The idea of squad based gameplay is not new but great. Though only if deployed in the right way.
What I mean, already in the Fallout 3 the AI of enemies and your companions had just enough power to light up a 30W light bulb. And Anchorage just shows even more the deficiency. With a game that has so much emphasis on combat one would expect usualy a at least somewhat challenging AI.
What I mean, already in the Fallout 3 the AI of enemies and your companions had just enough power to light up a 30W light bulb. And Anchorage just shows even more the deficiency. With a game that has so much emphasis on combat one would expect usualy a at least somewhat challenging AI.