Guiltyofbeingtrite
Vault Dweller
Ben said:Surf Solar said:Depending which AI pack they use they search for new weapons when their main weapon was taken away.
Give me one specific example
All of the named npc (except maybe 1,2 exceptions) stay at their fixed location in New Vegas. The npc "treking the wastes" are unnamed patrols which have no impact in the maingame
They might not be named per se but there are about 6 traveling merchants who do laps around the map. You can prove this by using a glitch to make Sunny Smiles warp to Hidden Valley or Sloan at the beginning of the game and watch her walk back. Before the Companions fast traveled through the patch (to help the impatient), those poor SOBs walked.
which is basically the same as the random encounters in FO1/2.
No it doesn't, the closest thing to those random encounters are the assassination squads or gift bearers. Those random encounters from 1 and 2 are barely better than Final Fantasy, with the exception that they have the special ones.
An npc drops his or her weapon and picks it up. An npc runs out of ammo and someone threw a throwing knife in his or her general direction, the character picks it up because it's better than fighting unarmed because that npc isn't a brawler. This happens ALL the time in Fallout/2 combat.