some ideas...

  • Thread starter Thread starter Guest
  • Start date Start date
G

Guest

Guest
I would like to see special moves. I know that if you get more unarmed skill, you do fancer kicks and stuff, but I mean special moves that you choose. It would cost more action points but do more damage, increase your chance to hit, or increase your armor class for the round. There could even be special moves that decreases certin things and increases others. For instance, for melee and unarmed combat, there should be a power attack type move, where you have a lower chance to hit, but do more damage. For automatic weapons, there should be supressive fire. Anyone walking into the weapons threatened area has a certain chance to take damage. Other special moves could be martial arts combinations, strifing shots, and defensive stances.

Weapons and acessories I would love to see:

All weapons from FOT and the first two FOs
DE .50AE
M16
crossbow
longbow
compound bow
flamming arrows
explosive crossbow bolts (thank you Reign of Fire)
poison crossbow bolts
poisoned arrows
a couple swords (maybe one Asian and one European sword)
a slingshot
a grenade luancher
silencers and laser aim
night vision googles/night vision scopes
smoke grenades (hampers vision, unless you have night vision)
flash bang (distract/temporarily blind the enemy, all in blast radius lose their next turn)
a high tech rocket launcher that can launch like 6 rokets at once! (thank you Unreal Tournament)

armors:
All armors from FOT, FO and FO2
make armor peice meal instead of all on unit (so you can find just a motor cycle helmet, then just a leather jacket, and where both)
motorcycle helmet
combat helmet
SWAT helmet
power armor helmet (comes with most, but not all, power armor)
steel toe boots/shoes (offers some AC, but also increases kick damage)
combat boots
thigh pads (bullet proof)
bullet proof vest
full SWAT armor
riot sheild (takes up one weapon slot, offers AC, can sheild bash as melee attack)
bomb suit (for disarming explosives, what else?)
gas masks


I would also really like to see dual weild capabilities. Maybe make it a perk. It would be awsome to be able to fire two handguns, or two SMGs, or use two knives, or two swords. This would offer an insentive to use lighter weapons, because you can use two simultaneously. Also, think of the coolness of twin Desert Eagles! This could also work with my idea of special abilities, as there would be a whole bunch of specail abilities tailored just to two-weapon style.

If you think any of my ideas suck, don't be afraid to tell me so, but please offer an explaination. If you have any more weapon, armor, or special ability ideas, please post them.
 
[font size=1" color="#FF0000]LAST EDITED ON Dec-13-02 AT 02:58AM (GMT)[p]Allright! Just what we needed. Another person without a grasp of what the setting is. Honestly, I don't know where to begin.
 
Well, nothing bothers me more than when someone insults not only my ideas but me personaly, and fails to give reasons.

No clue of the setting?

You think the glow was the only military base in the world with surviving tech? Some of the high tech weapons I mentioned would be extremely rare. I know for some reason everyone seems to have a problem with allowing stealth in the game, but I really don't see why you couldn't have a silencer. Heck, the BOS could easily mass produce those, if that side of things was on par with the rest of their tech. Same with laser aimers. Heck, any Joe Blow could build one of those with the right parts (mounting it properly however, would require skill). What is wrong with the DE .50AE? Or the M16 (gotta give it three round burst, full atuop and semi-auto modes BTW) These are weapons that are in mass production today, I am sure alot would survive the war. Night Vision and Flash Bangs and stuff would only be found at places like the glow. Same with the cool rocket launcher and the grenade launcher. Rare weapons with even rarer ammunition. As for cross bows, compound bows and stuff, first of all, a lot of people hunt with them, so I am guessing alot survive the war, second of all, they would be the easiest weapons to build after the war, and finally, arrows/bolts can be re-used, bullets can't, smart people stock up on crossbows before the bombs start dropping, rather than guns, with their limited ammunition (unless you happen to have the equipment and knowledge to cast your own bullets and make your own gunpowder). As for the swords, people keep swords for decoration, and I am sure a couple survived. So how am I going against the setting again?
 
A lot of the weapons in FOT did not fit into the setting. Part of the reason this is true is becuase of all the specific names, instead of generic ones like "laser rifle" or "shotgun." These weapons fit into the Fallout setting because as an RPG set in the retro-future, generic names would tend to add more flavor than the specific names of guns that are in existence today, many of which do not fit into the setting, such as the AK47. And I thought Fallout 2 had too many guns in it. FOT was just gratuitous. (Although I know that strategy games need more for tactics sake)

Although I do agree that a bow or two should be in the game, and maybe one x-bow. The cool thing about an RPG is that the PC can possess a unique weapon that nobody else has. Weapon that comes to mind is the .223 pistol from Fallout 1. In Fallout 2 they whored it up so that every stupid ganger NPC had one. So for the bows and x-bows, it should be in limited quantities, as in a quest or on a boss.

Roshambo means to say that riot gear etc. has no place in the setting. Use your imagination and say to yourself that the Combat Armor is the SWAT gear/riot gear. No helmets either. Generic armor is just fine.

If I weren't so bored, I don't think I would be answering this. Need Fallout 3 dammit.
 
>Well, nothing bothers me more than
>when someone insults not only
>my ideas but me personaly,
>and fails to give reasons.

Interesting, in pointing out that you have a displayed lack of knowledge pertaining to the setting, it's a personal insult.

If you want to take it personal because people aren't going to just blithely swallow something you post, that's your problem.

>No clue of the setting?

Thanks for compounding it, too.

>You think the glow was the
>only military base in the
>world with surviving tech?

Somehow, I fail to see where I even alluded to saying that.

>Some
>of the high tech weapons
>I mentioned would be extremely
>rare.

Or outright full of crap.

"a high tech rocket launcher that can launch like 6 rokets at once! (thank you Unreal Tournament)"

>I know for some
>reason everyone seems to have
>a problem with allowing stealth
>in the game, but I
>really don't see why you
>couldn't have a silencer.
>Heck,
>the BOS could easily mass
>produce those, if that side
>of things was on par
>with the rest of their
>tech.

This speaks volumes.

>Same with laser aimers.

Indeed, very little idea of the setting.

>Heck, any Joe Blow could
>build one of those with
>the right parts (mounting it
>properly however, would require skill).
>What is wrong with the
>DE .50AE? Or the M16
>(gotta give it three round
>burst, full atuop and semi-auto
>modes BTW)

Nice, and doesn't belong, since the M16 was mainly developed after the time-period from which Fallout takes it's fictional setting. Given that the M16 wasn't widely used until the 70's, I'd say it hardly belongs at all.

>These are weapons
>that are in mass production
>today, I am sure alot
>would survive the war.

That's exactly my point and it just reaffirms that you have little clue about the setting. They are in mass production today. Fallout's setting is not futuristic. Somehow, I think you're a bit too young to understand what vacuum tubes are.

>Night
>Vision and Flash Bangs and
>stuff would only be found
>at places like the glow.

*sigh*

>Same with the cool rocket
>launcher and the grenade launcher.

The cool rocket launcher? More like the stupid, derived one that while not fitting into the setting, is supposed to be put in because TI ISS KEWL!!!

>Rare weapons with even rarer
>ammunition. As for cross bows,
>compound bows and stuff, first
>of all, a lot of
>people hunt with them, so
>I am guessing alot survive
>the war, second of all,
>they would be the easiest
>weapons to build after the
>war, and finally, arrows/bolts can
>be re-used, bullets can't, smart
>people stock up on crossbows
>before the bombs start dropping,
>rather than guns, with their
>limited ammunition (unless you happen
>to have the equipment and
>knowledge to cast your own
>bullets and make your own
>gunpowder).

No problem with bows, they have been around for quite some time, including also in the time of sci-fi pulp and serials from which Fallout has its roots.

>As for the swords,
>people keep swords for decoration,
>and I am sure a
>couple survived.

No problem with those, either.

>So how am
>I going against the setting
>again?

SWAT armors
a grenade luancher
silencers and laser aim
night vision googles/night vision scopes
All weapons from FOT (yes, guns that were considered crap even for WWII's time and really have no bearing upon the universe other than MicroForté just tossed them in)

The piece de resstance:

a high tech rocket launcher that can launch like 6 rokets at once! (thank you Unreal Tournament)
 
What the hell you talking about, fallout is set in the future, the war happens in 2020 if I remember correctly. Hell there are laser and plasma weapons in the game but you can't have a laser aimed weapon? I just won't buy that you can have 70 years go by without an increase in tech. Heck, the intro shows American troops in power armor. So don't call the gun an M16, call it an assult rifle, but make it have cool futuristic settings. Don't call it a DE .50AE, maybe just call it a .50 handgun. Make up weapons that are close proximeties to these modern weapons, call them something else, and viola, you have your retro-future you were so concerned about. I don't think a silencer is much of a strecth, I think they were invented during the cold war. If you wanted cold war weapons in the game, I can think of many useless peices of shit. An umbella that's a gun, a ciggerette that's a gun (I am not making this shit up or taking it from James Bond, this was actually spy weaponary from the cold war, they showed it before on CNN). Those things would be cool if the game allowed you to impersenate someone, sneak up to the guy you want to kill, and kill them in one shot. Since Fallout doesn't by a long shot allow for this, these weapons would be useless crap. As for the FOT weapons being crap, some of them were, but a lot of them are awsome. Take the M1 rifle for instance, that thing was the best long range rifle of it's day. The AK47, a reliable gun that you can count on not to jam up on you like the M16. The perticular SAW (I can't remember what it was called exactly) in the game was an old world world two gun that did jam up a lot, but it had an awsome fire rate and was linked fire, so you could sit there and shoot at stuff for ever, provided you or someone in your squad was adding more links to the chain as you go. As for the SWAT stuff and the rocket launcher, sorry, I got carried away. I suppose the combat armor could be the futuristic equivilant of SWAT armor and the environmental armor from FOT as well as being a NBC protection suit could also double as a bomb suit. The point I guess was that the military usually doesn't wear ceramic armor becasue it is heavy, bulky and clumsy. Usually only SWAT teams wear heavy armor in real life. I would like to see a lighter peice of armor made entirely of kevlar, no ceramic, that you could get earlier than the combat armor, that is why I put in "bullet proof" vest. You could even make it a consilable (spelling?) one. The rocket launcher was an after thought, although if you think about the other tech increases (laser rifles, plasma rifles), it isn't the biggest strecth in the world, just way to unbalancing to the game, sorry for bringing that up. The riot shield was a bad idea, I just got off on a tangent there. I don't see how a grenade launcher is bad, someone back then must have at least thought how useful a mechanical device that launched grenades furhter than anyone could possible throw one would be. As long as you don't give it a specific name, just grenade launcher, it would be alright. I mean if they could imagine computers more advanced than ours, laser rifles and cars that drive themselves, some very simple tech shouldn't be a problem. I am glad you like my ideas to include bows and swords. I am hoping that now that I have dismissed my weapon and armor ideas that were bogus and explained why I still like others, I am just hoping that the main idea of the original post isn't lost. I wanted people to give feedback/additional ideas regarding the special moves and dual weilding, and hope that I will still get a response regarding that, as that was the main purpose of the post.
 
[font size=1" color="#FF0000]LAST EDITED ON Dec-13-02 AT 08:29PM (GMT)[p]You*re partially right, it's set into the future, but not the future you talk about, it's a 1950*s - future, as seen through eyes from that period, so cut the crap with #SWATTEAMS@ and JamesBondlike kevlar suits - they simply don't belong! Or what do you mean by "futuristic settings"? Does it shoot by itself?
The designers have the last word here, they need to decide what happens in the Fallout world and what course tech takes at the point FO3 will start.
 
As I said, I retract the bit about SWAT and riot gear. I just have qualms about the lack of covert weaponrary, espically since it is set from a cold war stand point, at the time where covert stuff was under heavy development. As I said, they had one-shot ciggerette guns back then. If you could make them work in the game, which would require a lot of game play changes, by all means put them in. I am not too sure when the first silenced handgun was invented, but I am pretty sure it was during the cold war, so it would diffenatly fit. As for the assualt rifle, I meant modern settings, like the three round burst.
 
>As I said, I retract the
>bit about SWAT and riot
>gear. I just have qualms
>about the lack of covert
>weaponrary, espically since it is
>set from a cold war
>stand point, at the time
>where covert stuff was under
>heavy development. As I said,
>they had one-shot ciggerette guns
>back then. If you could
>make them work in the
>game, which would require a
>lot of game play changes,
>by all means put them
>in. I am not too
>sure when the first silenced
>handgun was invented, but I
>am pretty sure it was
>during the cold war, so
>it would diffenatly fit. As
>for the assualt rifle, I
>meant modern settings, like the
>three round burst.

This is all mostly irrelevent, especially the covert items, given the setting.

I already told you what the setting was, and I don't care to repeat myself.
 
>What the hell you talking about,
>fallout is set in the
>future, the war happens in
>2020 if I remember correctly.
>Hell there are laser and
>plasma weapons in the game
>but you can't have a
>laser aimed weapon? I just
>won't buy that you can
>have 70 years go by
>without an increase in tech.

The other reply put it quite well. I even hinted at what the setting was. No, I must correct myself, I pointedly told you what the setting was.

What the hell is your problem in understanding that?

>Heck, the intro shows American
>troops in power armor.

Which, in the design, is very 50's influenced. There's a reason for that.

>So
>don't call the gun an
>M16, call it an assult
>rifle, but make it have
>cool futuristic settings. Don't call
>it a DE .50AE, maybe
>just call it a .50
>handgun. Make up weapons that
>are close proximeties to these
>modern weapons, call them something
>else, and viola, you have
>your retro-future you were so
>concerned about.

Very good. Now you are using your brain and having some idea about the setting and doing what you should have done in the first place, rather than post that Counter-Strike bullshit you originally did.

>I don't think
>a silencer is much of
>a strecth, I think they
>were invented during the cold
>war.

Silencers were hardly used in sci-fi pulp, serials, and other media of the time where Fallout was borrowed from, if at all.

>If you wanted cold
>war weapons in the game,
>I can think of many
>useless peices of shit.

Irrelevent.

>An
>umbella that's a gun, a
>ciggerette that's a gun (I
>am not making this shit
>up or taking it from
>James Bond, this was actually
>spy weaponary from the cold
>war, they showed it before
>on CNN).

Again, irrelevent. Especially given where the game is set.

>Those things would
>be cool if the game
>allowed you to impersenate someone,
>sneak up to the guy
>you want to kill, and
>kill them in one shot.
>Since Fallout doesn't by a
>long shot allow for this,
>these weapons would be useless
>crap.

As silencers weren't included in the game for gameplay balance as well as the setting, I think that is quite the point. It also has rendered much of your previous sentences rather pointless.

>As for the FOT
>weapons being crap, some of
>them were, but a lot
>of them are awsome.

And don't fit into the setting. Especially when most of the weapons in Fallout's setting (minus Fallout 2's inclusion of too many weapons for the hell of it) were of improved and cobbled natures, but most of all they had a bit of retro-futuristic bent to them.

Small arms of the sort found in Fo2, antiquidated, in the middle of the US in the quantity they are in, not too probable at all.

>The
>point I guess was that
>the military usually doesn't wear
>ceramic armor becasue it is
>heavy, bulky and clumsy. Usually
>only SWAT teams wear heavy
>armor in real life.

Yeah, good thing the Power Armor wasn't used by the military, or that "no armor and hit by an energy gun doesn't make you toast".

>I
>would like to see a
>lighter peice of armor made
>entirely of kevlar, no ceramic,
>that you could get earlier
>than the combat armor, that
>is why I put in
>"bullet proof" vest. You
>could even make it a
>consilable (spelling?) one.

What did I say about sticking to the setting? You're slipping again. Badly.

>The rocket
>launcher was an after thought,
>although if you think about
>the other tech increases (laser
>rifles, plasma rifles), it isn't
>the biggest strecth in the
>world, just way to unbalancing
>to the game, sorry for
>bringing that up.

Keep in mind that the tech advances are going along the style of the setting, hence why they look the way they do.

>I don't
>see how a grenade launcher
>is bad, someone back then
>must have at least thought
>how useful a mechanical device
>that launched grenades furhter than
>anyone could possible throw one
>would be. As long as
>you don't give it a
>specific name, just grenade launcher,
>it would be alright.

A mixed bag, since it would render the Throw skill even more useless, and may be a bit too powerful in some ways, and might even be redundent given the rocket launcher.

>I mean if they could
>imagine computers more advanced than
>ours, laser rifles and cars
>that drive themselves, some very
>simple tech shouldn't be a
>problem.

Still, those computers ran on vacuum tubes. No, those are not the things that connect the attachments of a vacuum cleaner.

>I wanted people to
>give feedback/additional ideas regarding the
>special moves and dual weilding,
>and hope that I will
>still get a response regarding
>that, as that was the
>main purpose of the post.

Special moves are a bit already included in Fo2, depending upon skill/Str. Harder, but less able to hit, was perhaps one of the salvageable parts there.

Dual wielding has been in no less than half a dozen topics already here, not even too far back. For game considerations, it's not too big of a deal, and it's really not useful to begin with because of the time/accuracy penalties you would have. It's really only useful for cover fire. The only times it is would be in the movies or in the fantasy world of Drizzt Do'Urden.
 
[font size=1" color="#FF0000]LAST EDITED ON Dec-14-02 AT 11:51AM (GMT)[p]>I would like to see special
>moves. I know that if
>you get more unarmed skill,
>you do fancer kicks and
>stuff, but I mean special
>moves that you choose.

I have a better idea, let's ditch the 1970s Kung Fu hay day stuff entirely and replace it with 1950s style pugilism.

>It
>would cost more action points
>but do more damage, increase
>your chance to hit, or
>increase your armor class for
>the round.

Maybe we can get Carl Douglas to compose a theme or two.

>There could even
>be special moves that decreases
>certin things and increases others.

Qwai Chang Kaine would be proud.

>For automatic weapons,
>there should be supressive fire.

You mean.. Like Burst?

>Other
>special moves could be martial
>arts combinations, strifing shots, and
>defensive stances.

Um, yeah.

>All weapons from FOT and the
>first two FOs

Ugh. How about all the weapons from Fallout, and some additional melee weapons from FOT. Add a few of the non-real world weapons from Fallout 2. And that's it.

>DE .50AE
>M16

*sigh*

The M-16 sucks, first and foremost. It's a pain in the ass weapon to keep clean and it requires special ammo to keep it from jamming.

Secondly, it's too high tech for Fallout's setting. That's why there's the AK-112 Assault Rifle.

>crossbow
>longbow
>compound bow
>flamming arrows
>explosive crossbow bolts (thank you Reign
>of Fire)
>poison crossbow bolts
>poisoned arrows

Ass, ass, and double ass. Why the hell would people bother with fletching when there's all those lovely bullets laying around? Just make pipe rifles. Pipe rifles are easy to make.

>a couple swords (maybe one Asian
>and one European sword)

Gah.. Swords.. This isn't D&D. If you want a sword, use a fucking Ripper.

>a slingshot

Don't have a cow, man!

>a grenade luancher

Or you could just use a rocket launcher.

>silencers and laser aim

Lasers aren't for aiming with in 1950s pulp sci-fi, they're for zapping people to death.

>night vision googles/night vision scopes

If the had night vision.. Don't you think they'd have used it on the T-51b power armor? Or the sentry bots in Fallout 2?

>smoke grenades (hampers vision, unless you
>have night vision)

Except you don't have night vision goggles.

>flash bang (distract/temporarily blind the enemy,
>all in blast radius lose
>their next turn)

And this would differ from the smoke grenade, how?

>a high tech rocket launcher that
>can launch like 6 rokets
>at once! (thank you Unreal
>Tournament)

OMFG! YEAH, MAN! AND THOSE JUMP BOOTS TOO!

>armors:
>All armors from FOT, FO and
>FO2

Except the Power Armors from FOT just don't quite fit in with the rest of the setting.

>make armor peice meal instead of
>all on unit (so you
>can find just a motor
>cycle helmet, then just a
>leather jacket, and where both)

Piece wise armor wouldn't be bad, but how would that work with Power Armor?

>combat boots
>thigh pads (bullet proof)
>bullet proof vest
>full SWAT armor

What, exactly, do you think Combat Armor is?

>I would also really like to
>see dual weild capabilities. Maybe
>make it a perk. It
>would be awsome to be
>able to fire two handguns,
>or two SMGs, or use
>two knives, or two swords.

OMFG! WE COULD HAVE DRIZZT IN FALLOUT! SWEET!

>This would offer an insentive
>to use lighter weapons, because
>you can use two simultaneously.
>Also, think of the coolness
>of twin Desert Eagles!

I think you mean, "kewlness".

>This
>could also work with my
>idea of special abilities, as
>there would be a whole
>bunch of specail abilities tailored
>just to two-weapon style.

Of course, balancing might be a bitch.

>If you think any of my
>ideas suck, don't be afraid
>to tell me so, but
>please offer an explaination. If
>you have any more weapon,
>armor, or special ability ideas,
>please post them.

Don't worry, I'm not afraid.
 
mortar launcher, they were used during ww1 and 2...some enemies might have it, byt wouldn't really fit for you to have it...the fot powerarmor didn't look quite right.....and by the way the roshambo warrior reminds me of Nynaeve Al'Meara from the wheel of time...anyone agree?

Life's a beach...Then you're sushi...
 
"Ass, ass, and double ass. Why the hell would people bother with fletching when there's all those lovely bullets laying around? Just make pipe rifles. Pipe rifles are easy to make."

The point is, there shouldn't have been so many bullets lying around. Weapons and ammo should be about 5 times more rare than they are. See my post about why they are smarter to horde than guns, and easier to make. I should add a shit load more acurate than a pipe rifle. Besides, if there are tribals with spears, there could be some with bows?

"Gah.. Swords.. This isn't D&D. If you want a sword, use a fucking Ripper."

First of all, the ripper is ass. Second of all, I just think it should be included as a rarity. There wouldn't be NPCs running around with them, unless they were ninjas like in FO2

"Piece wise armor wouldn't be bad, but how would that work with Power Armor?"

Power armor would take up all your armor slots, if it had it's helmet, otherwise it would take all but the helmet slot. Was that too dificult to figure out on your own?

"OMFG! WE COULD HAVE DRIZZT IN FALLOUT! SWEET!"

Um, first of all, no magic and no drow. Second of all, your character is supposed to be unique, otherwise what's the fucking point. Two swords wouldn't be likeley, as both would be very hard to find. A sword and a gun would be cool though.

"An umbella that's a gun, This is in case you meet up against Batman, right? Huwack! Huwack! Huwack!"

No it is actually real, cane guns are actual weapons too.

"I have a better idea, let's ditch the 1970s Kung Fu hay day stuff entirely and replace it with 1950s style pugilism."

Well, I was just going what seemed to be popular, boxing in new reno, martial arts in san fran. Besides are you saying no one new martial arts in the 50s?

"You mean.. Like Burst?"

No I mean like as soon as you take your turn you can choose to run away, try and shoot me from out of range and behined cover, or you could run through a hail of bullets to get close enough to attack me and take a shit load of damage. Although now that I think about it it is something that would rarely get used, so would be a waste of time to program, although it would be cool for the couple of times you do use it.

I am not even going to address your other points, you are about aware as an ant, posting about stuff that has already been adressed/resolved, did you even read the whole thread?
 
Actually, and I'll take a sidestep in burning our good pal Ambar, I wouldn't be too adverse in seeing one of his ideas implemented: the one about individual pieces of armor.

The first time I played Fallout 1, I laughed mirthfully on putting on the leather jacket, thinking it was just that, and being pleasantly surprised that accompanying pants, studded belt, and biker boots came with it. Isn't it terribly convenient that a complete set of clothes comes along with each individual piece of armor? Course, you'd have to be a nut to wear nothing underneath a breastplate of metal plates in the desert (more for practical reasons rather than deceny's sake).

A recurring problem in the games made by Tim Cain & Crew (Fallout 1&2, Arcanum) is that there were so few model variations. Altogether in Fallout, I'd say there were maybe 40, and that's being generous. That number MAY seem good to a few of you folks, but is it really? After traveling from town to town and seeing that two of the mayors look EXACTLY the same? Of course, in Arcanum, armor helped to change a few of the people's appearance but not by a grand amount. A game like Diablo 2, where every individual piece of armor could be seen worn on your character, different appearances can be achieved. But of course, Diablo 2 was a mere low-brow hack n' slash redundancy. And the developers only had to concentrate on one character's changing appearance, not all of the NPCs. Interplay and Troikagames concentrate more on gameplay, not looks.

What I'm trying to get across is that having different pieces of armor rather than an entire suit would add varying NPC appearances. You could break the mold by wearing a leather jacket and TAN pants (take that Ian!). Having too many slots for armor would be ridiculous. There could be just a slot for the chest, legs, hands, belt, head, and feet. Morrowind went overboard with this (i.e. find LEFT pauldron for your left shoulder and RIGHT pauldron for you right shoulder). The only problem is that the developers would have to make a myriad of models for each piece of armor. Still, I'm hopeful.

-Courtesy of a Gamer Seeking More Aesthetically Pleasing Apperances

"Credo Ut Intelligam"- I believe so that I may understand.
 
I really don't give a damn about apperance. Seperate armor slots aren't necessary and having every NPC unique might look good but what i always liked about Fallout was that the game was on one CD. Having more character apperances would make for more coding and more CD's. I always hated when i had to switch CD's in the middle of games (BG comes to mind).

As to Saint P. I think you were a little hard on Ambar. Granted some of the comments made were bad but the bow thing isn't something i would be so much against. It actually makes sense. Less guns, a la Fallout 1, but more 'primitive' weapons. So that when you find a gun, even if it's a lower level one, you have the feeling that you find something.

JR

Nunc ut nunquam
 
Exactly, it is more realistic and looks awesome that way. To actually take something out of diablo 2 that isn't total crap, you got skillz man.

I think special moves, (not all for martial arts, martial arts would be a very small part of it) would add another dimension of skill and stratigy to the game, instead of just, point and shoot there. If people could roll, take cover, crouch, dive and shoot simultaneously, fire from moving vehicles, weild two hand guns at once (hell with a name like gunslinger you got to like that idea), etc. Another one would be burst of speed. You select it at the beggining of the round, you have twice the action points for that round, but lose your next turn (good for running away, or killing that raider before he gets off a single shot). Special moves would be granted based on skills, main stats, and for rare or powerful special moves, you might need to waste a perk specifically for that move. Hell, if special moves were perks, that might be a good insentive not to take gifted. I know I wouldn't if it meant less cool special moves. I hope this clarifies my idea.
 
Special moves will turn it into an arcade game, and that is not acceptable. There would be no other way in which to implement these moves but the old and tiresome keyboard-combination.
I think there are already too many games like that, and turn FO into a Mortal Kombat type of game and you get, well, shit!
Hell, most fans don't like the system from Tactics (crouching and stuff).
 
>The point is, there shouldn't have
>been so many bullets lying
>around. Weapons and ammo should
>be about 5 times more
>rare than they are.

Apparently you missed the whole thing about ammo still being made in Fallout? You know, the Brotherhood does it. The Gunrunners do it. Smitty refills casings with the help of Miles. That's just what you're allowed to see, too.

>See
>my post about why they
>are smarter to horde than
>guns, and easier to make.

See Fallout, where they talk about making ammo and guns.

>I should add a shit
>load more acurate than a
>pipe rifle.

You're joking, right?

>Besides, if there
>are tribals with spears, there
>could be some with bows?

Because making a spear is easy? Pole + Sharp metal end = spear

>First of all, the ripper is
>ass.

Ass or no, it's still the sword in Fallout. It fits in a fuckload better than guys running around with claymores.

>Second of all, I
>just think it should be
>included as a rarity. There
>wouldn't be NPCs running around
>with them, unless they were
>ninjas like in FO2

And, in case you didn't notice, those "ninjas" didn't fit in with anything at all, did they? Also, the word you're looking for is, "yukuza".

>Power armor would take up all
>your armor slots, if it
>had it's helmet, otherwise it
>would take all but the
>helmet slot. Was that too
>dificult to figure out on
>your own?

Without the power pack, dumbfuck, that helmet wouldn't work very well, would it? The power pack is on the back of the power armor.

>Um, first of all, no magic
>and no drow.

But guys running around with two swords doesn't bring up DRIZZT munchkinism at all, does it?

Of course it does, you twit.

>Second of
>all, your character is supposed
>to be unique, otherwise what's
>the fucking point.

Oh, I see, so running around with two swords, Drizzt style, is UNIQUE! My bad, I thought it was a shitty munchkin cliche spawned by tripe novels that people who stand no chance at getting a girl read.

>Two swords
>wouldn't be likeley, as both
>would be very hard to
>find. A sword and a
>gun would be cool though.

So, what? Two swords in the whole game or something? You're only digging yourself deeper here.

>No it is actually real, cane
>guns are actual weapons too.

Real doesn't mean it's not silly, caped crusader!

>Well, I was just going what
>seemed to be popular, boxing
>in new reno, martial arts
>in san fran. Besides are
>you saying no one new
>martial arts in the 50s?

The martial arts thing didn't get popular until the 1970s.

>No I mean like as soon
>as you take your turn
>you can choose to run
>away, try and shoot me
>from out of range and
>behined cover, or you could
>run through a hail of
>bullets to get close enough
>to attack me and take
>a shit load of damage.
>Although now that I think
>about it it is something
>that would rarely get used,
>so would be a waste
>of time to program, although
>it would be cool for
>the couple of times you
>do use it.

Think first, post after.

>I am not even going to
>address your other points, you
>are about aware as an
>ant, posting about stuff that
>has already been adressed/resolved, did
>you even read the whole
>thread?

Aware as an ant? I'm not the one suggesting dual wield sword special kung fu kewl moves here. You are, huckleberry.
 
[font size=1" color="#FF0000]LAST EDITED ON Dec-15-02 AT 06:59AM (GMT)[p]"You're joking, right?"

No, I am very serious. A pipe rifle is an inacurate peice of shit. Since pipe isn't designed to be used as a gun barrel, it has imperfections in it. These imperfections cause the bullet to wobble and/or bounce inside the pipe, and come out in an unexpected direction. Also a pipe rifle takes forever to load compared to a bow, and there is the chance that it could blow up in your hand.

"Without the power pack, dumbfuck, that helmet wouldn't work very well, would it? The power pack is on the back of the power armor."

Um, actually it would work very well, provided you had the carrying capacity to handle the weight. It wouldn't protect against radiation and stuff that much, but it would stop bullets aimed at your head, ass fucker! Besides, it would most likely be the other way around. If you found power armor without a helmet, you can find a helmet later, and attach it with the repair skill. Man you are dense.


"Oh, I see, so running around with two swords, Drizzt style, is UNIQUE! My bad, I thought it was a shitty munchkin cliche spawned by tripe novels that people who stand no chance at getting a girl read."

First of all, I have never read any books with Drizzit in it, although I plan to. Secondly, you shouldn't insult fantasy books on an RPG fourm. Espically one from an RPG setting. That is about as dumb as saying Harleys suck at a Hell's Angels convention. If you were an RPG character, you would have an intelligence score of 1, and only because you can't have decimal abilty scores! You are the dumbest fuck in the world.

"The martial arts thing didn't get popular until the 1970s."

Martial arts were invented thousands of years ago. Whether or not they were in popular culture is irelavent. The idea of a player character in an RPG is that you are not normal. You arn't an ordinary, you are a hero. You are different from ordinaries in many ways, why can't one of those ways be martial arts skills.

"And, in case you didn't notice, those "ninjas" didn't fit in with anything at all, did they? Also, the word you're looking for is, "yukuza"."

I guess they didn't. So I forgot the name of a single group of random NPCs in an RPG I played a couple years ago. I guess I should be put to death for this horrific crime (i am being sarcastic incase you are two stupid to tell the difference). Bite me.

"Real doesn't mean it's not silly, caped crusader!"

Just because it reminds you of Batman doesn't mean that's where I got it from you dumb fuck. They were cold war relics. I guess they were silly, that is the point though. The game is supposed to be a satire of the times. They wasted so much time with these assasination weapons, when all you really needed was a knife. Look at Trotski (Spelt horribly wrong I know, but it is a Russian name, I have an exuse). He was killed with an ice pick from a "repoter's" "camera" bag. If you can get close to somebody, you really don't need a gun.

"Special moves will turn it into an arcade game, and that is not acceptable. There would be no other way in which to implement these moves but the old and tiresome keyboard-combination. I think there are already too many games like that, and turn FO into a Mortal Kombat type of game and you get, well, shit! Hell, most fans don't like the system from Tactics (crouching and stuff)"

Arcade style? Mortal combat? Key combinations?

I never mentioned any of these things nah3man. Your the one that brought them up. You ovbiously have never played a console RPG before. Ever here of a thing called an options menu? Heck, it could even be like the skill menu. Instead of listing skills, it would list special abilities. You click on one, and then click on the target. If the ability has no target, you just click the ability. Like the skill menu, the ability menu would also have hot keys you could press so you wouldn't have to look through the list every time. I can't believe this. It seems that Darwin was wrong, the weak and stupid havn't been anywhere close to weeded out of the gene pool. As for cruching and hiding behined cover and stuff, that should diffenatly be in the game. It would actually make you think instead of point click shoot. Oh wait, that's right, your can't think anymore, your two brain cells are almost overloaded.
 
Back
Top