Some suggested issues with Fallout 3 that aren't issues

Then what is stopping male Super Mutants from raping normal human females.

Ignoring the 'size' jokes, they would try to create half breeds at least.
 
Been replaying Arcanum, Dutch Ghost? :wink:

On a more serious note- c'mon, it's in the Fallout Bible. How much more obvious can it be that they're sterile?

Plus, you're not looking at another interpretation- that the scientists are lying. Y'know, on account of the Master's gigantic fricking gatling lasers.
 
They see themselves as the harbingers of technology, not as the pro-active saviours of mankind. The fact that harbinging this technology (for themselves, by the way, they're part of humanity) might help prevent the extinction of mankind doesn't mean they go out and save people. Because clearly, throughout the games, they don't.

Well actually they don't simply work to maintain the technology for themselves, one of the 'positive' endings involves the Brotherhood actively introducing technology into Shady Sands and creating the NCR (and I'd take this as an official ending since the NCR exists in the second game). From this it seems clear that the developers saw the potential for the Brotherhood to be more than just a bunch of xenophobic techno-fascists.

The wording from Vree leads me to believe that she herself believes the Brotherhood can/should/will play an active role. And even if during the first and second game the Brotherhood don't seem that active (ignoring the NCR creation ending), this just shows that during these games the dominant thinking throughout the Brotherhood was towards isolation. That doesn't rule out the potential for changes in the future and it appears from Vree's comments that an element has existed within the Brotherhood for a very long time that favours doing much more.

Even if games like Tactics are considered largely non-canon, I think they represent the fact that Interplay had intentions for the Brotherhood which involved them expanding out into the wasteland.
 
URAGR8M8 said:
Well actually they don't simply work to maintain the technology for themselves, one of the 'positive' endings involves the Brotherhood actively introducing technology into Shady Sands and creating the NCR (and I'd take this as an official ending since the NCR exists in the second game). From this it seems clear that the developers saw the potential for the Brotherhood to be more than just a bunch of xenophobic techno-fascists.

The wording from Vree leads me to believe that she herself believes the Brotherhood can/should/will play an active role. And even if during the first and second game the Brotherhood don't seem that active (ignoring the NCR creation ending), this just shows that during these games the dominant thinking throughout the Brotherhood was towards isolation. That doesn't rule out the potential for changes in the future and it appears from Vree's comments that an element has existed within the Brotherhood for a very long time that favours doing much more.
The Brotherhood has almost completely withdrawn from Shady Shands in Fallout 2, you know.

But, yet again, just the fact that something is theoretically possible doesn't make it fitting for the setting of a harsh, dog-eat-dog world.

URAGR8M8 said:
Even if games like Tactics are considered largely non-canon, I think they represent the fact that Interplay had intentions for the Brotherhood which involved them expanding out into the wasteland.
Interplay wasn't really involved in creating Tactics, including the storyline.
 
The Dutch Ghost said:
Then what is stopping male Super Mutants from raping normal human females.

Ignoring the 'size' jokes, they would try to create half breeds at least.
I wouldn't claim to have any answers to why they couldn't breed with humans, if my speculation was actually correct. I spent biology classes sleeping. :P
It just a sort of loose end that I don't see addressed anywhere, and I think it's important because Fallout 1 should override anything else when it comes to canon.

Moving Target said:
Plus, you're not looking at another interpretation- that the scientists are lying. Y'know, on account of the Master's gigantic fricking gatling lasers.
Why'd they lie about the males but tell the truth about the females?
Damn sexist scientists!
 
The Dutch Ghost said:
Then what is stopping male Super Mutants from raping normal human females.

Ignoring the 'size' jokes, they would try to create half breeds at least.

For most species combinations, that wouldn't work.

So the odds are against it.
 
Okay so what's the problem with the BoS in Fallout 3? Is it that they've changed the Fallout canon or that only some of them changed their ideals? I've gone over the developer diary numerous times and it clearly states that the guys back in California are still the selfish d-bags they always were. The guys in DC disagreed with them and are now a seperate entity. I get the feeling that some people think that Bethesda got the BoS's message wrong in thinking that they were out to protect the innocent. So is it then that everyone doesn't like just what they did with this faction?
 
FEV is "fixing" the gametes (sperm and egg cells), which only have half of the DNA into full cells, which is what causes the sterility. So a gamete with full DNA would be unable to join with both another full DNA gamete, as well as with a normal one.
 
Ausir said:
FEV is "fixing" the gametes (sperm and egg cells), which only have half of the DNA into full cells, which is what causes the sterility. So a gamete with full DNA would be unable to join with both another full DNA gamete, as well as with a normal one.

Ah, that was the explanation I was looking for, so I think its pretty clear that both Super Mutant males and females are sterile.
 
I like this one the best: The fact that the Enclave are wearing the BoS armor from fallout tactics. Wrap your head around that one.

Now all the bashing aside, the few things that tactics did get right were vehicle designs and the armor, which looks badass, but also is pretty much stolen straight from the predator armor design.

But, what if todd got it wrong, or lied to us. What if that vertibird that landed was actually one of the BoS vertibirds and that would therefore explain the upgraded BoS armor.
 
Well that means that he has come back on his claims that Bethesda did not consider Tactics canon.

On reflection, would the Mid West Brotherhood have been better than the Enclave reborn?
 
EnglishMuffin said:
I like this one the best: The fact that the Enclave are wearing the BoS armor from fallout tactics. Wrap your head around that one.

Now all the bashing aside, the few things that tactics did get right were vehicle designs and the armor, which looks badass, but also is pretty much stolen straight from the predator armor design.

But, what if todd got it wrong, or lied to us. What if that vertibird that landed was actually one of the BoS vertibirds and that would therefore explain the upgraded BoS armor.

The characters when targeted in VATS are pretty clearly captioned as Enclave Soldiers.
 
EnglishMuffin said:
I like this one the best: The fact that the Enclave are wearing the BoS armor from fallout tactics. Wrap your head around that one.

You don't even know if that's full on enclave armor, nor did you get a good look at the face.
 
squeehunter said:
You don't even know if that's full on enclave armor, nor did you get a good look at the face.

Nah, we didnt get a good look at the face but we DID get a good look at the "horns" in the armor sticking up over a laser blast. Im sure enough digging through all the hands on videos that are out there would produce a good screenshot of the armor, I'd do it myself now but I'm at work.

What it made me think is that maybe it's possible that the Enclave 'conqured' the mid-west brotherhood and proquored themselves some BoS armor. That might explain the super-mutants too I suppose... But Bethesda has explained that the mutants have an undiscoverd source in the Capital Wasteland (similar to the Lt's vats in Fallout 1) so I suppose we can find some-one in Washington pumping out mutants (that would also explain why they are kidnapping people)
 
I'd say that what we saw in those videos weren't in full Enclave armor, but in some kind of less powerful mid-range difficulty Enclave troop. From what I remember from the videos, they didn't look too big compared to the guys without armor and I expect them to be a little builker compared to normal humans.

Maybe not but seeing as there are already "weak" Enclavers (the guys in the hats) then the possibilty of stronger or weaker troops of the Enclave do exist.

Then again, maybe that's the new suit design but really, we need a better shot of them in order to get a good idea.
 
Back to the Brotherhood of Steel point.

I am sure most of you are already aware of this on some level, but the Brotherhood of Steel does help people... so long as it benefits them in the end.

For instance, do you think the Hub's police force was able to procure advanced Combat Armour and automatic weapons technology by themselves? Of course not. The Brotherhood supplied them with weapons in and armor, in exchange for food and (correct me if I am wrong) water. Along with these immediate benefits from the trade agreement, the Brotherhood leadership probably sees long term benefits from siding with the Hub's police. They figure that if the raiders (who already attack their bunker) eliminate the law, then the Brotherhood is just going to have even more problems on their hands.

As High Elder Maxson said, "Our main goal is to survive". IF helping people makes life easier for them, then they will use their resources to do so, but if they must hurt the wastelanders in order to survive, then they will do that too...

In conclusion, I think that if Bethesda took time to create a reason for the Brotherhood's "heroic" deeds in Fallout 3, I would have less of a problem with the game (in fact, I feel as though if Bethesda merely fleshed out a lot of plot elements, I would even be happy with the game, because while I love how the original Fallout plays, it is Interplay's excellent writing talent that compels me to return to Post-Apocalyptic California again and again...)[/i]
 
Please don't say interplay anymore. It's Black Isle that is responsible for the greatness that is fallout. If you think interplay is that wonderful then you must also think that tactics and F:PoS are also good.
 
When they did the first Fallout they weren't Black Isle yet, but rather a part of Interplay, so it's true for that game at least.
 
Fallout 2 was BIS, Fallout 1 wasn't. The dev teams mostly matched, though.
 
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