Something to think about. A few words about Fallout 3 .

"console faggots" is pretty harsh...

And also I think that completely makes sense for a lot of the bias of this forum. I have Fallout 3 on XBox 360 because I don't own a decent PC, mainly because I can't afford a new rig every few years. How does that make me a faggot? Honestly that sort of ignorance is embarassing for a forum dedicated to being "trustworthy"...

Consoles have helped gaming to a great degree and...ugh whatever. I've played Fallout 1 and 2 and Wasteland. There I debunked your claims. And I've got a Masters in Film. There, debunked your "XBox owners = idiots".

Anywho....

Sorry, that just made me incredibly angry. So many of these threads fall completely into semantics...
 
Ihniwid said:
"console faggots" is pretty harsh...

And also I think that completely makes sense for a lot of the bias of this forum. I have Fallout 3 on XBox 360 because I don't own a decent PC, mainly because I can't afford a new rig every few years. How does that make me a faggot? Honestly that sort of ignorance is embarassing for a forum dedicated to being "trustworthy"...

Consoles have helped gaming to a great degree and...ugh whatever. I've played Fallout 1 and 2 and Wasteland. There I debunked your claims. And I've got a Masters in Film. There, debunked your "XBox owners = idiots".

Anywho....

Sorry, that just made me incredibly angry. So many of these threads fall completely into semantics...


I own an xbox 360 , ps3, psp , ds and old pc.

I love it when people don't read.

you are not a "console faggot".

Just read again through this thread and you might understand.
 
No I understood the content before I posted Neuron. Any generalization is a bad one though. You know what I mean? However, yes I did get a bit hot headed there, sorry.

Did anyone here like Oblivion at all? Personally I really liked it. I find that the overall experience of this game is a lot more polished and focused than it's spiritual paraent. Honestly the game design is solid. It is a massive world and in my opinion the detail to the world is enough in itself to merrit at least a little credit.
 
Oblivion un-modded was utter horse-shit.
But with over a gig of mods downloaded (thats right it took a gig of custom content to balance this bitch out) it was actually quite fun. I liked getting rid of level scaling, so you know, I had to run from some creatures. Which I think that should be true in any true RPG. I hate the whole "I can kill everything MUAHAHAHA"
 
Well that is your opinion Don, but I found Oblivion fun and unique fresh out of the box. And I've played games my whole life just as I'm sure you have.

I like the way they did the scaling in Fallout 3. You have the access to weapons from the start but decent damage dealing versions do not come till later in the game. I.e. end game weapons have more health before needing repaired and therefor deal more damage.

The choices in the game are fun. Remember it's supposed to be fun at the end of the day...
 
I super enjoy Oblivion. I have a few mods installed myself, but I didn't get rid of the level scaling. I don't really mind it that much, because when I'm playing a game, I try to be immersed and not think about the "game mechanics." Granted, it does get hard to do that sometimes. I DO prefer Morrowind's level scaling over Oblivion, but Oblivion still has much better gameplay overall.
 
I couldn't stand level scaling. I love games where you come across creatures that make you yell "Holy shit, I gotta run." That to me makes a game way more immersive, knowing that my character has to improve before I can tackle this. A good related example would be going west of New Reno before level 6. Lots and lots of 'OH SHIT! GOTTA MOVE" moments there.
 
On a similar note, I really like the level scaling I'm feeling in F3. I can totally dominate raiders now, for example, but some super mutants still have my running and hiding. It's a good balance.
 
Meh level scaling isn't that big a deal for me either. I used to play World of Warcraft and the amount of times you had to run just questing got boring after a while. I never found that immersive, if anything it can often be used as a cheesy way to make you play a game longer. I.e. "grinding" to be a stronger character.

But whatever. Each to his/her own. I just feel the whole theory Bethesda has is to allow the player to explore. It is simply one of many theories in game emersion.
 
I'll say this, its way better than vanilla Oblivion. I did notice it though, but not in the creatures getting stronger, but in them getting replaced with harder monsters. Yao Gui are hard as hell, but their meat is worth fighting them. My character never really had a hard time with muties though. 100 sneak, 100 small arms, Sniper, Finesse, Commando perks. Easily one shotted every Brute I could with a sneak attack sniper round.
 
Ihniwid said:
Meh level scaling isn't that big a deal for me either. I used to play World of Warcraft and the amount of times you had to run just questing got boring after a while. I never found that immersive, if anything it can often be used as a cheesy way to make you play a game longer. I.e. "grinding" to be a stronger character.

But whatever. Each to his/her own. I just feel the whole theory Bethesda has is to allow the player to explore. It is simply one of many theories in game emersion.
Theories in game emersion? Lulz.

Allowing players to explore isn't that hard. You simply don't close down areas. And when they run across stuff too tough to kill, you teach the player that they aren't all-powerful (yet). It's a great way to handle progression in RPGs, simply because it shows character progression brilliantly. Fallout does this. Gothic does this. It works great, it creates a more realistic world and it gives the player a real goal to come back to do later.

I still remember encountering Deathclaws in Fallout for the first time and not being good enough to handle them. The satisfaction of coming back later to kill them was much greater. I haven't had that happen ever in Fallout 3, and I've explored most of the map now.
 
I'm still getting my sneak skill up. I can now headshot most Super Mutants as well, but the good thing is that the game still feels "dangerous" in a sense. I have noticed some level scaling, but not very much, and at level 9 I am still running into Molerats and Bloatflys, and at Leve 2, I ran into a Giant Radscorpion outside of the Super Duper mart.
 
I was level 15 and still running into Bloatflys. Those things were so pathetic I would just charge it with my fists. And were looking at abour 22 unnarmed, after reading like 3 Pugilism books lol.

I liked the fact that some areas always had the lower level enemys, nothing says fun like kicking the shit outta raiders with a crappy ass unarmed skill.
 
Yah some enemies end up being easy prey but I enjoyed knowing certain enemies turned into my "lets-have-fun-blowing-something-up" time.

What did you guys think of the dialogue though? Aside from the animations used to portray the dialogue I thought it was pretty good overall. Facial animations aren't advanced enough to become truly life like IMHO.

Theories in game emersion? Lulz.

I'd rather you not act like I don't know what I'm talking about, thanks. just as you can point out Fallout 1 or Gothic as good examples I can point out the constant grind of the Final Fantasy games or a MMO where time = money, you know what I mean?
 
I believe whole heartedly that the dialogue is equally as good in F3 as it was in F1/F2. That is to say, it is decent at best. After playing games like the BG series, The Witcher, and Planescape, even the original fallout games aren't quite as good dialgoue wise. However, because this is a Bethsoft game, the dialogue is amazing. The fact that I actually had a speech tree instead of a topic list had me double checking the game box to see if it really was Bethesda. And overall, the voice acting is quite good. It's certainly not the best, but it is also not hamfisted or overly dramatic. On a side note, the "overly dramatic" award goes to Matriarch Beneziah's death sequence in Mass Effect.
 
[quote

Did anyone here like Oblivion at all? Personally I really liked it. I find that the overall experience of this game is a lot more polished and focused than it's spiritual paraent. Honestly the game design is solid. It is a massive world and in my opinion the detail to the world is enough in itself to merrit at least a little credit.[/quote]


The only thing I liked about Oblivion was walking around looking at things, and that got old after awhile.

There was no real fear and suspence when exploring.

There was no great loot to find.

There was no great sense of reward from leveling up.

I never met an NPC with any real character.

I didn't find much in the way of dialog options for roleplaying a specific character.

I didn't think much of the main story.

I did not find myself thinking about different stats and character builds to give a different gaming experience.

Now an RPG does not have to have all of the above, but some subset of the above would have been nice.
 
Ihniwid said:
Yah some enemies end up being easy prey but I enjoyed knowing certain enemies turned into my "lets-have-fun-blowing-something-up" time.

What did you guys think of the dialogue though? Aside from the animations used to portray the dialogue I thought it was pretty good overall. Facial animations aren't advanced enough to become truly life like IMHO.
Ehm, go play Mass Effect. Facial animations are much, much better there.
Hell, go play Troika's Vampire:Bloodlines. From 4(!) years ago. Again: much better facial animation.

But aside from that, dialogue itself was very hit or miss. There were a few cases where it was pretty good, but most of the locations are filled with characters with almost the same dialogue. Tenpenny tower is ridiculous, for instance. 10 characters, no variation in what you can ask them. The same goes for the Vault 112 simulation until you start doing Betty's bidding. And because it's all so similar, it doesn't feel like actual dialogue, it feels like you're clicking topic buttons in the same way that you did in Oblivion or Morrowind.

Ihniwid said:
I'd rather you not act like I don't know what I'm talking about, thanks. just as you can point out Fallout 1 or Gothic as good examples I can point out the constant grind of the Final Fantasy games or a MMO where time = money, you know what I mean?
It's just a gameplay and reward style. It has nothing to do with emergent gameplay.
 
Im still not quite sure how the level scaling works in f3 or if theres level scaling. I met yao gui in lvl 2 as i started to walk towards capitol area with assault rifle and i got my ass handed to me. It only got 1 swing at me and i was done for. Ive been also killed many times by raiders with flamethrowers and mirelurks at levels below 5 so ive got the impression that if theres level scaling, its not like oblivions.
im playing on hard.
 
I think Mass Effect is a good comparison, as it goes for this... "cinematic" approach to game dialogue. Fallout 3 tries to be more grey, not just good or bad or neutral. And its nice to see. Anyone agree?

But yeah I'm not saying the Fallout 3 writing is comparible to Shakespeare. Game writing is still untapped as a whole IMO. But "for a game"... its pretty good.
 
Back
Top