So, should the SS have been a Synth or not?

What the title says

  • Yes

    Votes: 3 11.1%
  • No

    Votes: 24 88.9%

  • Total voters
    27
No.

The Sole Survivor and thus the player is supposed to be more "neutral" towards the synth conflict and look at it from a purely human perspective looking outwards.
 
No.

The Sole Survivor and thus the player is supposed to be more "neutral" towards the synth conflict and look at it from a purely human perspective looking outwards.

Honestly a gen 3 synth is literally just a human with a bit of metal in their skull.

I think it would have been interesting if they made a certain questline result in the player becoming a synth, something like if you ally with the Institute, you pass out, and wake up in a room, not knowing the REAL SS was killed.
 
But if the real SS was killed then you wouldn't wake up, unless they physically transferred your brain at which point you are the real SS in a new body.
 
But if the real SS was killed then you wouldn't wake up, unless they physically transferred your brain at which point you are the real SS in a new body.

The point would be that it'd be a twist, you as a player would have no idea, and neither would the brainwashed programmed character, who'd believe him/herself to be the true SS.
 
It wouldn't have made the game any worse if they did, but than again, nothing could make the game good either, so there's that.
 
It would have been even more cliche if he was a Synth, so that is one thing about the game that works for me. One of the few things because I can't even believe I'm talking about this fucking game right now.

*leaves the room*
 
It would have been even more cliche if he was a Synth, so that is one thing about the game that works for me. One of the few things because I can't even believe I'm talking about this fucking game right now.

*leaves the room*

I had to spend many hours trying to figure a topic which would draw you in and invite actual discussion.

BWHAHAHAHAHA.
 
I don't think the Sole Survivor should have been a Synth.

But I do think they needed to do something to make the conflict "real."

SOMEONE should have been a Synth other than Nick Valentine and Danse. The game beats you over the head the Synths are people too. Blade Runner is a great movie, yes, but the point of Blade Runner is the Replicants are ASSHOLES.

If they really wanted a shocking moment, I'd have Piper murdered in the middle of the game and replaced with a Synth.

Romanced or not.

Then you find out she's a Synth and she tries to kill you.
 
The conflict would have seemed real if the Institute had a REAL motive that wasn't bullshit.
 
I don't think the Sole Survivor should have been a Synth.

But I do think they needed to do something to make the conflict "real."

SOMEONE should have been a Synth other than Nick Valentine and Danse. The game beats you over the head the Synths are people too. Blade Runner is a great movie, yes, but the point of Blade Runner is the Replicants are ASSHOLES.

If they really wanted a shocking moment, I'd have Piper murdered in the middle of the game and replaced with a Synth.

Romanced or not.

Then you find out she's a Synth and she tries to kill you.
I still think it should have been some similar to the Blade Runner video game. The game decides at random at the start wether some characters are reps or not.
Also, there should have been a clone of the PC that constantly works against you, but that you never meet until the end, where you have to fight/flee/fuck. Oh, and it should have been randomly decided wether the clone or the PC himself is a synth, with the only way to be sure is to kill your clone and finding a synth component or not. Could have been superduper meta. But sadly, we got Emil'd.
 
I still think it should have been some similar to the Blade Runner video game. The game decides at random at the start wether some characters are reps or not.
Also, there should have been a clone of the PC that constantly works against you, but that you never meet until the end, where you have to fight/flee/fuck. Oh, and it should have been randomly decided wether the clone or the PC himself is a synth, with the only way to be sure is to kill your clone and finding a synth component or not. Could have been superduper meta. But sadly, we got Emil'd.

I think the SS should have been a 90 foot long albino sperm whale in disguise the whole time.
 
I still think it should have been some similar to the Blade Runner video game. The game decides at random at the start wether some characters are reps or not.
Also, there should have been a clone of the PC that constantly works against you, but that you never meet until the end, where you have to fight/flee/fuck. Oh, and it should have been randomly decided wether the clone or the PC himself is a synth, with the only way to be sure is to kill your clone and finding a synth component or not. Could have been superduper meta. But sadly, we got Emil'd.

Eh, I'm suspicious of any "radiant" versus pre-planned content.

Part of the issue is the game can't decide if going against the Institute is meant to be a contest of Good versus Evil or not. Also, whether the Brotherhood is evil or not. I wouldn't have minded so much if there was a "good vs. evil" theme if they were clear about it.
 
Eh, I'm suspicious of any "radiant" versus pre-planned content.

Part of the issue is the game can't decide if going against the Institute is meant to be a contest of Good versus Evil or not. Also, whether the Brotherhood is evil or not. I wouldn't have minded so much if there was a "good vs. evil" theme if they were clear about it.
It's a technical challenge of course. Much could be done with simple scripting, though.
The "clone" wouldn't have to necessarily work against the player character, of course. Just be an influential background character that changes the wasteland just like the player character. Hell, could have even be the main antagonist. Would have been a nice Blade Runner reference, too. You play as a noblebright good guy while the main antagonist is more sinister and inhuman, and in the end you find out that you just killed your human self, while the player is the synth. More human than human indeed.
What I'm saying is that there's a huge potential for twists and mindfucks in this. But Emil.
 
It's a technical challenge of course. Much could be done with simple scripting, though.
The "clone" wouldn't have to necessarily work against the player character, of course. Just be an influential background character that changes the wasteland just like the player character. Hell, could have even be the main antagonist. Would have been a nice Blade Runner reference, too. You play as a noblebright good guy while the main antagonist is more sinister and inhuman, and in the end you find out that you just killed your human self, while the player is the synth. More human than human indeed.
What I'm saying is that there's a huge potential for twists and mindfucks in this. But Emil.

Very true.

The straightforwardness is part of the game's weakness, albeit I do give props for "Father" being Shaun, not because of the actual surprise but the fact it actually did give you a reason to side with the Institute.
 
Personally I thought siding with the Institute was the obvious choice. I mean, they make you Director immediately, giving you a lot of power in the long run. All the shit the Institute did and still does you can now change. Stop the synth replacements, stop the super mutants, help the wasteland... Well, I said you can, but of course it should be you could if the game wasn't emil'd.
 
But if the real SS was killed then you wouldn't wake up, unless they physically transferred your brain at which point you are the real SS in a new body.

Makes me think of SOMA.

Personally I thought siding with the Institute was the obvious choice. I mean, they make you Director immediately, giving you a lot of power in the long run. All the shit the Institute did and still does you can now change. Stop the synth replacements, stop the super mutants, help the wasteland... Well, I said you can, but of course it should be you could if the game wasn't emil'd.

I can't remember who said this, but a while ago someone suggested that being made Director was merely symbolic, since the section heads would actually have the real power and wouldn't allow you to make radical changes to what they're doing.

I know that this is completely unrelated, but for some reason when someone says SS I always think about the SS.

Wasn't just me then.

(I'm not a closet Nazi, I svear!)
 
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