An idea of encounter with some nastys.
And before you read it i have to say i dont mean that Enclave should be the main bad guys again, god no.
-It would happen in the middle of a dust storm.... have them appeare through the swirling colums of dust between the sides of two big dunes....
First you would see a thin bloody red light that would shine through the dust and the wind...than another..... for a split second..
they would rise and fall in a peculiar way.... swooping in arcs.... then another... It would seem they are suspended in the air....a little further down your path....
still you could barely see them in the wind and the dust ... you go towards them..and then see that sand below them is not justi blowing through....as if its hitting some obstacle...
You would come closer.... closer..... and notice that something is shimmering in the air as sand sticks to it more and more....
upvards...across something that looks like a leg.....an arm...of an ARMOR.
Then ...above the red laser light ...sand collecting on the tubes and rubber pipes connecting the head with something on the back...
you would see two yellow eye slits....shining...as they would shimmer...predator like... the figure would reach and turn of chameleon camouflage and become visible ..in all that gloom....
and those thin bloody red lights would slowly trickle across surface of the sand to you... up your chest...from left and right...more and more of them, cutting through mad howling wind...
then split it into fighting them and from remains, or tracks they left,
(oh yaeh...like you would be alive buahahaha)
find out location of their base, - or speaking to them and going with them to discover they also have mutated beyond human forms along time ago but stayed enclosed in Power Armor with a mind that locked himself in believing they are still human but better, stronger. .... and so on.
lost the inspiration here... something like that...
Have somebody good write it. not me.
And add one fight where you break in secret radio transmitions of "somebody" and tell them all kinds of stuff even provoke a fight, an attack of strike teams, make them nasty nasty... chameleon armor and all...-
This would be my idea of encounter with some nasty improved enclave troopers that would have Chameleon Power Armor.
Which would be nice improvement for them( it would make them much harder to fight) and for you -if you ever managed to get hold of it.
Ofcourse the last part was in the memory of Fallout2 scene where you would talk to officer of the Enclave through the radio in Gecko-s Nuclear plant.
In my opinion it would be much better to introduce them to the story in similar way than to say -BANG! ENCLAVE TROOPS!! WAAA!!!
basicaly.
<hr>
Also i would like to make Power Armor itself a little more interactive.
Sure it can be done through the upgrades but maybe it would be more original if the player would be able to unlock some additional features in it depending on the style of play and skills player possesses.
Like if you would want to be a hand to hand fighter than you could "discover" that there are blades in the arms of the Armor that you can fight with or use for climbing.
It would be also nice, and possible to use the strenght of the armor in the much more imaginative way than simply to alow u to carry more stuff.
For example you would be able to jump really high in it, well maybe not too much, but jumps that cover about ten meters could be possible.
And that leads me to another thing.
Running and jumping even in combat. If it was done in a manner appropriate for Fallout general setting.
In my mind it was one of the limitations of first engines used, not Fallout itself.
And im tired of RPG-s that limit you constantly.
And i don't think that even turn based combat needs to look like it is conducted by a bunch of paralyzed people.
As an small example i could list that Troika game...Temple of Elemental Evil, although i didn't like it for other reasons - theirs turn based fight looked lively, fluid. It didn't give that feel: Oh my god i have to waaait until all those guys move...one...by....one....that Fallout 3 should try to avoid as much as possible. I think.
And before you read it i have to say i dont mean that Enclave should be the main bad guys again, god no.
-It would happen in the middle of a dust storm.... have them appeare through the swirling colums of dust between the sides of two big dunes....
First you would see a thin bloody red light that would shine through the dust and the wind...than another..... for a split second..
they would rise and fall in a peculiar way.... swooping in arcs.... then another... It would seem they are suspended in the air....a little further down your path....
still you could barely see them in the wind and the dust ... you go towards them..and then see that sand below them is not justi blowing through....as if its hitting some obstacle...
You would come closer.... closer..... and notice that something is shimmering in the air as sand sticks to it more and more....
upvards...across something that looks like a leg.....an arm...of an ARMOR.
Then ...above the red laser light ...sand collecting on the tubes and rubber pipes connecting the head with something on the back...
you would see two yellow eye slits....shining...as they would shimmer...predator like... the figure would reach and turn of chameleon camouflage and become visible ..in all that gloom....
and those thin bloody red lights would slowly trickle across surface of the sand to you... up your chest...from left and right...more and more of them, cutting through mad howling wind...
then split it into fighting them and from remains, or tracks they left,
(oh yaeh...like you would be alive buahahaha)
find out location of their base, - or speaking to them and going with them to discover they also have mutated beyond human forms along time ago but stayed enclosed in Power Armor with a mind that locked himself in believing they are still human but better, stronger. .... and so on.
lost the inspiration here... something like that...
Have somebody good write it. not me.
And add one fight where you break in secret radio transmitions of "somebody" and tell them all kinds of stuff even provoke a fight, an attack of strike teams, make them nasty nasty... chameleon armor and all...-
This would be my idea of encounter with some nasty improved enclave troopers that would have Chameleon Power Armor.
Which would be nice improvement for them( it would make them much harder to fight) and for you -if you ever managed to get hold of it.
Ofcourse the last part was in the memory of Fallout2 scene where you would talk to officer of the Enclave through the radio in Gecko-s Nuclear plant.
In my opinion it would be much better to introduce them to the story in similar way than to say -BANG! ENCLAVE TROOPS!! WAAA!!!
basicaly.
<hr>
Also i would like to make Power Armor itself a little more interactive.
Sure it can be done through the upgrades but maybe it would be more original if the player would be able to unlock some additional features in it depending on the style of play and skills player possesses.
Like if you would want to be a hand to hand fighter than you could "discover" that there are blades in the arms of the Armor that you can fight with or use for climbing.
It would be also nice, and possible to use the strenght of the armor in the much more imaginative way than simply to alow u to carry more stuff.
For example you would be able to jump really high in it, well maybe not too much, but jumps that cover about ten meters could be possible.
And that leads me to another thing.
Running and jumping even in combat. If it was done in a manner appropriate for Fallout general setting.
In my mind it was one of the limitations of first engines used, not Fallout itself.
And im tired of RPG-s that limit you constantly.
And i don't think that even turn based combat needs to look like it is conducted by a bunch of paralyzed people.
As an small example i could list that Troika game...Temple of Elemental Evil, although i didn't like it for other reasons - theirs turn based fight looked lively, fluid. It didn't give that feel: Oh my god i have to waaait until all those guys move...one...by....one....that Fallout 3 should try to avoid as much as possible. I think.