So what lore has Bethesda done gone fucked up?

The blue was itself a retcon, though. The promotional bottle looks a lot more like the original than either FO4's or FO3's version.
 
The switch from one bottle design to another is just typical redesigns we see everywhere in gaming.

But, as I just pointed out, Bethesda is obviously focused on Nuka-Cola as an important in-game item, so much so one of their DLCs focuses on it. They tried to build lore around it, as well, and not COMPLETELY ignore pre-existing designs.

And then they just completely redesign the bottle out of nowhere. It doesn't resemble the Coca-Cola bottle anymore, which is the allusion drawn by Nuka-Cola's design and lore. I know I shouldn't be obsessing about a fake soda on the internet, but Bethesda started it. They were the ones who made the Nuka-Cola Challenge, they were the ones who made the DLC.
 
But, as I just pointed out, Bethesda is obviously focused on Nuka-Cola as an important in-game item, so much so one of their DLCs focuses on it. They tried to build lore around it, as well, and not COMPLETELY ignore pre-existing designs.

And then they just completely redesign the bottle out of nowhere. It doesn't resemble the Coca-Cola bottle anymore, which is the allusion drawn by Nuka-Cola's design and lore. I know I shouldn't be obsessing about a fake soda on the internet, but Bethesda started it. They were the ones who made the Nuka-Cola Challenge, they were the ones who made the DLC.

It's a matter of opinion, really. I'm not okay with Bethesda changing the blue color of it. That's what made it distinct from classic Coca-Cola. Now, changing the design, I don't really see a problem. It IMO looks much nicer.

In FO3 and FNV, Nuka-Cola was literally a Coke with a different name, whereas in the original games it was its own unique beverage thanks to the blue color. With this new design, at least it tries to distinguish itself from Coke. I still would like the blue color back.
 
With this new design, at least it tries to distinguish itself from Coke. I still would like the blue color back.

But that's not the point. The point is, Bethesda tried to make Nuka-Cola INTO COLA-COLA and IS STILL TRYING TO. Why would they change the bottle shape to make it LESS like Coca-Cola? Again, there's no reason to change the design of it. The entire point of them changing the color was to make it MORE LIKE COCA-COLA, even though there's no explanation of it. At least there's a semblance of reasonable thought with that action. But with the redesign of the bottle, they are going AGAINST THEIR OWN REASON FOR RETCONNING THE COLOR IN THE FIRST PLACE.

I'm sorry, it just makes me really angry that they did that for basically no reason, while actively going against their own ideas. They could've at least said it's region-specific bottling techniques.
 
But that's not the point. The point is, Bethesda tried to make Nuka-Cola INTO COLA-COLA and IS STILL TRYING TO. Why would they change the bottle shape to make it LESS like Coca-Cola? Again, there's no reason to change the design of it. The entire point of them changing the color was to make it MORE LIKE COCA-COLA, even though there's no explanation of it. At least there's a semblance of reasonable thought with that action. But with the redesign of the bottle, they are going AGAINST THEIR OWN REASON FOR RETCONNING THE COLOR IN THE FIRST PLACE.

You are looking too much into a simple redesign. Some times you make a design you like, but that doesn't mean you need to stick for it forever.
 
In FO3 and FNV, Nuka-Cola was literally a Coke with a different name, whereas in the original games it was its own unique beverage thanks to the blue color. With this new design, at least it tries to distinguish itself from Coke. I still would like the blue color back.
I had actually forgotten this... When I think of Nuka~Cola, I think of the game sprite, not the inventory sprite. The inventory sprite [in Fallout 1 & 2] is blue, but the game sprite for the bottle looks like the Bethesda promotional bottle.

You are looking too much into a simple redesign. Some times you make a design you like, but that doesn't mean you need to stick for it forever.
One should if it's defined as the original item, because otherwise the original item does not appear as the same item from the previous two titles; ie, it doesn't have its established appearance. The cola bottle is trivial, but they pulled the same nonsense with the Mr.Handy robot, and the supersledge ~and the super mutants ~~and the Enclave power armor.
 
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One should if it's defined as the original item, because otherwise the original item does not appear as the same item from the previous two titles; ie, it doesn't have its established appearance. The cola bottle is trivial, but they pulled the same nonsense with the Mr.Handy robot, and the supersledge ~and the super mutants ~~and the Enclave power armor.

Not really. Plenty of games redesign weapons, armor, clothing, items, it happens all the time. Even when it's the same company doing it to its own franchise, like Final Fantasy. The Espers/Summonings appear in every game (or almost every game), yet Shiva appears in FFIX like this:

shiva.png


And in FFX like this:

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If the lore talks about the blue Nuka-Cola, then Nuka-Cola should be blue, period. That's a valid complaint. But if the lore says nothing about how the bottle is supposed to look, shape wise, then devs are free to interpret them how they like.

When I first saw a Mr. Handy in Fallout, after having played through FO3 and New Vegas, I knew exactly what it was, because Bethesda only redesigned it, instead of turning it from an octopus-like robot into something like an Assaultron. Redesigns happen everywhere (look at football shirts, for example), so being anal at Bethesda for changing the shape of a bottle seems fairly silly to me. Personally I'm a strong supporter of redesigns if they look good, and I have to admit Beth's designs*, with the exception of Super Mutants (FO3's sucked, at least FO4's returned to the deformed appearance).

EDIT: Actually, the weapon redesigns look like absolute shit, particularly Energy Weapons. I feel like Bethesda really missed the aesthetic the originals had.
 
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One way I saw the pip-boy and vault-boy in FO: I & II was quite simple: Pip-boy running a Vault-tec OS. Given the custom needs of a vault, and leaving it, it makes sense Vault-Tec would program such a system.
 
Not really. Plenty of games redesign weapons, armor, clothing, items, it happens all the time. Even when it's the same company doing it to its own franchise, like Final Fantasy. The Espers/Summonings appear in every game (or almost every game), yet Shiva appears in FFIX like this:

shiva.png


And in FFX like this:

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As I presume she is able to... but I would guess that a [totally within their rights]
re-interpretation like below would not be thought accurate, appropriate, nor passively accepted... :smug:

kp_61_zps26ez21sy.jpg

The Supersledge looked like an industrial tool... The FO3 version looks like an Oblivion left-over.
Mr. Handy looked like a retro-50s factory asset; the FO3 version [IMO] looks like a surplus KoTOR asset.
How can this :
mr-handy2-1.png


Become this:
NewHandy.jpg

instead of this:
Handy-house2.png

?

At the very least, Mr. Handy has six hands, while the FO3 version has only one.
*I would postulate that the Fallout retro-50's name is a play on it having many "hands", rather than being "handy" in the utility/tool sense.

**(How indeed)... but of course, the answer is this:
ToddHowardampco_zps24991817.jpg
 
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As I presume she is able to... but I would guess that a [totally within their rights]
re-interpretation like below would not be thought accurate, appropriate, nor passively accepted... :smug:

It could be due to the fact that it doesn't look like Shiva at all. I mean, nobody would guess *that* is Shiva just from looking at it. The thing with Final Fantasy is that everything is instantly recognizable. It didn't need to reuse the same exact design for every game. The principle is mostly the same: cold, bluish-looking attractive woman, scantily clad.

As I said, my first encounter with a Mr. Handy in Fallout was cool, and I realized instantly I was looking at Mr. Handy. It was a floating robot with multiple arms that resembled the design I had seen in FO3 and FNV.

On the Supersledge, Bethesda's redesigns are fairly ugly and an aesthetic shift from the original games. Take a look at the Plasma Pistol.

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New Vegas' reinterpretation is much more faithful to the original, but most importantly, in tone with the original aesthetic of Fallout.

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I would be hard pressed to associate that Plasma Pistol with Fallout. There's a clear aesthetic governing all of Fallout's weapons. Most of them resemble believable guns or rifles, even energy weapons:

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Why Bethesda went with the wacky designs for weapons is beyond me. The originals had a charm that could be matched with good redesigns, but they went overboard. A shame Obsidian didn't bring back the classic laser weapons.
 
For some inexplicable reason [in-game at least], the populace of Washington DC, ignores the banks, exchanges, fairgrounds, and bus depots... to instead resort to using Hubbucks as currency, just like the namesake desert locked Hub settlement on the West Coast, and its neighboring settlements, who eventually began to accept Hubbucks from Hubbers and water merchants ~the bottle caps.

Why the DC residents did this seems beyond any attempt at logical explanation.

(And of course, there was only one FEV; created at West-Tek, confiscated by the military, and removed to a purpose-built lab at the Mariposa military base, for further study and exploitation.)

Jet ... invented by the teenager Myron (160+ years after the war) on the West Coast, inexplicably appears in locked pre-war containers on the East coast ~name, packaging, and formula intact; sans permanent addictiveness.
 
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For some inexplicable reason [in-game at least], the populace of Washington DC, ignores the banks, exchanges, fairgrounds, and bus depots... to instead resort to using Hubbucks as currency, just like the namesake desert locked Hub settlement on the West Coast, and its neighboring settlements, who eventually began to accept Hubbucks from Hubbers and water merchants ~the bottle caps.
Simply, there's no reason why caps are used in Fallout 3 and 4, while Fallout 1 explains how they're used as standard currency. Is that it?
 
Simply, there's no reason why caps are used in Fallout 3 and 4, while Fallout 1 explains how they're used as standard currency. Is that it?
>no reason why caps were used in fo3 and fo4

You're not wrong but you left out NV. This makes me believe you have a good logical reason as to why caps are used in NV. Please tell me why caps are used in NV.
 
I think NV had to by Bethesdian mandate ~would be my guess of it.

*(The same reason they had to discard Area 51 as a potential location.)
 
>no reason why caps were used in fo3 and fo4

You're not wrong but you left out NV. This makes me believe you have a good logical reason as to why caps are used in NV. Please tell me why caps are used in NV.
1. Because there's a bottle cap factory right next to Vegas, allowing for an almost inexhaustible amount of caps.
2. Because bottle caps have been used extensively in Nevada and California, they were quick to return after the fall of NCR's coinage system because they were a known factor. Even though the NCR created paper money, caps were still in heavy use and they were preferred by the citizens. Caps usage was then either already in Vegas or taken by the large amount of trading companies, migrants and soldiers.
 
1. Because there's a bottle cap factory right next to Vegas, allowing for an almost inexhaustible amount of caps.
2. Because bottle caps have been used extensively in Nevada and California, they were quick to return after the fall of NCR's coinage system because they were a known factor. Even though the NCR created paper money, caps were still in heavy use and they were preferred by the citizens. Caps usage was then either already in Vegas or taken by the large amount of trading companies, migrants and soldiers.
1. Isn't that a bad thing that could lead to ridicoulous amounts of inflation?

2. Is this mentioned in game?
 
Seems like a weird demand to make to me.
Also to add to what Dr Fallout said.
In the Old World Blues DLC there is a mention or something (I can't remember very well) from a Think Tank Doctor that they had predicted that in a Post apocalyptic event there was a high chance bottle caps would be adopted as currency for whatever reasons (I can't remember if they say reasons or not) :look:.

EDIT:
1. Isn't that a bad thing that could lead to ridicoulous amounts of inflation?
The Crimson Caravan lady mentions why it is bad to counterfeit caps because of inflation when she sends us to deal with the cap presser machine.
She also explains how new caps are made as currency because: "Some get destroyed by overuse and there are even crazy people who put them on explosive devices (a nod to bottlecap mines)" or something like that.
 
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