Siding with the Institute is the only sane choice

The Railroad also apparently thinks killing children en masse is ok as long as you liberate some humanoid robbits.
 
Yeah, that is actually my biggest issue with Fallout 4 that no ending works without being a child killer.

The game basically becomes one of nuclear genocide or bust.
 
Yeah, that is actually my biggest issue with Fallout 4 that no ending works without being a child killer.

The game basically becomes one of nuclear genocide or bust.

Call me crazy but in a way I think it's fitting, in that no matter what you choose innocent people in war die.
 
Fallout 4 thinks nuclear holocaust is Cool. Because the writers are glue sniffing morons who don't actually understand the series. FO3 was guilty of it too (Megaton Nuke) but Fo4 takes it to the extreme.
 
Fallout 4 thinks nuclear holocaust is Cool. Because the writers are glue sniffing morons who don't actually understand the series. FO3 was guilty of it too (Megaton Nuke) but Fo4 takes it to the extreme.
Actually I think it's one of things they got better this time. In FO3 some old guy offers you condo in his apartment tower and some pocket change (even with barter). You get less money for getting rid of numerous side quests, guy buying scrap and merchants than selling six slaves and giving a cut to Rivet City preacher for karma boost. Then you can send ICBMs from Fort Constantine and Adams base.

In contrast, FO4 has one explosion that is side effect of blowing Institutes generator.

Still, even Piper who has little sister, for whom she would do anything doesn't even say "Really there wasn't another way? They only wanted to secure their childrens future" or some other shit.
I still don't understand how Garvey gets his hands on bomb that is able to blow the generator and accepts plan to blow whole place with everyone inside.
 
Fallout 4 thinks nuclear holocaust is Cool. Because the writers are glue sniffing morons who don't actually understand the series. FO3 was guilty of it too (Megaton Nuke) but Fo4 takes it to the extreme.

Hey, Fallout 3 showed holocausts are awful.

Besides, you could always be evil in Fallout.

:)
 
I know I have said this before so I apologise. But It would have been nice to have an option to reform the CPG. It would have been similar but not exact to the way in which you could mediate a cease fire to the civil war in Skyrim for example.
 
Call me crazy but in a way I think it's fitting, in that no matter what you choose innocent people in war die.
The game ends with the Sole Survivor basically saying that humanity will fuck up again until its extinction while uplifting music plays in the background. I really doubt the writers know how to tell a decent story. They even pointlessly added a thing where ghouls are inevitably going to turn feral. A case for racial segregation, a central theme to Fallout like magic and aliens. Are they going to make psykers into elves in FO5? Or are they going to keep using drugs magic?
 
1. The people of the Institute don't know the atrocities are being committed. That's kind of a big deal.

2. I don't think that's how survival works in the real world. They have no infrastructure to fall back on and the actions of their leaders means everyone hates them.

3. The majority of Synths actually want to stay in the Institute as you find out when you infiltrate them that only a minority want to escape.
1. And that is why they would probably feel shocked and relieved that the evil the Institute had been doing was stopped. If they weren't, then they are also evil.

2. This is not the real world, this is Fallout. Like I said, the Enclave managed to have people who made their own communities and some even assimilated into already existing communities. The Enclave was also hated by everyone and was actively being chased and exterminated by the BoS and NCR.
Let's also not forget that a lawyer or a soldier can easily make several settlements by themselves in a very short amount of time. Are you telling me that highly intelligent people with a lot of education (and a more pressing reason to do so) can't do that by themselves? Are they children that don't know how to behave when hardship strikes?

3. Because Synths are controlled by the Institute to want to be there, remember that only the ones that "malfunction" and get free will actually leave. That doesn't mean that the Institute is a good place for Synths, it means that the Institute brainwash/programs Synths to want to stay there. Ultimate form of slavery.

And yet, the Railroad that wants to liberate and save all Synths, has no second doubts about destroying the Institute. One would think that if Synths don't want the Institute destroyed, then they wouldn't support the Railroad and would actually revolt and wage war on them for destroying the Institute. That never happens and I don't think any escaped Synth even opposes that plan (in fact that plan is only possible because of help from Synths like Z1-14). Also remember that the Railroad evacuates every non hostile Synth from the Institute before the explosion. So all the already made Synths that are not hostile are saved from the Institute in the Railroad ending, that's a lot of Synths.

The Institute is such an evil faction in so many levels that every other faction wants them gone and will lead to them being destroyed unless the player joins them. Even the game is telling us that the Institute should be wiped out because how evil they are. If they were good, I bet there would be ways of convincing (at least) the Minuteman to not explode them in a devastating nuclear fireball.
 
The game ends with the Sole Survivor basically saying that humanity will fuck up again until its extinction while uplifting music plays in the background. I really doubt the writers know how to tell a decent story.

Perish the idea that I hold a belief Bethesda knows how to write decent stories, I just think the idea of casualties of war is fitting to Fallout.

Are they going to make psykers into elves in FO5? Or are they going to keep using drugs magic?

Don't worry, they'll be elves, with actual magic and they'll be Pre-War too.

Fort Constantine ICBM doesn't actually launch btw.
>_>

Judging from the mention of Adams Air Base, perhaps he's thinking of the orbital nukes you can launch rather than ICBMs.
 
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