Skyrim GOTY/Legendary edition, worth it?

sea said:
Skyrim is fun enough. It's better than Oblivion because the combat doesn't completely suck, and there are tons of mods that turn it from a decent game to a pretty good one. The writing will always be fucktarded but it is not nearly as bad as Oblivion's or Fallout 3's (mostly because there is less to screw up), and as far as hiking simulators goes there is a lot of nice stuff to find and see.

I would definitely get the complete edition nowadays, due to mod compatibility.

Pretty much this. The DLC's - the last one is meh at best but they do add some interessting locations and items. Heartfire was the worst piece of dlc i ever bought since mods can do everything for free.. And better! I havent tried the last DLC yet due to my skyrim addiction went away just after i got it :roll:
 
sea said:
Makta said:
Pretty much this. The DLC's - the last one is meh at best but they do add some interessting locations and items. Heartfire was the worst piece of dlc i ever bought since mods can do everything for free.. And better! I havent tried the last DLC yet due to my skyrim addiction went away just after i got it :roll:
Dragonborn isn't bad at all, but Dawnguard is awful and kind of a horrible waste of time, not to mention it features Bethesda's stupidest plot and characters ever.

Agreed. Anytime the Serana love starts it makes me want to vomit. Thankfully that doesn't happen too often, even on the Beth forums.

I simply do not understand how anyone can like her. More dialogue =/= better dialogue.
 
Akratus said:
sea said:
Makta said:
Pretty much this. The DLC's - the last one is meh at best but they do add some interessting locations and items. Heartfire was the worst piece of dlc i ever bought since mods can do everything for free.. And better! I havent tried the last DLC yet due to my skyrim addiction went away just after i got it :roll:
Dragonborn isn't bad at all, but Dawnguard is awful and kind of a horrible waste of time, not to mention it features Bethesda's stupidest plot and characters ever.

Agreed. Anytime the Serana love starts it makes me want to vomit. Thankfully that doesn't happen too often, even on the Beth forums.

I simply do not understand how anyone can like her. More dialogue =/= better dialogue.

I'll gladly jump on the "Hate the fuck out of Serana" bandwagon :D I pref my old companions with a mod or 2... Or even without mods.
 
I find her more interesting than the other companions.

Of course, these are Bethesda made companions we are talking about, of course :D
 
So she is more interesting than the Pack Mules every single one was? I mean as far as depth goes the only ones that ahd anything going for them were the chick you recruit by beating her in a bar Brawl (that's kind of funny) and Jazargo that makes you test his experimental scrolls beforehand.
But that's about it, the other ones are either just generic guards they give you with your house, or Literaly paid mercs.
 
Walpknut said:
So she is more interesting than the Pack Mules every single one was? I mean as far as depth goes the only ones that ahd anything going for them were the chick you recruit by beating her in a bar Brawl (that's kind of funny) and Jazargo that makes you test his experimental scrolls beforehand.
But that's about it, the other ones are either just generic guards they give you with your house, or Literaly paid mercs.

Yep.

As I said, she is comparatively a much more interesting character than your average Skyrim companion. Of course, its not exactly much, but still.
 
CthuluIsSpy said:
Walpknut said:
So she is more interesting than the Pack Mules every single one was? I mean as far as depth goes the only ones that ahd anything going for them were the chick you recruit by beating her in a bar Brawl (that's kind of funny) and Jazargo that makes you test his experimental scrolls beforehand.
But that's about it, the other ones are either just generic guards they give you with your house, or Literaly paid mercs.

Yep.

As I said, she is comparatively a much more interesting character than your average Skyrim companion. Of course, its not exactly much, but still.

She's more Biowarian than Bethesdian, what with her literal daddy issues and all.

Except, Bethesda gives you not choice but to like them. Well I suppose Bioware does that too with most teammates.

She's just dull and completely uninteresting to me. Stretching Beth dialogue out over so many hours does not do anything to increase the quality, so for me she becomes even more annoying than any other character in the game.

Bethesda thinks that combining the character with an established 'cool' trait means building a character. She's a girl, and a vampire!, and she's in a big plot with her family! And she even asks about your parents!

That's her character, a list of things. Enough for Beth I guess. It seems their brain hurts if they think about anything too long.
 
Akratus said:
She's more Biowarian than Bethesdian, what with her literal daddy issues and all.

Except, Bethesda gives you not choice but to like them. Well I suppose Bioware does that too with most teammates.

She's just dull and completely uninteresting to me. Stretching Beth dialogue out over so many hours does not do anything to increase the quality, so for me she becomes even more annoying than any other character in the game.

Bethesda thinks that combining the character with an established 'cool' trait means building a character. She's a girl, and a vampire!, and she's in a big plot with her family! And she even asks about your parents!

That's her character, a list of things. Enough for Beth I guess. It seems their brain hurts if they think about anything too long.

Eh, Dragon Age allows you to spite the fuck out of your companions, enough that you can eventually stab all but one. ME2 can have you slaughter almost your entire team. Bioware ain't ahy about killing important characters in appropriate moments, and they don,t have friggin Essential flags.

Most Bethesda fans couldn't recognize good writing if you made it pole dance in their faces. Anything more than a generic cardboard cut-out and the fanbase swells. I mean, Oblivion,s Lucien Lachance was also very popular, and what for? The guy had maybe 20 lines. He was a quirky assassin who recruited you into a band of quirky assassins. He died. The end.
 
One of the things that pissed me off about Dawnguard was that you had to stop Harkon's plot. The DLC was basically building up that you had to choose between sacrificing Serana and create a utopia for vampires, or letting her live. But nope, you had to be the "good" guy.
I'm a bloody vampire, I should have the choice to bring about Armageddon!
 
I only played through Dawnguard once..Too bored to try to play from the other side's perspective (fighting with the dawnguard). I chose to fight as a vampire but then killed Serana's father...if I'm remembering correctly. But all in all, a very boring DLC (a shitty way to blow $20)
 
AtomBomb said:
I only played through Dawnguard once..Too bored to try to play from the other side's perspective (fighting with the dawnguard). I chose to fight as a vampire but then killed Serana's father...if I'm remembering correctly. But all in all, a very boring DLC (a shitty way to blow $20)

Yeah, Dragonborn was so much better.

The crossbows aren't even worth it ><
 
thats the problem with Bethesda games. Its fool's gold. I mean hey, I do admit, from Morrowind, to Oblivion and Skyrim, the game CAN suck you in, with its scenery and the freedom (you believe ... )to have.

But that is all, really ALL just on the surface. Once you try to get deeper in to the story or characters, you realize that its simply not there. There is noting in that world where the freedom you have would really mater, nor do the characters show any quality in writing and what they do.

They got better with Skyrim as far as the "surface" goes, the world definitely makes more sense then Oblivion and Fallout 3, albeit, Bethesda really had no other way then to go up from here ... particularly after Oblivion.

They really have to decide what they want to offer. Do they want just a Sandbox, or do they want this rich and great RPG experience about epicness? They definitely lack in both departments if you ask me, because Bethesdas Sandbox doesn't offer the qualities of games like Saints Row or Grand Theft Auto offer, neither is it that "huge Bioresque" RPG experience (I am talking about Baldurs Gate 1 + 2 here not Dragonturd). Their writing should be more consistent, and they should rather try to get the story for the game, not creating situations of vast epicness ... with 5 people battling each other ... it simply doesn't work as its clear that the game has a lot of limitations. I just don't like games that try to do this massive stuff on some large scale ... but completely forget that the engine the use is simply not suited for it. So many things can be done with cinematics, or throwing the player in the right spot for example. It worked so many times in the past. Like not even let the player get DIRECTLY in to the huge battle, just showing a small glimpse from it. Walking over a bridge while the battle happens under you, watching at it from a castle, or what ever. The Witcher has done it in a decent way for example.
 
Crni Vuk said:
thats the problem with Bethesda games. Its fool's gold. I mean hey, I do admit, from Morrowind, to Oblivion and Skyrim, the game CAN suck you in, with its scenery and the freedom (you believe ... )to have.

But that is all, really ALL just on the surface. Once you try to get deeper in to the story or characters, you realize that its simply not there. There is noting in that world where the freedom you have would really mater, nor do the characters show any quality in writing and what they do.

They got better with Skyrim as far as the "surface" goes, the world definitely makes more sense then Oblivion and Fallout 3, albeit, Bethesda really had no other way then to go up from here ... particularly after Oblivion.

They really have to decide what they want to offer. Do they want just a Sandbox, or do they want this rich and great RPG experience about epicness? They definitely lack in both departments if you ask me, because Bethesdas Sandbox doesn't offer the qualities of games like Saints Row or Grand Theft Auto offer, neither is it that "huge Bioresque" RPG experience (I am talking about Baldurs Gate 1 + 2 here not Dragonturd). Their writing should be more consistent, and they should rather try to get the story for the game, not creating situations of vast epicness ... with 5 people battling each other ... it simply doesn't work as its clear that the game has a lot of limitations. I just don't like games that try to do this massive stuff on some large scale ... but completely forget that the engine the use is simply not suited for it. So many things can be done with cinematics, or throwing the player in the right spot for example. It worked so many times in the past. Like not even let the player get DIRECTLY in to the huge battle, just showing a small glimpse from it. Walking over a bridge while the battle happens under you, watching at it from a castle, or what ever. The Witcher has done it in a decent way for example.


Hit the nail on the head there, although I wouldn't give Bethesda that much credit.
 
Back
Top