Skyrim and Oblivion

The English version of Enderal http://www.enderal.com is out. Maybe those of you who found Skyrim boring will enjoy this new total conversion?
I have been waiting for years to get my hands on Enderal and see if it saves the game I paid for and never get enjoyment from... Of course it would be released when my computer is toasted and I don't have a machine to run this now, and probably will not get one for at least a year and probably more than that :twitch:... :wall:...:violent:
 
As per the OP's topic, my opinions on Oblivion and Skyrim are as follows:

Oblivion was alright for me but a clear drop in terms of quality from Morrowind so it's an average game for me (though I dislike it for being so shallow and generic while having lousy gameplay mechanics when compared to Morrowind whenever I try playing it these days).
Skyrim fixed some of the problems from Oblivion and it was fun at first though a second playthrough made it obvious that Skyrim was not much of improvement from Oblivion. It truly was as wide as a lake but as shallow as a puddle in terms of writing and gameplay.

If this was a line graph, Morrowind would be up high (never managed to play Arena and Daggerfall since I could barely walk when Arena came out). The line would drop in a steep but not too sharp decline at Oblivion. At Skyrim, the line would have dropped again but not too much since it's almost the same as Oblivion.
 
Oblivion was my first experience of a Bethesda game, and it was... mildly enjoyable, but ultimately the game as a whole felt lazy, repetitive, and dull.

Being my first 'open world' game, it felt interesting as a concept (at first), but after a few copy-pasted dungeons, copy-pasted oblivion gates, same few voices on most NPCs, I start to wonder what is the point of having a few hundred of the same dungeons all over the huge world. I vaguely remember the main quest, that it wasn't very interesting. Something about Mehrunes Dagon? He gave me the impression of Warcraft's Archimonde - some demon that looks so badass, but ultimately defeated through some Deus Ex Machina lol.

I would rate Skyrim much higher than Oblivion, although in hindsight, it was probably just the mods that made me spend so many hours on it. I mean, I modded Oblivion too, but Skyrim was the one that truly demonstrated the power of modding in its full glory. No doubt both games didnt have writing that was worth snuff, but Skyrim made up for it by having great mods, and great Dragon Music. I still won't tolerate a game like Skyrim if it was released now. The 'fetch music instruments' quests for the Bards Guild was insulting even back then.

I only learn how to appreciate good writing after I played FNV, when I saw how important it was to open world games.
 
Skyrim is not as bad as everyone tries to imply on the wave of Oblivion hate. But it miles away from 10/10 really.
 
I respectfully disagree. Tbh skyrim is terrible after you play morrowind and oblivion but before I played the other ones skyrim was a blast, nothing to miss. I've seen both sides.

Never understood what in these games makes people tick beyond the simple hop-in hop-out surpriseless quest grind time sink (that it does well) that, in ways, resembles taking few rounds of Windows Solitaire a day and changing the deck art every time. The repetitive nature of the game becomes failry obvious after a couple of hours when you start noticing that what's behind you is also what's ahead.
 
Never understood what in these games makes people tick beyond the simple hop-in hop-out surpriseless quest grind time sink (that it does well) that, in ways, resembles taking few rounds of Windows Solitaire a day and changing the deck art every time. The repetitive nature of the game becomes failry obvious after a couple of hours when you start noticing that what's behind you is also what's ahead.
I think it's because AAA has consistently been pushing out games with crappy quests for so many years that people forgot what a game with interesting quest design actually looks like, so now crappy games are seen by casuals as masterpiece RPGs.

This is basically what happened with Skyrim, which is a terrible RPG that casuals find amazing. It suffers from the Bethesda syndrome where reviewers spam 10/10 reviews across the board immediately after the game comes out, but years later many of those reviewers look back and say "yea it was kinda stupid."
 
I think it's because AAA has consistently been pushing out games with crappy quests for so many years that people forgot what a game with interesting quest design actually looks like, so now crappy games are seen by casuals as masterpiece RPGs.

This is basically what happened with Skyrim, which is a terrible RPG that casuals find amazing. It suffers from the Bethesda syndrome where reviewers spam 10/10 reviews across the board immediately after the game comes out, but years later many of those reviewers look back and say "yea it was kinda stupid."
Lol, nothings going to change. RPG casuals like me basically control the market ATM and companies like Bethesda make products based on what the consumer wants.
Anyway, you are defining what an interesting quest line is. You dont define anything. Remember, your opinions are not the truth. My opinion is that Fallout 1 was boring as fuck and I'd never play it again. That its my opinion does not make it true.
 
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Lol, nothings going to change. RPG casuals like me basically control the market ATM and companies like Bethesda make products based on what the consumer wants.
Anyway, you are defining what an interesting quest line is. You dont define anything. Remember, your opinions are not the truth. My opinion is that Fallout 1 was boring as fuck and I'd never play it again. That its my opinion does not make it true.
You really switched it into maximum overtroll right there. Are you sure you're posting this stuff in the right thread? Because it probably belongs here: http://www.nma-fallout.com/threads/piss-off-nma-with-1-sentence.206150/

Either way, this is poor quality bait. Still better than the usual though. Here have some more "opinions":
 
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i just like the elder scroll lore, thats all. Its too bad that gameplay doesnt linearize well with world building.
 
i just like the elder scroll lore.
Unfortunately I doubt you will be saying that after Elder Scrolls 6 comes out and it has Kid in the Fridge 2 and Ancient Aliens.

I know people who are basically Ph.D's in Elder Scrolls lore and it is going to be very interesting to see what happens when they realize Bethesda gives Elder Scrolls 6 the Fallout 4 treatment.
 
I find both the games to be extremely boring, but I tend to play Skyrim more simply because it is an updated version.

I've never really understood why Bethesda games are so popular; I personally find them to be a waste of time I could be using on something less tedious. Still, that doesn't mean I don't recognize that they are popular. I suppose it's just something I'll never get.

I won't lie, I've logged a couple of hundreds in both, but it's honestly such a time sink and neither of them felt like a worthwhile experience. I didn't come out of it thinking anything of it; it was just a way of spending the time whilst unemployed.

Perhaps that's the appeal, though; it's just something to do.

Lol, nothings going to change. RPG casuals like me basically control the market ATM and companies like Bethesda make products based on what the consumer wants.

Uh-huh. Sure.
 
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