nemetoad said:
Not my quote >_> Seriously though, what was de-mistified?
The background around the World in Fallout 3.
Look at the game and compare its presentation of the visuals directly to Fallout 1 or 2. Obvously we are not talking about "graphic" but more the value of the content. It has it reason when people say that the world of Fallout 3 looks like the bombs droped yesterday.
Another example. Notice the 50s hair styles a lot seem to have? Or the 50s clothes, Tenn Penny tower anyone? This are things I am talking about. And that are just small bits. Chinese broadcast for example. Bit pre war Robot that annihilates the Enclave (which as well play a reather very big role again ...), which seems to have a climax now with anchorage.
Were in Fallout 1 really that much of the 50s future vision present in the game? I cant recall any real havy influence anyway. As said it was a world under the surcace like burried in the ashes and sand. Probably if you spend in a decande some archaeological excavation you might find all of it. But the people of the waste did not know about it and did not really cared about it.
Of course you could find informations, references. But you had to search for it and to find it was most of the time some hassle. Like the GLow, Mariposa and the vaults. Or the Masters base.
I just have the feeling Fallout 3 is one big "misunderstanding" by Bethesda and some of their developers thinking that Fallout was only and mainly about its setting. Vaults and the 50s vision about pew-pew lazer guns and robots everywhere (even in the wasteland ...). But one should not forget ... Fallouts mechanics were chosen first and the setting later the first Fallout 1 tech-demo for comercial purpose (or something) was even set in a medival setting with a knjght in armor. The Setting was only the icing on the cake. Now Fallout 3 has a whole bowl of Icing. But I and others are missing the cake.