So Bethesda wants to bring back paid mods...

Knight In Leather Armor

Badger Nutsack
Eh, it's an option.
Not like they'll be able to shut down free modding.
Personally I think that modders should use a donation service rather than putting stuff behind a paywall but whatever. It's their choice and Bethesda's simply giving people an option.

It'd be different if they started to crack down on free mods and force everyone to use their paywall service.
 
Eh, it's an option.
Not like they'll be able to shut down free modding.
Personally I think that modders should use a donation service rather than putting stuff behind a paywall but whatever. It's their choice and Bethesda's simply giving people an option.

It'd be different if they started to crack down on free mods and force everyone to use their paywall service.

There's a donation service already I think. On the Nexus there is, I'm pretty sure.
 
The Forever Free movement on Nexus makes it almost impossible for paid mods to be welcome.

When the two biggest upcoming mods for FNV, The Frontier and Project Brazil, are going to be free, how can anyone reasonably expect to charge money for their mods?
 
The Forever Free movement on Nexus makes it almost impossible for paid mods to be welcome.

When the two biggest upcoming mods for FNV, The Frontier and Project Brazil, are going to be free, how can anyone reasonably expect to charge money for their mods?

Couldn't they make paid mods on Xbox 1 a thing when the GECK comes out?
 
I wish good mod authors could make a living doing this, and while I donate when I can and support through patreon one in particular, it isn't enough. Maybe one day BGS will see that their games are only as good as the modding community makes them, and without it have a shelf life of 6 months tops.
 
Hines says to still expect Bethesda to get a cut. "Our belief is, 'We made the game, we made the game you're making a thing for.'
More like these modders did something to make your game more tolerable and something you couldn't possibly hope to achieve but gotta make money off other people's ideas.
 
The internet is going to be all over their asses if they think that they can pull this s**t again.

The thing is most of the Internet is shitting on them for it! But Pete Hines says "oh well there's still people who support it so we're doing it".

So basically BethSoft wants to appeal to like 5 people out of the entire internet and their fan base.
 
The thing is most of the Internet is shitting on them for it! But Pete Hines says "oh well there's still people who support it so we're doing it".

So basically BethSoft wants to appeal to like 5 people out of the entire internet and their fan base.

I doubt their fanbase wants to pay for mods has well.
 
Beth is already charging for mods, just look at Automatron. You can buy complete games for 1/4 the cost of that supposed "DEE ELL SEE"
 
http://www.idigitaltimes.com/fallout-4-news-bethesda-says-paid-mods-will-be-back-not-soon-459701

Here's pwoof of dis bull

NMA's thoughts?

I personally hate it. People can easily copy mods and sell them for money. Too many bad things could happen.

Keep in mind that BethSoft has already been told "please don't do that" by the majority of the Internet and BethSoft still says "there's like 2 people who support it so we're gonna do it later."

  • As I mentioned in a previous post, I am a mod author for Skyrim but choose to remain anonymous.
  • In the last almost 5 years I have received under $100.00 in donations. And although I don't mod for donations, it is definitely nice to get them. If all of my mods combined had 1,000,000 downloads that would literally be $0.0001 per download.
  • There are two perspectives with sub perspectives. Mod author and Mod user. There are many types of both of these but there is one common thought process of mod authors across the board. Users don't understand the amount of effort and privileges that it takes to develop a large scale mod. (More down below)
  • Lets take a mod like A Quality World Map and Solstheim Map - With Roads Currently with 2,328,529 downloads, lets say that mod author chose to sell that mod for $1.00 and that only half of the people that downloaded it would be willing to pay $1.00 and that Bethesda took $0.75 from each "purchase" The mod author would have made $291,066.00. Over 5 years that is approximately $58,213.00 a year. That would be enough to live off of for that person.
  • Theft of mods and content will be an issue and there will need to be some level of curation. This is partially what I mentioned above. Most people understand that you can't take music from bands, movies or items from other games and profit from them, but there are also other issues where someone will claim the mod is theirs and it is not, or will use free mod resources like new armors, or use free tools like Blender. Will Bethesda care if a mod is stolen if they are making cash from it? Will there be a refund period? Will mod authors be liable for computer functionality? Many questions that still need an answered. Something would need to be added to the EULA to protect mod authors and mod users.
  • Forever Free, is a label that most mod authors that use others resources add to their description. They show this logo as a way to encourage users to endorse their mod, but in actuality they can't charge for it, even if there was a fee for mods, because they are using others resources and the original content creator would not allow them to profit from their hard work.
  • Do I support paid mods? I am a content creator and I would not complain if making mods was my profession.
  • Do I think that mods should only be paid? No and I don't think we will ever live to see that day.
  • Will this happen to Skyrim or Fallout? Probably. If they get a working system for Fallout 4 they might migrate Skyrim over to it, but Fallout 4 will be the new guinea pig because of all the new fanboys.
  • If you don't think there should be be paid modding then you should stop watching Gopher, Brodual, MXR, alchestbreach and anyone else who monetizes mod reviews, because they are getting paid for reviewing something that the creator is not allowed to get paid for.
 
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Correct me if I'm wrong, but the last time they tried this one of the major flaws in their plan was the lack of proper support for bugs that the mods lead to, right? Valve didn't see it as their problem (as it is not) and Bethesda declared that proper support is the mod author's responsibility, despite the fact that they were making good money off of someone else's work.

You'd think the reasoning behind it would be that they get a cut of the potential profit in exchange for bug fixing, but no, the only compensation the mod authors receive is a certainty that maybe a fifth of the people that would have downloaded the mod will do so on the workshop, and only because those people were going to donate anyway.
 
Bethesda wants to charge for mods while not offering any quality of life features and Applications that are VITAL to run a modded game.
 
Correct me if I'm wrong, but the last time they tried this one of the major flaws in their plan was the lack of proper support for bugs that the mods lead to, right? Valve didn't see it as their problem (as it is not) and Bethesda declared that proper support is the mod author's responsibility, despite the fact that they were making good money off of someone else's work.
Bethesda left curation up to the people downloading and paying for it, That is why there were DMCA takedown notices. If they had one person selected as a curator that issue would have been eliminated. The other issue was that they contacted those authors and when the authors asked Bethesda about using others resources, Bethesda said that the "to be paid mod author" that they shouldn't worry about it. Give Bethesda 6 months to have a simple conversation and expect them to put no effort into possible issues even when addressed. If they can't foresee and deal will small issues like this, that explains why Fallout 4 is so bad. They have a sort of, "go in with eyes and ears closed and expect the best result" attitude.
 

Yeah, I do seem to remember some huge issue occurring over stolen resources or some such. The Fishing mod, wasn't it?

Either way, this entire debacle simply highlights once again that Bethesda doesn't really concern itself with what their audience would be happiest with, but with what would turn the most profit. Their reputation for being friends to modders benefited them for a while, but I doubt they ever thought of them as anything other than a pay-check in waiting.
 
To be honest I think paid mods should always be optional, but as a modder myself and knowing quite a few very good modders that are having financial problems and are unemployed and struggling, getting some revenue for their work wouldn't be a bad thing (again if it is totally optional and the modder decides to charge or not for their work).

I am sure it will happen in the future with Bethesda games, I don't know if it will happen with Fallout 4 or the next TES game but I am sure it will happen one day.
 
You would be stupid to think that paid modding wouldn't be a thing again. Too much money on the table for them to not do it.
The whole Bethesda.net thing will be the centerpiece of it, that is one of the many reasons the GECK hasn't come out yet. Bethesda is integrating it's new forum/community hub with the GECK, much the same as Steam Workshop integration in the Skyrim Creation Kit, for the easy release of mods through their site. I'm willing to be a weeks pay that when the GECK is released paid mods will start on their site. The delay of the GECK is because of that integration to the hub which was originally supposed to start up around August/September last year but since Beth web developers are incompetent to the nth degree it only rolled out yesterday and the site isn't too well liked apparently.

Now I'm not for or against paid modding as each mod needs to be looked at individually. A mod like Nehrim: At Fate's Edge, Project Brazil, Frontier, Enderal, and other huge almost total conversion mods should be the ones to get the money thrown at them as they will provide a significant boost to the game. Other mods I am mixed about. When money gets thrown into a scene which has mostly relied on good will it tends to shatter, much like the last time this fiasco reared it's ugly head. People think that if there was an incentive to modding then higher quality mods will start to come out. I think this is pure horseshit, first off there are many high quality mods that have been made for previous games when money never came up and often times was refused.

hmm ranty enough? For now I think so.
 
I reckon they are delaying the GECK so they can milk as much profit from their "paid mods" as they can before the modding community puts them to shame with all their free mods on the Nexus [and generally fix their broke-ass game with unofficial patches]. Not many people mentioning that in all likelihood, if paid mods go ahead, any larger more expensive mods will simply be pirated. People will do that just out of spite.
 
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