Neuron said:
In comparison to the earlier Black Isle Studios Fallouts, Bethesda's Fallout has: One-dimensional, illogical and forgettable characters with little to no personality. Simple, linear, unoriginal narrative. Poorly-written narrative. Poorly-written dialogue. Poorly-voiced dialogue. None of the series' trademark moral ambiguity. No real freedom (there are unkillable NPCs, unavoidable combat etc.). No real choices or consequences. Tactical combat has been removed. Importance of skills/perks/traits removed. Traits removed. Psychologically and emotionally complex quests no longer present. Nuclear power was a feared thing in post-apocalyptic Fallout, and the issue was dealt with intelligently with much subtle social commentary. In Fallout 3, you can shoot nuclear-powered cars with your nuclear catapult early in the game, in a town built around an unexploded nuclear bomb. Fallout 3 fails to deal with any of the interesting human issues that Fallout did. The game lacks any semblance of thoughtfulness. It's also shorter. And easier. The game abuses and contradicts established lore. Fallout 3 fails to even pathetically imitate it's decade-old predecessors' design, originality or meaningfulness. Let alone exceed it.
Even when considered, unfairly, outside the context of being a sequel, it is an exceptionally arrogant, incompetent and poorly designed game all on its own. The animations are clunky and awkward. AI is atrocious. Combat is awkward. World textures and character models are ugly and lacking. Art direction is poor. Much of the crowded "wasteland" is sloppily and lazily copy-pasted from place to place. The musical score is uninspired and in the style of LOTR-esque epic-fantasy - which is completely inappropriate in this game's setting. To top it off, the whole thing is buggy and poorly optimized. And Bethesda's attitude towards the original games' fans has been utterly pathetic. Not to mention their control-tactics over the complete facade that is gaming journalism.
I would like to add that the whole gaming review industry feels completely sold out now after the fallout 3 reviews.
If the gamestop and ign scandals of the past months didn't convince everyone then these fallout 3 reviews should.
Gamespy gave it 5/5.
Gamespy was my last hope for gaming reviews.
It is all sold out and it is all biased.
Shame on a shitty sequel for the 2 most amazing games ever created.
To begin with, I'm going to already say I'm a hypocrite because I posted remarks eerily similiar to these when Oblivion came out, but I'll explain that connection after I argue these points.
1. "1-Dimensional, illogical, forgettable characters" Can you describe for me some characters more interesting than many of the ones in F3? Fawkes, Tenpenny, the devil himself (Burke), the family's leader, all of the kid's town. There are more I'm not mentioning, or haven't yet met probably.
2. " Simple, linear unoriginal narrative" Simple? You're presented choices for good, evil, and neutral in practically every quest. Linear? Basically at any time you can abandon any quest and take up a new one or just head into the wastes. Unoriginal might be defendable, considering the main plot uses previous Fallout plot points I will admit.
3. "Poorly written narrative and dialogue" Please point out to me a non JRP game that has as an extensive narrative and dialogue done in complete voice-over. Do you get less info? Sure, because even Beth's budget can't hire voice actors for hundreds of thousands of lines, not to mention it would take far too long to even listen to. Also, I would argue it is at least somewhat decent dialogue, because it is often varied and humorous, even if certain dialogue trees in certain circumstances are sometimes flawed (Eden)
4. "Poorly Voiced dialogue" This is just lies. Liam Neeson plays your father for christsakes. Some of the hundreds of voiced NPCs don't sound the greatest, but don't you run across annoying sounding people in life also?
5. "No moral ambiguity" Did you play the game? I guess the evil/good meter takes the ambiguity out of it, but you can decide whether to be pure evil all the way to total good. Your given moral decisions in practically every quest
6. "No real freedom" There are unkillable NPCs, and unavoidable combat, yes. Sadly enough, you can't talk your way out of combat with a supermutant. You could go through the main quest killing maybe 5 creatures tops though. Using stealth and NPCs like Fawkes to do the job. As for unkillable NPCs, those are few and far between, and usually those absolutely essential to any semblence of plot.
7" No choices or consequences" Bullshit. Plain out. Hmm, should I blow up megaton or not? Should I let the ghouls into tenpenny or not? Should I tell the slavers about here or there? You can destroy probably 1/2 of the human settlements through choices. That's called consequence.
8. "No tactical combat" Hmm, to me, tactical is more "Allright, I'm going to shoot the rocket launcher out of that SM's hands, then cripple the one with the Sledgehammer" than "Aim for the eyes!"
9. Yes skills/traits etc. were tweaked.
10. All the nuclear stuff I won't touch on because I'm not well versed in F1 and F2.
11. "Shorter and Easier" Often I here of people being able to clear F2 super easily using the navarro method. As for short, you can pull 100 game hours from it one play through, and it warrants at least 2 (good and evil). 200 hours from a modern single player game is pretty damn good.
12. "Animations clunky and awkward" Perhaps you expect too much for a game which loads 90% of it's area in one load to perfectly simulate human movements and gestures for hundreds of NPCs when few games to date can actually do this with a few npcs.
13. "AI" Again, expecting an awful lot. Yes, the NPC AI is not great. Remember, your playing an RPG, not a straight tactical shooter so it would be above and beyond for enemy AI to be as optimized as say, Brothers in Arms. As for regular NPC, they can be stupid yes. In a sandbox programming AI to look after themselves w/o the player can be immensely difficult. Point to me a game which does it better, with more detail in the modern, or close to modern generation.
14. "Combat is awkward" Huh? VATS is amazingly fun to use and brings the combat together perfectly. If your playing it as a straight FPS, then yes it is clunky. If that were the case though, than go buy Halo.
15 "Graphics" Anytime I hear complaints about this I want to scream. Is everyone complain about these playing with Geforce 3s? Unless the game is all low, 800 by 600 res, or if your playing on a 19 inch TV, it looks amazing. Textures and character models are beautiful, even better than Oblivion. Seriously, if you complain about this, then go to Gamestop and play this game on one of their demo stands and see it's beauty.
16. "Music" Yea the score is kinda meh. I'll agree.
Alright, now to qualify my arguments. I said the same things as the OP about Oblivion, myself being a morrowind die hard. I think this game opened my eyes to actually how good Oblivion was, and how difficult it was to make a game more like MW at that stage. I will tell you my conclusion for the reason the depth in these sequels is lost.
Voice acting. Without Voice acting, the potential dialogue is as much as the dev's can type and imagine. When Voice acting comes into the picture this is trimmed down and details left aside. That's why MW had so much more depth than OB, and I imagine why the same holds true for F1 and F2 compared to F3
P.S. For Docnemo.
You were expecting a completely unreal level of freedom for any game. It's still a computer game,and any way to solve or do anything has to be preprogrammed. Also,if your killing by clickfest, than your not using VATS, thereby destroying any uniqueness the combat has. That's your fault, not Beth's. You need to realize your playing a video game, not dungeon mastering in a basement somewhere. In that situation, yes you can do what you want. In a video game, your actions can have a degree of freedom, but are limited by what the devs were able to program in. Hopefully this helps you realize the concept of RPG video games compared to D&D.
PPS- People complaining about lack of child killing, in 99% of high profile western games, killing children aren't allowed, because the same dumb evangelicals who come after GTA would descend on such a game.