some ideas...

  • Thread starter Thread starter Guest
  • Start date Start date
RE: Goodbye (N/T)

Let's not forget cigaretes, there was so much alchohol in Fallout but no smokes!

:)
 
RE: Goodbye (N/T)

>I should just add about flying
>a verta bird I mean

Perhaps you'd like to share what genus and species a verta bird is.

>it would be like using
>a car not full out
>flying one for like a
>mission or something. Maybe you
>would need it since in
>Fallout 3 there will be
>some major cross country travling.

Oh, yes...another "the whole country" idea. There's little grasp of how those communities would be in relation or affecting each other, we're just going to trek around for the hell of it or because it's "kewl".

>My shirt flame proof? It is
>due to the fact no
>one on this board can
>say for sure what can
>and what cannot be in
>Fallout 3. Unless they work
>at interplay and have fallout
>3 project reports in front
>of them they know no
>more then I do. They
>would like to disagree with
>that becuase they know its
>true and it hurts them
>deep down inside.

No, it's due to the fact that a lightsabre would be a bloody retarded pop culture thing to put in. It wouldn't be anything near the quality of the Fallout 1 easter eggs, and instead be Yet Another Pointless and Lame Easter Egg Put In For The Hell of It.

Even a simpleton with the slightest grasp of Fallout could figure that it wouldn't fit in.
 
RE: Goodbye (N/T)

>Even a simpleton with the slightest
>grasp of Fallout could figure
>that it wouldn't fit in.

LOL, Thx.

"Credo Ut Intelligam"- I believe so that I may understand.
 
RE: Goodbye (N/T)

Boy you guys really need to get a life and stop being so uptight. They make these games so people can have fun, not to live their freaking life by. It would be a fun easter egg and anyone outside of this elite Fallout dork circle you live in would think it was cool.

Cross country travel would be "kewl", why can't you put cool things in games anymore? Maybe the next fallout will be set 1,000 years after the last one and world has started to rebuild itself, countries have come back and the old wars could start again unless the player stops them.

Once again noone has any fucking clue what will be in F3 so stop being fags and let people say what they want to be in F3 and if you don't like their ideas then go cry about it at your next roleplaying get together.

Sorry I ever came to this board.
 
RE: Goodbye (N/T)

>Boy you guys really need to
>get a life and stop
>being so uptight. They make
>these games so people can
>have fun, not to live
>their freaking life by.

And how do the games get to be good, instead of being lame? There's a reason why FOT wasn't liked as much as Fallout and Fallout 2, and it wasn't because it was a tactical game.

I'm not expecting you to figure out the reason why anytime next year.

>It
>would be a fun easter
>egg and anyone outside of
>this elite Fallout dork circle
>you live in would think
>it was cool.

Oh, a lightsabre would be cool. For your prepubescant self, perhaps. It would fit into the setting as much as a Desert Eagle would fit into Star Wars.

>Cross country travel would be "kewl",
>why can't you put cool
>things in games anymore?

Because it isn't good for game design because setting cohesion wouldn't be as strong? People in the wasteland don't have travel capabilities to travel for thousands of miles, and a veribird would need to be refueled frequently, if you could find fuel for it at all (or are we to pretend that the war was caused by Furbys spontaneously exploding?).

You see, kid, those of us with some idea of game design can figure out what would and what wouldn't fit. Just because it is "cool" doesn't mean it would fit, nor does it mean it would make for a strong game like Fallout. Some of those "ideas" often would lead to the interaction between cities to be a bit watered down, or the need for a mass of poorly-crafted cities a la Daggerfall to be constructed. Neither are good for the style of game Fallout is.

>Maybe
>the next fallout will be
>set 1,000 years after the
>last one and world has
>started to rebuild itself, countries
>have come back and the
>old wars could start again
>unless the player stops them.

You just gave a fantastic display of no clue about society, but you've also displayed no clue about the setting. It's been mentioned already in this thread a number of times, but I noticed you just decided to post your own brain-farts onto the thread without bothering to read first.

How old are you? Ten? Twelve?

>Once again noone has any fucking
>clue what will be in
>F3 so stop being fags
>and let people say what
>they want to be in
>F3 and if you don't
>like their ideas then go
>cry about it at your
>next roleplaying get together.

Oh, my apologies. Then how about they put in Storm Troopers, Transformers, and a load of others nonsensical and contrived BS that doesn't fit into the Fallout setting?

Or, how you you get a clue? As I mentioned to Ambar, there's been work on something called the "Fallout Bible", to establish a canon. I suggest you look up some info on that.

Hence, why people have been striving to get the setting correct. I will now thank you to try your best to get a clue, and that yet again you're trying to admonish us whilst having No Clue.

>Sorry I ever came to this
>board.

Try using what's attached to your neck next time before you make yourself look like a complete moron. Hint: It's not your shoulders. Try upwards.

Hey, just think about this; by merit of your own argument, everything you posted initially in this thread was pointless as well. How's that for self-defeating?
 
RE: Goodbye (N/T)

You seem to know a lot about making computer games, what company do you work for or what games have you made?

I own a wonderful house, just became a father to a little girl and have a loving girlfriend. I write for the website whitetrashdevil.com and have had the chance to meet and interview many great rock bands like Soilwork, WASP, Katatonia, Thine, Nashville Pussy plus many more. I know that seems like a lot for a 10 year old but people always said I acted way above my age. I can't wait for my voice to change and to grow chest hair since they seem like fun things to have.

Just so you can get to know me more here is a pic:http://webpages.charter.net/dirrigle/legion.jpg

The setting for Fallout 3? Did they send you a email telling you a rundown of what the story is going to be? If they did please tell the rest of us since we are dying bask in the glow of your knowledge.
 
RE: Goodbye (N/T)

[font size=1" color="#FF0000]LAST EDITED ON Dec-28-02 AT 09:07PM (GMT)[p]>Boy you guys really need to
>get a life and stop
>being so uptight. They make
>these games so people can
>have fun, not to live
>their freaking life by. It

Yes, that is how the majority of games are made today, with the exception of sports, simulators, and a number of strategy games. Fun == more casual gamers. Sims was big among casual gamers.

>would be a fun easter
>egg and anyone outside of
>this elite Fallout dork circle
>you live in would think
>it was cool.

FO2 arsenal was a disaster and a constant reminder to the character that he is not playing a unique game, but rather a collection of cool things stuck in there by designers on casual gamers' requests.

>Cross country travel would be "kewl",
>why can't you put cool
>things in games anymore? Maybe

Guess what - game design is not some easy thing everyone can do, although it certainly looks so. Cool things suggested by casual gamers are very dangerous to put in a game, because overwhelming majority of the people who suggest it have no idea about game design whatsoever, and certainly no idea about a design structure of this particular game. "Elite Fallout dork circle", on the other hand, consists of people who mostly know what is good for this particular game or not (not in the least because many of them, or rather us, have first-hand experience in game design).

>the next fallout will be
>set 1,000 years after the
>last one and world has
>started to rebuild itself, countries
>have come back and the
>old wars could start again
>unless the player stops them.

So, your "next fallout" will NOT take place in bleak post-nuclear America?

>Once again noone has any fucking
>clue what will be in
>F3 so stop being fags

Damn! I'm really be afraid to be called homosexual and so is everyone in my dork club! Okay, I submit if you teach me how to be cool!

>and let people say what
>they want to be in
>F3 and if you don't

Dork club has moderator rights. This means that they control all access to the forum scripts you use to post on this forum. NMA forums are not public domain, and they are not supported by the taxes your parents pay - NMA is a private property and people in control have the right to decide what to do with it.

>like their ideas then go
>cry about it at your
>next roleplaying get together.

You are a casual gamer. Congratulations, now go support trendy games by blowing away your $50 on another inane product.




- disabled -​
 
RE: Goodbye (N/T)

>You seem to know a lot
>about making computer games, what
>company do you work for
>or what games have you
>made?

I currently work in the open source and freeware development community, but I've worked in a couple of development houses, one a bit large (which also happens to be a sore point with its history with me). Most of my experience has been in a QA capacity, then towards aiding in development to the point of independent development on my own. Personally, I'd rather go by my own efforts, rather than what I've helped others develop. Dr. Cat will often use his modesty and say that he helped with an internationally-published bestseller game rather than take more credit.

In single-player games, I've got more experience as both a developer and a consumer than my multiplayer MUD/MMORPG development experience, which numbers more than 15 years. I'm probably best known for some of the conversion work I've made with a number of codebases, including MERC and DIKUMud.

> (Snip a whole load of useless, irrelevent bullshit, including a picture for some obscure reason.)

>The setting for Fallout 3? Did
>they send you a email
>telling you a rundown of
>what the story is going
>to be? If they did
>please tell the rest of
>us since we are dying
>bask in the glow of
>your knowledge.

You seem to fail to understand the simplest of concepts. The setting of the Fallout universe has been explained a number of times already in this thread. I had already brought up the Fallout Bible and mentioned they were developing that as canon to work from. Apparently, you are completely clueless about that material, or you couldn't bother to put together what it's intended to be.

Hell, it's bad enough that BioWare is putting what essentially amounts to a "+3 Lightsaber" in SW:KOTOR, without having something that doesn't fit into the ~40's-50's pulp sci-fi put into Fallout nonsensically.
 
Back
Top