were actually nice additions to the setting.

TOEE I really enjoyed, although it took a while to really get to the meat of the matter. I also felt it was actually a bit too non-linear, in that at no point in the game did I feel that there was any impetus on me to do anything for anyone.

The Baldur's Gate games and their expansions are my favourite games of all time. They are rewarding in many ways and they have great music, atmosphere and NPCs. Icewind Dale is just a fun dungeon crawl, but it has a surprisingly epic feel despite that.
 
I'm liking BG so far but how the hell do you run?? It's driving me nuts having to walk everywhere, there has to be a run button somewhere. I searched google and looked through options and nothing. SOMEBODY HELP!
 
You don't "run" in any of the BG or IwD games. Your characters are already moving as fast as they can be expected around the landscape-sized maps.
 
xdarkyrex said:
btw i love your avatar

Why thank you )

You don't "run" in any of the BG or IwD games. Your characters are already moving as fast as they can be expected around the landscape-sized maps.

Wow that sucks. I even stopped playing to wait to find out how to run. It was an extreme pain in the ass at the beginning with those fetch quests. Still is but seems to be more tolerable as the areas are smaller.
 
maximaz said:
Wow that sucks. I even stopped playing to wait to find out how to run. It was an extreme pain in the ass at the beginning with those fetch quests. Still is but seems to be more tolerable as the areas are smaller.

Well, if you activate the cheat console and then the cheat keys, you can teleport across the map using Ctrl-J. Dan Simpson's guide(s) will have the details; they're the best for these games. However, I would avoid that until you've beaten the game once, as new interesting people may just pop up in areas you'll be moving through again.
 
Per said:
maximaz said:
Wow that sucks. I even stopped playing to wait to find out how to run. It was an extreme pain in the ass at the beginning with those fetch quests. Still is but seems to be more tolerable as the areas are smaller.

Well, if you activate the cheat console and then the cheat keys, you can teleport across the map using Ctrl-J. Dan Simpson's guide(s) will have the details; they're the best for these games. However, I would avoid that until you've beaten the game once, as new interesting people may just pop up in areas you'll be moving through again.

Thanks man. One more thing, how do armor stats work? There seems to be no info about armor attributes, it just says which class armor it is but doesn't show protection or anything.
 
x+y+AC >= thac0

x = your attack roll
y = attack roll modifiers

for example, if you have enough strength to get a +1 to hit, and a thac0 of 10, and the enemy has 2 armor class, and you roll a 7, the equation is-

7 + 1 + 2 >= 10

if true you hit.
if false you miss.
In this case, its 10, and your thac0 is 10, so you hit.

if they had an AC of 0, then your total would have been 8 vs your 10 thac0, and you would have missed.

For that matter, less AC is better. Typically humans start at 10 AC and can get it all the way down to -10 at best
 
xdarkyrex said:
x+y+AC >= thac0

x = your attack roll
y = attack roll modifiers

for example, if you have enough strength to get a +1 to hit, and a thac0 of 10, and the enemy has 2 armor class, and you roll a 7, the equation is-

7 + 1 + 2 >= 10

if true you hit.
if false you miss.
In this case, its 10, and your thac0 is 10, so you hit.

if they had an AC of 0, then your total would have been 8 vs your 10 thac0, and you would have missed.

For that matter, less AC is better. Typically humans start at 10 AC and can get it all the way down to -10 at best

Um so in other words the lower the class the better the armor? So a class 8 is worse than a class 6?
 
Yeah, exactly. The best armors will have their AC below zero. Also, stuff like rings of protection don't actually increase your AC, they lower it. But in Baldur's Gate, that's a good thing.
 
I agree 100% with Alec on FOT. It is very non-falloutish but I still find it fun.

I liked it because I would organize my group (I think you could have 6 people) as 2 snipers, 1 sneaker, 1 doctor, and 2 assaulters. I would sneak around laying traps, tell my snipers to start shooting and as the enemy charged my snipers my burst fire assaulters would mow them down. It was really cool every time it worked.

But, as previously mentioned charging into a room on drugs with rapid fire shot guns worked even better which took some of the fun out of things. The only defense I have for this tactic was that ammo was quite tough to come by so you kind of screwed yourself in the late game.

Now... X-Com. X-Com is my all time favorite game. It is the best tactical strategy game. Even by today's standard I think you can pick the game up and play it, so long as you arn't put off by the graphics.

My problem with playing old games isn't the games but how hard it is to track down the information you need to make decisions. Like in Civ 1 it was difficult to tell what was food or production. That isn't really the case in X-Com, everything you need to know is presented excellently.

What makes X-Com a great tactical game is the deformable terrian. You can shoot through basicly anything. Several times I've had a guy on the inside of a building face to face with an alien and the rest of his squad outside. The squad shoots through the wall and kills the alien, thus saving the guy's life.

Seriously, just go get it.

I hated BG. I didn't even play it past the first town. Never played the others.
 
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