so... anyone try the DLC yet?

Oddball_E8

First time out of the vault
anyone dare to?

i can only imagine its horrible, but it would be nice to have someone confirm my suspicions...
 
It was alright, not great, but alright.

It is VERY combat based, and I found it slightly difficult to complete on Hard and levels 18-20.

The Gauss rifle is nice though, as is some of the other rewards.
 
Mikael Grizzly said:
It's completely FUBAR.

Bonus content isn't appearing in-game.

I didn't get it to work at first, but after patching to the newest version it worked.

Perhaps it's that?
 
Hmm, so it confirmed my suspicions that it would be a FPS style addon. Fallout 4 will be a full FPS then with a bit of inventory management.
 
Commie hit the nail right on the head. I suspect that the few RPG elements that were in FO3 were placed there out of Beth's twisted idea that they had to "honour" the original games somehow.

Now that their version of FO is a huge commercial success, they will be allowed to go "full immersion" with FO4 and make it "the way they like."

As for the DLC, since I have the PS3 version, I don't get to play it. After reading the reviews though, I wouldn't have bought it anyway I think.
 
Not necessarily - I recall reading that the next expansion, "the Pitts", is all about two factions and moral grey areas, and "choose your side". I expect there will still be some shooting, but I also expect lots of chatting and exploring, before you "choose your side".

So, I reckon Operation Anchorage is the combat expansion. And The Pitt will be the RPG/dialogue/character interaction expansion.
 
Broken Steel will be combat-based too I'm sure, which is tragic. I like Operation Anchorage thus-far if only because it has a different feel at least from the rest of the game. Step in the wrong direction though when it comes to adding more freeplay elements though.
 
I never held out much hope for this DLC either, and I was right. As much as I love to run around, blowing the heads off of people in the snow, I get bored quite quickly of FPS games in general, and this being a mediocre one certainly doesn't help. I haven't gotten bored of it as yet, per se, but after playing it for an hour I can feel it already slipping. I just hope it won't be too much longer.

Anyway, my two main gripes with it so far, apart from the repetitive nature of mediocre FPS games, are these:

1) They gave me a follower. One that I can't get rid of. I hated the followers in Fallout 3, mainly because they were suicidal. Unfortunately, they usually get me killed instead. This one is no different, apart from the fact that he is invulnerable. And not invulnerable like other NPCs in the game, where you can shoot them enough and they'll fall down. No, then I could simply knock him off a cliff. This one doesn't even flinch when getting shot in the head with a gauss rifle. And that brings me to my second point.

2) The gauss rifle. It's nasty. In a good, fun way. Unfortunately, it's so nasty that Bethesda decided that it would be best to limit the amount of ammo you can find for it. That's understandable, I guess. Otherwise the DLC would be much too easy. But I don't have to like it. Why not balance the gun itself, instead of balancing the world around the gun? After all, once I get it in the vanilla game, I'm not gonna have the problem with the ammunition, since I have 3000 microfusion cells (this is assuming that I would keep playing after I've finished the DLC. As I've already beaten the game, and no one has as yet fixed the enormously horrendous storyline, I will not be doing this). As it is, Bethesda is waving a nice treat in front of my face, but pulling it away as soon as I go to grab it. Eventually I'll turn around and bite them in the face... I guess sort of what I'm doing now.

So, my initial advice for anyone thinking of getting this DLC is this; wait for a pack with all three of them. Hopefully the next two will be better (I say that with a bitter cynicism, of course, because they are being made by Bethesda).

... Or just don't.
 
I dunno if buying all 3 in the same pack will be better, though. Taxes included, not to mention they'll probably inflate the price a bit more than 30 bucks, it'll probably be cheaper just to yoink them off Live.

Concerning the Gauss Rifle, I can completely agree with the ammo amount per clip issue. The gun is crazily overpowered, given, but I am glad it's turned more into a sniper weapon though (Not a gun I would want to have inaccuracy in, after all.) The ammo per clip issue is something I have a beef with with -all- energy weapons, though. To make the Plasma weapons more balanced, they have smaller clips then laser weapons, etc... Personally I'd prefer an overall overhaul for the Energy weapons, making them all work off a standardized clipsize with varying energy consumation per shot. Like..... 50 units for a microfusion cell, but the laser rifle uses 1 unit per shot, plasma uses 2 units per shot, and the Gauss Rifle uses 5 per shot. Ammo is rediculous in amounts in the game, so it wouldn't affect that much. However, it just makes better sense to me to do it that way then just having fewer rounds used per clip.

And I also agree with the Follower issue. They don't strike me as suicidal as they were in Oblivion, but they're still annoying when they run in front of you when sniping. Meh, this is why I play single player games anyways. Bound to happen still in a multiplayer setting afterall.

One thing I do think they did well though with the DLC is making the enviroments a bit more diverse from Fallout 3 and whatnot. Sure, it's less free-run and more straightforeword, but at least it was different.

And I really hope the Pitt is done well though. I expect that one to be the best of the DLCs, honestly.
 
You know what I DO like about it? more Outcasts, I was always sort of curious about them, and I mean the Gauss Rifle isnt the good old M72 but hey... it's decent, I suppose.
 
Beat the DLC last night. I found the last bit of the simulation interesting until...well, I found out you didn't even have to go to into the Refinery or Chimera plant there. Just...blow up some tanks and kill a general who is outside the stronghold. Honestly, the whole thing made the T-51bs look like they weren't needed.

Though I must say, I found the Pulse Field very interesting looking.

And also, I love how the spider drones are using the Cryomine model from Fallout 3's files. A shame all those things weren't put in.
 
nemetoad said:
Concerning the Gauss Rifle, I can completely agree with the ammo amount per clip issue. The gun is crazily overpowered, given, but I am glad it's turned more into a sniper weapon though (Not a gun I would want to have inaccuracy in, after all.) The ammo per clip issue is something I have a beef with with -all- energy weapons, though. To make the Plasma weapons more balanced, they have smaller clips then laser weapons, etc... Personally I'd prefer an overall overhaul for the Energy weapons, making them all work off a standardized clipsize with varying energy consumation per shot. Like..... 50 units for a microfusion cell, but the laser rifle uses 1 unit per shot, plasma uses 2 units per shot, and the Gauss Rifle uses 5 per shot. Ammo is rediculous in amounts in the game, so it wouldn't affect that much. However, it just makes better sense to me to do it that way then just having fewer rounds used per clip.

Good news! In a day or two I am releasing a mod, "Laser, Plasma, Pulse and Gauss: Energy Weapons are Serious Business". It makes energy ammo make much more sense. :) Both the laser rifle and plasma rifle have an ammo capacity of 24, but the plasma rifle uses two ammo per shot, so you get 12 shots.

The laser pistol capacity has been increased from 30 to 32, and now the plasma pistol has capacity of 32 as well, 2 ammo per shot means 16 shots.

I've also included Fallout 1 and 2 weapons such as the classic "Wattz" laser weapons, P94 plasma rifle and YK42B pulse rifle:

The Wattz laser rifles are slightly more powerful, have capacity of 24 and use 2 ammo per shot (so 12 shots per reload, like in old Fallout games). They also a scope with low magnification. (We could never see the back of the laser rifle in the Fallout inventoy picture, I reckon there is some kind of targetting screen/scope there because the gun has no ironsights and it has electronic apparatus on the top that prevents you from sighting down the barrel. Must be an aiming mechanism of some kind there.)

The P94 plasma rifle has a capacity of 20 and uses 2 ammo per shot. That's cause the classic P94 plasma rifle is supposed to have an ammo capacity of 10, and there's no way I can divide 24 by 10. At least 20 is in the same ballpark as 24. Same with the YK42B pulse rifle.

I am still trying to decide what to do with the gauss. At first I did capacity 24, 6 ammo per shot, for a total of 4 shots per reload. But I've just been experiemnting with changing ammo type to Electron Charge Packs - I figure Electron Charge Packs are more rare, and I reckon it would be nice for that ammo type to be used for more than one weapon. Plus, the ammo for the old Fallout 2 gauss rifle was called "2mm EC", so I figure that could be "Electron Charge". ;) (I believe the old gauss ammo to have contained both a power cell and bullets. The new gauss already includes bullets in a giant magazine on the side, but it's nice to have the type of power source be the same. EC.)
 
well, well, well

The DLC OA is quite ok, fine I guess.

Yet it is more some weird kind of warfare simulation wich seems to fit more for army (even "americas army" game type) lovers than those who appreciate the dark humor and fatalistic character of a post-apocalyptic world (which, in my opinion, is what Fallout is all about) ... also that over-and-over communist thing is quite unnerving.

[Addendum]
I think what itches me is the kind of (real-life) political propaganda taste mixing into the Fallout universe here, having the current development of China as a huge economical counterweight in mind ... and this kind of politics should, in my personal feeling, not be realized in such a great game. And for being satirical/humorous in this matter there is not enough such satire in FO3. Weeeell.
 
I dont get this all "hate-the-chinese-cause-of-bombing" thing in Fallout 3 anyway.

Its not like in Fallout 1 there were so many everywhere references to either the chinese, the war in general, communism or the 50s feeling.

It wasnt even really important who started the war ...
 
Crni Vuk said:
I dont get this all "hate-the-chinese-cause-of-bombing" thing in Fallout 3 anyway.

Its not like in Fallout 1 there were so many everywhere references to either the chinese, the war in general, communism or the 50s feeling.


***It wasnt even really important who started the war ...***

Excellent point. As Ron Perlman says himself in the two first games:

"The details are trivial and pointless."

Then why the hell does Bethesda feel like they need to go great lengths in *detailing* the cause and happenings around WW3??

Bethesda is apathic or ignorant?
 
I felt the DLC was incredibly flavorless. Everyone swears like a fucking sailor in Fallout 3, but nobody in the DLC even drops one racial slur. The enemies never talk, which is sort of irrelevant because of how quickly they get wasted. The final boss battle was rediculous. How can some old man with a sword take more rounds to the head and the chest than any other power armoured enemy in the game?.
 
M-26-7 said:
I felt the DLC was incredibly flavorless. Everyone swears like a fucking sailor in Fallout 3, but nobody in the DLC even drops one racial slur. The enemies never talk, which is sort of irrelevant because of how quickly they get wasted. The final boss battle was rediculous. How can some old man with a sword take more rounds to the head and the chest than any other power armoured enemy in the game?.
Since it's a simulator, rediculious is bound to happen. Agreed though, the last fight is stupid. For a simulator about the first use of T-51bs in combat, I find it very dumb to not only prevent you from using on in said simulator, but have the only time they're actually used stop right outside the doorstep of the last target. Personally I would've been happier if mr. Impressive General was actually in the Refinery instead of right there waiting for you and an army of armor-clad units.

Also, the enemies did speak. It was all in chinese, so it didn't matter much.

quote="Deadman87"]
Crni Vuk said:
I dont get this all "hate-the-chinese-cause-of-bombing" thing in Fallout 3 anyway.

Its not like in Fallout 1 there were so many everywhere references to either the chinese, the war in general, communism or the 50s feeling.


***It wasnt even really important who started the war ...***

Excellent point. As Ron Perlman says himself in the two first games:

"The details are trivial and pointless."

Then why the hell does Bethesda feel like they need to go great lengths in *detailing* the cause and happenings around WW3??

Bethesda is apathic or ignorant?[/quote]

Truthfully? They aren't going at lengths, except for maybe the DLC itself because it's purpose is to have gameplay in the universe outside Wasteland life. Details on Chinese hate, events leading up to the bombs dropping....it's all in Fallout 1, 2, Van Buren, and the Fallout Bible. Really, all they're doing is including the details again in various areas.

I do agree that they overplayed the propaganda and 1950's look, but whatever.
 
nemetoad said:
Truthfully? They aren't going at lengths, except for maybe the DLC itself because it's purpose is to have gameplay in the universe outside Wasteland life. Details on Chinese hate, events leading up to the bombs dropping....it's all in Fallout 1, 2, Van Buren, and the Fallout Bible. Really, all they're doing is including the details again in various areas.

I do agree that they overplayed the propaganda and 1950's look, but whatever.
Well most know about this and quite a lot can be read.

But had it so much impact on the game or the experience in Fallout 1 and 2? It certainly was even less of a real "importance" in Fallout 1 then 2. And most agree somewhat that Fallout 2 already started to steer away from the concept of the game. Albeit it definetly had more of Fallouts concept then Fallout 3 or not to mention this Anchorage Frankenshooter.

Like the setting, the "background" information was only the icing on the cake. No where was it really gave you a feeling of beeing prevalent. In past Fallouts even more so in Fallout 1 it was more or less subtle and sensitive while in Fallout 3 and now most prominently with Operation "Shoot-Chinese-a-lot" Anchorage it becomes omnipresent in almost any form with the high light of Bethesdas typical super-climax communist hating roboter that could be right out of Oblivion just slaped with the name Akatosh on it.

Sometimes a world gets a interesting plott exactly cause you dont know every detail. Something under its surface that you just cant really explain but is still there. The Fallout wasteland made to me at least always the impression that the "50s future era" was a "nice thought" for everyone. Something that you are part of, in a almost bizarre way (as vault dveller and sort of a relict of those times and fears) while anyone outside of vaults remembers it if anything just like one would remember a dream or todays far long gone future. I would imagine that if one asks the population of Fallouts wasteland for the time before the "bomb" it might be a answer similar to someone asked today about his fathers past in the Vietnam war or even better from his Grandfathers experience in WW2 while fighting the Germans in the battle of the Buldge. To long ago to really get touched or understand the "emotions" and "people" back then really. But still enough alive to feel (or in Fallouts case fear!) the consequences of it!

That Bethesda gives now here so easily a explanation for a lot of the story (except intems!) and puts so much emphasis on it is in the same way totally dull and stupid as George Lucas explaining the origin of the "force" with midiclorians ... something that really should have been left in the "mist" if you know what I mean.
 
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