Should I want Interplay to win v. Bethesda?

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Ben said:
Surf Solar said:
Depending which AI pack they use they search for new weapons when their main weapon was taken away.

Give me one specific example

All of the named npc (except maybe 1,2 exceptions) stay at their fixed location in New Vegas. The npc "treking the wastes" are unnamed patrols which have no impact in the maingame

They might not be named per se but there are about 6 traveling merchants who do laps around the map. You can prove this by using a glitch to make Sunny Smiles warp to Hidden Valley or Sloan at the beginning of the game and watch her walk back. Before the Companions fast traveled through the patch (to help the impatient), those poor SOBs walked.

which is basically the same as the random encounters in FO1/2.

No it doesn't, the closest thing to those random encounters are the assassination squads or gift bearers. Those random encounters from 1 and 2 are barely better than Final Fantasy, with the exception that they have the special ones.

An npc drops his or her weapon and picks it up. An npc runs out of ammo and someone threw a throwing knife in his or her general direction, the character picks it up because it's better than fighting unarmed because that npc isn't a brawler. This happens ALL the time in Fallout/2 combat.
 
Ben said:
thegaresexperience said:
F3 and NV were pretty good, but the gamebryo engine being great?

How much are they paying you to say that?

Take Dean Domino, if you are rude to him, he will call you his 'ball, chain and collar' but if you're friendly to him, he will call you 'partner'. You might not understand if you've never tried coding but this shit is amazing.

you're trolling, right? I took a true basic class 13 years ago when I was 14 and I could program that.

He's programmed to let you live unless you say something aggressive to him only once over the course of every conversation you have with him. It doesn't even weigh positive actions vs. negative actions and if it hits a certain threshold he's nice/mean. If you choose like 5/6 conversation options he tries to kill you. Read the damn wikia on him.
 
Ben said:
thegaresexperience said:
Take Dean Domino, if you are rude to him, he will call you his 'ball, chain and collar' but if you're friendly to him, he will call you 'partner'. You might not understand if you've never tried coding but this shit is amazing.

OH MY GAWD DID YOU SEE THIS LIGHTER FIRE IS NEW AND COOL OH MY GAWD WE WERE NEVER ABLE TO BURN THINGS IN THE PAST OR COOK FOOD WITH IT THIS LIGHTER IS THE BEST THING EVAR


Yeah, it's pretty obvious you're not a coder, and you've never played an old school RPG. It's fine. Really.

I just have to ask... Was your first console the Xbox or PS2?




To answer the OP question, in a way both. You should hope they both lose. You should hope the asset purchase agreement gets nullified, but the legal battle saps Interplay's strength so badly that they have to sell the series again, this time to Obsidian.

Boom. Good End.
 
I'm not a coder, and i WAS impressed with the Gamebryo engine the first time i played it, back when the GOTY edition for Oblivion came out and was impressed again when FO3 came out (Now don't everyone come at me all at once with why I'm retarded). After that I began to notice that even though the game looked good, the characters were flat, the environment was lacking in detail (yes we get it nuclear apocalypse, but give me a little more to see than barren wasteland for most of the map) and the way you had to walk around for 20 mins to get to something that looks like a straight shot on the damn map. Not to mention the main story for 3 is meh at best and they ripped off FO and FO2 with the mutants and the Enclave (both of which having been previously almost completely eradicated is the first two games)

And for the record and has been said numerous times before: JRPGS and Western RPGs are two totally different species. jrpgs focus more on telling the story and pretty much forcing you to play a certain type of character, so the only rrpg elements are the leveling up. While most western rpgs are more like DnD, complete character creation and YOU have the power to decide who the pc acts and how the story unfolds.
 
Surf Solar said:
Degrading Item conditions is nothing new to gamebryo either and can be easily imported in FO1/2 aswell as user created mods show.

Please no, just NO! This is the most dumb thing ever, weapon degradation.
Common, a simple .38 revolver would take ages for breaking due to not cleaning the weapon mechanism or poor graded ammunition, not because you fired 6 rounds. :?

Is poor gameplay design.

As for Interplay x Bethesda topic, is rocking in a hard place. With Bethesda we know that a retard F4 will be done, but Interplay left a big "?" question regarding future Fallout games.
We will see if the company can keep up with FO:OL if the game ever saw the light if day, of course.

Just remeber that Interplay ditched F3 in favor of F:PoS.
Brrrrr... :(
 
brfritos said:
Please no, just NO! This is the most dumb thing ever, weapon degradation.
Common, a simple .38 revolver would take ages for breaking due to not cleaning the weapon mechanism or poor graded ammunition, not because you fired 6 rounds. :?

Is poor gameplay design.

Not to completely derail the main topic, but I don't see how degrading weapons is poor game design. Many firearms in New Vegas take THOUSANDS of rounds of firing to completely degrade from %100 condition to 0, I certainly don't know of any that'd take six. Plus any given firearm you find is probably two centuries old, that should be taken into account =p

From a gameplay standpoint I think it works pretty well for what it's intended to do and is appropriate to the setting.
 
Seeing something huge, pretentious and idiotic fall is always a pleasure, a petty one perhaps, but a pleasure, so i rather orionquest's wet dream ravings about catastrophic Bethesda losses come to pass. Interplay can die later on.
 
ServoSkull said:
brfritos said:
Please no, just NO! This is the most dumb thing ever, weapon degradation.
Common, a simple .38 revolver would take ages for breaking due to not cleaning the weapon mechanism or poor graded ammunition, not because you fired 6 rounds. :?

Is poor gameplay design.

Not to completely derail the main topic, but I don't see how degrading weapons is poor game design. Many firearms in New Vegas take THOUSANDS of rounds of firing to completely degrade from %100 condition to 0, I certainly don't know of any that'd take six. Plus any given firearm you find is probably two centuries old, that should be taken into account =p

From a gameplay standpoint I think it works pretty well for what it's intended to do and is appropriate to the setting.

Because weapon degradation is the lazy shortcut the devs take in order to not need create a synchronization between the character/NPCs attributes and skills and the weapon itself.

In FNV it doesn't matter the player has 1 PE and 1 AG, he master the weapon like a pro. It doesn't matter also if he has low repair skill, he can repair anything he wants.
The skill to operate a weapon also don't matter, because the weapon is in poor condition.

Since doing things like cited above requires a lot of work and testing, devs come with this BS shortcut, instead actually making the player having to work for a weapon, a skill and a attribute.
Also it makes NPCs and enemies more simplier, since their weapons are always in low condition and even with 10 points in every attribute they will still perform poorly against the player.
But hey, is only for the fun, isn't? :|
 
Why not include both? It adds some kind of a difficulty to the game... You know, end up with a broken weapon (that's hopefully broken *forever*) in the middle of a raider fight.
 
brfritos said:
Surf Solar said:
Degrading Item conditions is nothing new to gamebryo either and can be easily imported in FO1/2 aswell as user created mods show.

Please no, just NO! This is the most dumb thing ever, weapon degradation.
Common, a simple .38 revolver would take ages for breaking due to not cleaning the weapon mechanism or poor graded ammunition, not because you fired 6 rounds. :?

Is poor gameplay design.

As for Interplay x Bethesda topic, is rocking in a hard place. With Bethesda we know that a retard F4 will be done, but Interplay left a big "?" question regarding future Fallout games.
We will see if the company can keep up with FO:OL if the game ever saw the light if day, of course.

Just remeber that Interplay ditched F3 in favor of F:PoS.
Brrrrr... :(

It shouldn't be breaking or degredation per se but it should require cleaning, because weapons do gum up with carbon residue and dirt. Some weapons like the Service Rifle should gum up quickly while a Light Machine Gun, no so much.

I think a weapon cleaning kit should work like Oblivions hammers and depend on your Guns skill
 
fuck Bethesda, they've ridden enough off the curtails of a child of Interplay. They've banked off F3 and FNV and the DLCs accordingly, while the initial license was underpriced. Its not like Bethesda had to develop any new technology, all they did was delete Oblivion's game info and insert Fallout in their shitty engine.
 
Ben said:
I think a weapon cleaning kit should work like Oblivions hammers and depend on your Guns skill

I think 'weapons skill' would be better. If you want to repair laser/plasma rifles, your energy weapons skill is taking into account, the same going for guns, explosives, etc.
If your skill is too low, you can't repair the weapon, you need to pay someone to it.

The repair skill governs the amount you repair and there should be a requirement for using another weapon fro repair, like 50 or something (if you haven't you can only use the kit).
Of course we would need to tweak the skill points, because NV DLCs simply - pardon my french - fuck the build system.
What's the point of creating a character if you will be swimming into skill points and be good at anything?

Gosh, I must be looking a grumpy old bastard, but the level of simplicity in today's games bores me to death sometimes.
And I'm not talking about roleplay, NV is very good at this, you can play a very good amount of them.
I like the fact that almost all major decisions in the game can be resolved by gun or talking.
 
Including a skill for repairing each type of weapon is quite nice. I like it when you have a lot of skills for all types of movements, like in Wasteland. Hell, shooting, handling and reloading your weapon could be three different skills, so you've got 9 firearm skills. As long as it's balanced, it's good to go.
 
brfritos said:
Ben said:
I think a weapon cleaning kit should work like Oblivions hammers and depend on your Guns skill

I think 'weapons skill' would be better. If you want to repair laser/plasma rifles, your energy weapons skill is taking into account, the same going for guns, explosives, etc.
If your skill is too low, you can't repair the weapon, you need to pay someone to it.

The repair skill governs the amount you repair and there should be a requirement for using another weapon fro repair, like 50 or something (if you haven't you can only use the kit).
Of course we would need to tweak the skill points, because NV DLCs simply - pardon my french - fuck the build system.
What's the point of creating a character if you will be swimming into skill points and be good at anything?
My intent was that if you have a high whatever related skill, you can keep using it and if its low, it gets used up quickly (like how hammers would last a long time if you were high at armorer)
 
brfritos said:
Of course we would need to tweak the skill points, because NV DLCs simply - pardon my french - fuck the build system.
What's the point of creating a character if you will be swimming into skill points and be good at anything?

There is Logan's Loophole you know which fixes the level at 30.
 
The Dutch Ghost said:
brfritos said:
Of course we would need to tweak the skill points, because NV DLCs simply - pardon my french - fuck the build system.
What's the point of creating a character if you will be swimming into skill points and be good at anything?

There is Logan's Loophole you know which fixes the level at 30.

If you tried the perk you also known that no matter what you will use chems without stop the entire game.

I use a mod for stopping leveling, because Logan's Loophole is like gifted in F2, almost a cheat. :cool: :P
 
I still preffer interplay to win this, Bethesda killed the fallout canon and the fallout sense of humour.

All dialogues and humour stuff are replaced for the masses, so fallout 3 would attract a such greater massive market, unlike the classics.

Also they've used that sh*tty engine to develop it and moved the isometric way to FPS way (ffffffffffff****ck!!!)

Well... besides obsidian, I still preffer interplay to get back the rights of fallout.
 
Machina-sama said:
To answer the OP question, in a way both. You should hope they both lose. You should hope the asset purchase agreement gets nullified, but the legal battle saps Interplay's strength so badly that they have to sell the series again, this time to Obsidian.

Yeah!!!
 
Let's get this thread back on topic, with a look at each company's track record:

Interplay:
-Wasteland (I think)
-Fallout
-Fallout 2
-Fallout Tactics
-Fallout: BOS (or POS, depending on how bitter you are)
-Van Buren (never finished)
-FO:OL (maybe)

Bethesda:
-Oblivion
-Fallout 3
-Fallout: NV (sort of)
-Skyrim

I only came into the series with F3. At the time I was a huge fanboy, then I discovered the originals and learned to hate Bethesda for what they did to it.

For a while I was all for giving the rights back to Interplay, then I came across Tactics and BOS, and I loved NV, so now I have mixed feelings. It seems like Interplay destroyed their own franchise, and Bethesda just snatched it up as a purely business venture.

I included The Elder Scrolls games to give some context to Bethesda's track record, to show that they are capable of making good games. As far as I can tell, everything else Interplay has made is shlocky shit (I may be completely wrong here, I have done no research but to peruse their website a little).

I kind of like the idea of giving it all to Obsidian, but one good game (that is by no means perfect) is just not enough proof for me.

So now I'm eagerly awaiting FO:OL and Bethesda's F4, to see who can improve the most.
 
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